Switch to a more complicated scheme of choosing texture formats, as it looks
authorVladimir Dergachev <volodya@freedesktop.org>
Thu, 6 Jan 2005 03:56:18 +0000 (03:56 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Thu, 6 Jan 2005 03:56:18 +0000 (03:56 +0000)
like the old one was prone to collisions (different value of format field was
required for same values of t->format going in).
Now use a hash for these purposes - this got kfiresaver.kss and lesson06 workingfrom the same code.

src/mesa/drivers/dri/r300/r300_state.c

index c0257c8..63ec0d5 100644 (file)
@@ -763,12 +763,65 @@ static r300TexObj default_tex_obj={
 
        /* there is probably a system to these value, but, for now, 
           we just try by hand */
-static GLuint translate_texture_format(GLuint format)
+
+static int inline translate_src(int src)
+{
+       switch (src) {
+       case GL_TEXTURE:
+               return 1;
+               break;
+       case GL_CONSTANT:
+               return 2;
+               break;
+       case GL_PRIMARY_COLOR:
+               return 3;
+               break;
+       case GL_PREVIOUS:
+               return 4;
+               break;
+       case GL_ZERO:
+               return 5;
+               break;
+       case GL_ONE:
+               return 6;
+               break;
+       default:
+               return 0;
+       }
+}
+          
+/* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
+#define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format)  ( \
+       (\
+       ((opRGB)<<30) | ((opA)<<28) | \
+       ((srcRGB)<< 25) | ((srcA)<<22) | \
+       ((modeRGB)) \
+       ) \
+       ^ ((modeA)*357) \
+       ^ (((format)) *457) \
+       )
+          
+static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format)
 {
-       switch(format){
-       case 0x88047:
-       case 0x55047:
+       const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit];
+       int i=0; /* number of alpha args .. */
+       switch(FORMAT_HASH(                                                     
+               texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR,
+               translate_src(texUnit->_CurrentCombine->SourceRGB[i]),
+               texUnit->_CurrentCombine->ModeRGB,
+               texUnit->_CurrentCombine->OperandA[i] -GL_SRC_ALPHA,
+               translate_src(texUnit->_CurrentCombine->SourceA[i]),
+               texUnit->_CurrentCombine->ModeA,
+               format
+               )){
+       case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00088047):
+               return 0x1a0c;
+       case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00088047):
                return 0x53a0c;
+       case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00077047):
+               return 0x4ba0c;
+       case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00055047):
+               return 0x53a0c; 
        default:
                {
                static int warn_once=1;
@@ -789,7 +842,8 @@ void r300_setup_textures(GLcontext *ctx)
        struct r300_tex_obj *t;
        r300ContextPtr r300 = R300_CONTEXT(ctx);
        int max_texture_unit=-1; /* -1 translates into no setup costs for fields */
-       
+       struct gl_texture_unit *texUnit;
+
        R300_STATECHANGE(r300, txe);
        R300_STATECHANGE(r300, tex.filter);
        R300_STATECHANGE(r300, tex.unknown1);
@@ -838,7 +892,7 @@ void r300_setup_textures(GLcontext *ctx)
                        /* We don't know how to set this yet */
                        //value from r300_lib.c for RGB24
                        //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; 
-                       r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(t->format);
+                       r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format);
                        /* Use the code below to quickly find matching texture
                           formats. Requires an app that displays the same texture
                           repeatedly  */
@@ -850,13 +904,22 @@ void r300_setup_textures(GLcontext *ctx)
                                        if(k>200){
                                                k=0;
                                                fmt++;
-                                               fprintf(stderr, "Want to set format %08x\n", t->format);
+                                               texUnit = &ctx->Texture.Unit[i];
+                                               fprintf(stderr, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x)\n",
+                                                       texUnit->_CurrentCombine->OperandRGB[0] -GL_SRC_COLOR,
+                                                       translate_src(texUnit->_CurrentCombine->SourceRGB[0]),
+                                                       texUnit->_CurrentCombine->ModeRGB,
+                                                       texUnit->_CurrentCombine->OperandA[0] -GL_SRC_ALPHA,
+                                                       translate_src(texUnit->_CurrentCombine->SourceA[0]),
+                                                       texUnit->_CurrentCombine->ModeA,
+                                                       t->format
+                                                       );
                                                if(fmt>0xff){
                                                        //exit(-1);
                                                        fmt=0;
                                                        }
                                                //sleep(1);
-                                               fprintf(stderr, "Instead trying format %08x\n", 
+                                               fprintf(stderr, "Now trying format %08x\n", 
                                                        0x00a0c | (fmt<<12));
                                                }
                                        r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12);