* Now have all extenions up to number 197
* 5. Brian Paul, 27 Mar 2000
* Added GL_ARB_texture_compression
+ * 6. Brian Paul, 5 Apr 2000
+ * Added GL_ARB_multisample tokens, added GL_ARB_texture_env_add
*/
-#define GL_GLEXT_VERSION_EXT 5
+#define GL_GLEXT_VERSION_EXT 6
/*
/*
- * ARB 0. GL_ARB_multitexture
+ * ARB 1. GL_ARB_multitexture
*/
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
/*
- * ARB 2. GL_ARB_tranpose_matrix
+ * ARB 2. GLX_ARB_get_proc_address
+ */
+
+
+/*
+ * ARB 3. GL_ARB_tranpose_matrix
*/
#ifndef GL_ARB_transpose_matrix
#define GL_ARB_transpose_matrix 1
/*
- * ARB 4. GL_ARB_multisample
+ * ARB 4. WGL_ARB_buffer_region
+ */
+
+
+
+/*
+ * ARB 5. GL_ARB_multisample
*/
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
+#define GL_MULTISAMPLE_ARBfunda 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_1PASS_ARB 0x80A1
+#define GL_2PASS_0_ARB 0x80A2
+#define GL_2PASS_1_ARB 0x80A3
+#define GL_4PASS_0_ARB 0x80A4
+#define GL_4PASS_1_ARB 0x80A5
+#define GL_4PASS_2_ARB 0x80A6
+#define GL_4PASS_3_ARB 0x80A7
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_MAX_PASSES_ARB 0x84E7
+#define GL_SAMPLE_PASS_ARB 0x84E8
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+/* Note: there are more tokens for GLX and WGL */
+
GLAPI void APIENTRY glSamplePassARB(GLenum pass);
GLAPI void APIENTRY glSampleCoverageARB(GLclampf value, GLboolean invert);
/*
+ * ARB 6. GL_ARB_texture_env_add
+ */
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+/* No new tokens or functions */
+
+#endif /* GL_ARB_texture_env_add */
+
+
+
+/*
* ARB ?. GL_ARB_texture_compression
*/
#ifndef GL_ARB_texture_compression