output->gbm_format,
fallback_format_for(output->gbm_format),
};
- unsigned n_formats = 1;
+ struct gl_renderer_output_options options = {
+ .drm_formats = format,
+ .drm_formats_count = 1,
+ };
struct weston_mode *mode = output->base.current_mode;
struct drm_plane *plane = output->scanout_plane;
unsigned int i;
return -1;
}
- if (format[1])
- n_formats = 2;
- if (gl_renderer->output_window_create(&output->base,
- (EGLNativeWindowType)output->gbm_surface,
- output->gbm_surface,
- format,
- n_formats) < 0) {
+ if (options.drm_formats[1])
+ options.drm_formats_count = 2;
+ options.window_for_legacy = (EGLNativeWindowType) output->gbm_surface;
+ options.window_for_platform = output->gbm_surface;
+ if (gl_renderer->output_window_create(&output->base, &options) < 0) {
weston_log("failed to create gl renderer output state\n");
gbm_surface_destroy(output->gbm_surface);
output->gbm_surface = NULL;
wayland_output_init_gl_renderer(struct wayland_output *output)
{
int32_t fwidth = 0, fheight = 0;
+ struct gl_renderer_output_options options = {
+ .drm_formats = wayland_formats,
+ .drm_formats_count = ARRAY_LENGTH(wayland_formats),
+ };
if (output->frame) {
fwidth = frame_width(output->frame);
weston_log("failure to create wl_egl_window\n");
return -1;
}
+ options.window_for_legacy = output->gl.egl_window;
+ options.window_for_platform = output->gl.egl_window;
- if (gl_renderer->output_window_create(&output->base,
- output->gl.egl_window,
- output->gl.egl_window,
- wayland_formats,
- ARRAY_LENGTH(wayland_formats)) < 0)
+ if (gl_renderer->output_window_create(&output->base, &options) < 0)
goto cleanup_window;
return 0;
}
} else {
Window xid = (Window) output->window;
+ const struct gl_renderer_output_options options = {
+ .window_for_legacy = (EGLNativeWindowType) output->window,
+ .window_for_platform = &xid,
+ .drm_formats = x11_formats,
+ .drm_formats_count = ARRAY_LENGTH(x11_formats),
+ };
gl_renderer->output_destroy(&output->base);
- ret = gl_renderer->output_window_create(&output->base,
- (EGLNativeWindowType) output->window,
- &xid,
- x11_formats,
- ARRAY_LENGTH(x11_formats));
+ ret = gl_renderer->output_window_create(&output->base, &options);
if (ret < 0)
return -1;
}
/* eglCreatePlatformWindowSurfaceEXT takes a Window*
* but eglCreateWindowSurface takes a Window. */
Window xid = (Window) output->window;
+ const struct gl_renderer_output_options options = {
+ .window_for_legacy = (EGLNativeWindowType) output->window,
+ .window_for_platform = &xid,
+ .drm_formats = x11_formats,
+ .drm_formats_count = ARRAY_LENGTH(x11_formats),
+ };
- ret = gl_renderer->output_window_create(
- &output->base,
- (EGLNativeWindowType) output->window,
- &xid,
- x11_formats,
- ARRAY_LENGTH(x11_formats));
+ ret = gl_renderer->output_window_create(&output->base,
+ &options);
if (ret < 0)
goto err;
static int
gl_renderer_output_window_create(struct weston_output *output,
- EGLNativeWindowType window_for_legacy,
- void *window_for_platform,
- const uint32_t *drm_formats,
- unsigned drm_formats_count)
+ const struct gl_renderer_output_options *options)
{
struct weston_compositor *ec = output->compositor;
struct gl_renderer *gr = get_renderer(ec);
int ret = 0;
egl_surface = gl_renderer_create_window_surface(gr,
- window_for_legacy,
- window_for_platform,
- drm_formats,
- drm_formats_count);
+ options->window_for_legacy,
+ options->window_for_platform,
+ options->drm_formats,
+ options->drm_formats_count);
if (egl_surface == EGL_NO_SURFACE) {
weston_log("failed to create egl surface\n");
return -1;
unsigned drm_formats_count;
};
+struct gl_renderer_output_options {
+ /** Native window handle for \c eglCreateWindowSurface */
+ EGLNativeWindowType window_for_legacy;
+ /** Native window handle for \c eglCreatePlatformWindowSurface */
+ void *window_for_platform;
+ /** Array of DRM pixel formats acceptable for the window */
+ const uint32_t *drm_formats;
+ /** The \c drm_formats array length */
+ unsigned drm_formats_count;
+};
+
struct gl_renderer_interface {
/**
* Initialize GL-renderer with the given EGL platform and native display
* Attach GL-renderer to the output with a native window
*
* \param output The output to create a rendering surface for.
- * \param window_for_legacy Native window handle for
- * eglCreateWindowSurface().
- * \param window_for_platform Native window handle for
- * eglCreatePlatformWindowSurface().
- * \param drm_formats Array of DRM pixel formats that are acceptable.
- * \param drm_formats_count The drm_formats array length.
+ * \param options The options struct describing output configuration
* \return 0 on success, -1 on failure.
*
* This function creates the renderer data structures needed to repaint
* with \c EGL_WINDOW_BIT in \c egl_surface_type.
*/
int (*output_window_create)(struct weston_output *output,
- EGLNativeWindowType window_for_legacy,
- void *window_for_platform,
- const uint32_t *drm_formats,
- unsigned drm_formats_count);
+ const struct gl_renderer_output_options *options);
/**
* Attach GL-renderer to the output with internal pixel storage