zink: run nir_lower_dynamic_bo_access
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 29 Jul 2020 19:30:09 +0000 (15:30 -0400)
committerMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tue, 5 Jan 2021 13:37:03 +0000 (08:37 -0500)
this fixes up most cases of dynamic bo loading

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8314>

src/gallium/drivers/zink/zink_compiler.c

index eb6068b..13413e8 100644 (file)
@@ -416,6 +416,8 @@ lower_baseinstance(nir_shader *shader)
    return nir_shader_instructions_pass(shader, lower_baseinstance_instr, nir_metadata_dominance, NULL);
 }
 
+bool nir_lower_dynamic_bo_access(nir_shader *shader);
+
 struct zink_shader *
 zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
                    const struct pipe_stream_output_info *so_info)
@@ -449,6 +451,8 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
    NIR_PASS_V(nir, lower_discard_if);
    NIR_PASS_V(nir, nir_lower_fragcolor);
    NIR_PASS_V(nir, lower_64bit_vertex_attribs);
+   if (nir->info.num_ubos || nir->info.num_ssbos)
+      NIR_PASS_V(nir, nir_lower_dynamic_bo_access);
    NIR_PASS_V(nir, nir_convert_from_ssa, true);
 
    if (zink_debug & ZINK_DEBUG_NIR) {