Use symbolic constants to describe pixel shader ALU instructions.
authorVladimir Dergachev <volodya@freedesktop.org>
Sat, 15 Jan 2005 04:17:27 +0000 (04:17 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Sat, 15 Jan 2005 04:17:27 +0000 (04:17 +0000)
src/mesa/drivers/dri/r300/r300_fixed_pipelines.h

index 0e92ec7..ab31ec0 100644 (file)
@@ -100,8 +100,22 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
                        alu: {
                                length: 2,
                                inst: { 
-                                       {0x50a80, 0x1c020800, 0x40889, 0x1020800},
-                                       {0x50a80, 0x1c020800, 0x40889, 0x1020800}
+                                       /* What are 0's ORed with flags ? They are register numbers that
+                                          just happen to be 0 */
+                                       {
+                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO), 
+                                       EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
+                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
+                                       EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
+                                       },
+                                       
+                                       {
+                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO), 
+                                       EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
+                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
+                                       EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
+                                       }
+                                       
                                        }
                                },
                        node: {
@@ -235,9 +249,28 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
                        alu: {
                                length: 3,
                                inst: { 
-                                       {0x50a80, 0x1c020800, 0x40889, 0x1020800},
-                                       {0x50200, 0x1c020040, 0x40889, 0x1020801},
-                                       {0x50a80, 0x1c020800, 0x40889, 0x1020800}
+                                       /* What are 0's ORed with flags ? They are register numbers that
+                                          just happen to be 0 */
+                                       {
+                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO), 
+                                       EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
+                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
+                                       EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
+                                       },
+                                       
+                                       {
+                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO), 
+                                       EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL), 
+                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO), 
+                                       EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
+                                       },
+                                       
+                                       {
+                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO), 
+                                       EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
+                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
+                                       EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
+                                       }
                                        }
                                },
                        node: {