u32 tile_w, tile, x_off, pix_per_tile;
if (fb->format->format == DRM_FORMAT_P030) {
- /*
- * Spec says: bits [31:4] of the given address should point to
- * the 128-bit word containing the desired starting pixel,
- * and bits[3:0] should be between 0 and 11, indicating which
- * of the 12-pixels in that 128-bit word is the first pixel to be used
- */
- u32 aligned = vc4_state->src_x / 12;
- u32 last_bits = vc4_state->src_x % 12;
-
- x_off = aligned * 16 + last_bits;
hvs_format = HVS_PIXEL_FORMAT_YCBCR_10BIT;
tiling = SCALER_CTL0_TILING_128B;
- tile_w = 128;
- pix_per_tile = 96;
+ tile_w = 96;
} else {
hvs_format = HVS_PIXEL_FORMAT_H264;
default:
break;
}
- pix_per_tile = tile_w / fb->format->cpp[0];
- x_off = (vc4_state->src_x % pix_per_tile) /
- (i ? h_subsample : 1) * fb->format->cpp[i];
}
if (param > SCALER_TILE_HEIGHT_MASK) {
DRM_DEBUG_KMS("SAND height too large (%d)\n",
param);
return -EINVAL;
}
+
+ pix_per_tile = tile_w / fb->format->cpp[0];
tile = vc4_state->src_x / pix_per_tile;
+ x_off = vc4_state->src_x % pix_per_tile;
+
/* Adjust the base pointer to the first pixel to be scanned
* out.
*
vc4_state->offsets[i] += src_y /
(i ? v_subsample : 1) *
tile_w;
- vc4_state->offsets[i] += x_off & ~(i ? 1 : 0);
+ vc4_state->offsets[i] += x_off /
+ (i ? h_subsample : 1) *
+ fb->format->cpp[i];
}
pitch0 = VC4_SET_FIELD(param, SCALER_TILE_HEIGHT);