device->keyboard_focus_resource = NULL;
}
+static void
+default_grab_focus(struct wl_grab *grab, uint32_t time,
+ struct wl_surface *surface, int32_t x, int32_t y)
+{
+ struct wl_input_device *device = grab->input_device;
+
+ if (device->button_count > 0)
+ return;
+
+ wl_input_device_set_pointer_focus(device, surface, time,
+ device->x, device->y, x, y);
+}
+
+static void
+default_grab_motion(struct wl_grab *grab,
+ uint32_t time, int32_t x, int32_t y)
+{
+ struct wl_input_device *device = grab->input_device;
+ struct wl_resource *resource;
+
+ resource = grab->input_device->pointer_focus_resource;
+ if (resource)
+ wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
+ time, device->x, device->y, x, y);
+}
+
+static void
+default_grab_button(struct wl_grab *grab,
+ uint32_t time, int32_t button, int32_t state)
+{
+ struct wl_input_device *device = grab->input_device;
+ struct wl_resource *resource;
+
+ if (device->button_count == 0 && state == 0)
+ wl_input_device_set_pointer_focus(device,
+ device->current, time,
+ device->x, device->y,
+ device->current_x,
+ device->current_y);
+
+ resource = device->pointer_focus_resource;
+ if (resource)
+ wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
+ time, button, state);
+}
+
+static const struct wl_grab_interface default_grab_interface = {
+ default_grab_focus,
+ default_grab_motion,
+ default_grab_button
+};
+
WL_EXPORT void
wl_input_device_init(struct wl_input_device *device)
{
device->pointer_focus_listener.func = lose_pointer_focus;
device->keyboard_focus_listener.func = lose_keyboard_focus;
+ device->default_grab.interface = &default_grab_interface;
+ device->default_grab.input_device = device;
+ device->grab = &device->default_grab;
+
device->x = 100;
device->y = 100;
}