mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabled
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 31 Mar 2017 00:45:34 +0000 (11:45 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Sun, 2 Apr 2017 23:31:11 +0000 (09:31 +1000)
We could re-enable it also but I haven't tested that yet, and I'm
not sure we care much anyway.

V2: don't disable it from with the call itself. We need a custom
    marshalling function or we get stuck waiting for thread to
    finish.

V3: tidy up redundant code copied from generated version.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/mapi/glapi/gen/gl_API.xml
src/mesa/main/marshal.c
src/mesa/main/marshal.h

index 8392e3a..af48270 100644 (file)
         <glx rop="138" handcode="client"/>
     </function>
 
-    <function name="Enable" es1="1.0" es2="2.0">
+    <function name="Enable" es1="1.0" es2="2.0" marshal="custom">
         <param name="cap" type="GLenum"/>
         <glx rop="139" handcode="client"/>
     </function>
index b01c073..ae32d25 100644 (file)
@@ -67,6 +67,43 @@ _mesa_marshal_Flush(void)
    _mesa_glthread_flush_batch(ctx);
 }
 
+/* Enable: marshalled asynchronously */
+struct marshal_cmd_Enable
+{
+   struct marshal_cmd_base cmd_base;
+   GLenum cap;
+};
+
+void
+_mesa_unmarshal_Enable(struct gl_context *ctx,
+                       const struct marshal_cmd_Enable *cmd)
+{
+   const GLenum cap = cmd->cap;
+   CALL_Enable(ctx->CurrentServerDispatch, (cap));
+}
+
+void GLAPIENTRY
+_mesa_marshal_Enable(GLenum cap)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct marshal_cmd_Enable *cmd;
+   debug_print_marshal("Enable");
+
+   if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
+      _mesa_glthread_finish(ctx);
+      _mesa_glthread_restore_dispatch(ctx);
+   } else {
+      cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
+                                            sizeof(*cmd));
+      cmd->cap = cap;
+      _mesa_post_marshal_hook(ctx);
+      return;
+   }
+
+   _mesa_glthread_finish(ctx);
+   debug_print_sync_fallback("Enable");
+   CALL_Enable(ctx->CurrentServerDispatch, (cap));
+}
 
 struct marshal_cmd_ShaderSource
 {
index 3d10424..2f1509b 100644 (file)
@@ -197,6 +197,7 @@ _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
    return ctx->API != API_OPENGL_CORE;
 }
 
+struct marshal_cmd_Enable;
 struct marshal_cmd_ShaderSource;
 struct marshal_cmd_Flush;
 struct marshal_cmd_BindBuffer;
@@ -204,6 +205,13 @@ struct marshal_cmd_BufferData;
 struct marshal_cmd_BufferSubData;
 struct marshal_cmd_ClearBufferfv;
 
+void
+_mesa_unmarshal_Enable(struct gl_context *ctx,
+                       const struct marshal_cmd_Enable *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_Enable(GLenum cap);
+
 void GLAPIENTRY
 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
                            const GLchar * const *string, const GLint *length);