test_efl_anim_interpolator: Minor formatting fixes
authorChristopher Michael <cp.michael@samsung.com>
Wed, 16 Jan 2019 14:49:13 +0000 (09:49 -0500)
committerJunsuChoi <jsuya.choi@samsung.com>
Thu, 24 Jan 2019 05:20:17 +0000 (14:20 +0900)
NB: No functional changes

Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Differential Revision: https://phab.enlightenment.org/D7643

src/bin/elementary/test_efl_anim_interpolator.c

index 2eb30f6..ff5162e 100644 (file)
@@ -78,12 +78,12 @@ static void
 _anim_ended_cb(void *data, const Efl_Event *event)
 {
    App_Data *ad = data;
+   int i;
 
    printf("Animation has been ended!\n");
 
    ad->running_anim_cnt--;
 
-   int i;
    for (i = 0; i < INTERP_NUM; i++)
      {
         if (ad->anim_obj[i] == event->object)
@@ -123,8 +123,8 @@ static void
 _anim_start_all(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
 {
    App_Data *ad = data;
-
    int i;
+
    for (i = 0; i < INTERP_NUM; i++)
      {
         //Let Animation Object start animation
@@ -145,13 +145,16 @@ _win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUS
 void
 test_efl_anim_interpolator(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
 {
+   int i;
+
    App_Data *ad = calloc(1, sizeof(App_Data));
    if (!ad) return;
 
    const char *modes[] = {"LINEAR", "SINUSOIDAL", "DECELERATE", "ACCELERATE",
                           "DIVISOR_INTERP", "BOUNCE", "SPRING"};
 
-   Evas_Object *win = elm_win_add(NULL, "Efl Animation Interpolator", ELM_WIN_BASIC);
+   Evas_Object *win =
+     elm_win_add(NULL, "Efl Animation Interpolator", ELM_WIN_BASIC);
    elm_win_title_set(win, "Efl Animation Interpolator");
    elm_win_autodel_set(win, EINA_TRUE);
    evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
@@ -162,10 +165,10 @@ test_efl_anim_interpolator(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED,
    evas_object_resize(start_all_btn, WIN_W, BTN_H);
    evas_object_move(start_all_btn, 0, (WIN_H - BTN_H));
    evas_object_show(start_all_btn);
-   evas_object_smart_callback_add(start_all_btn, "clicked", _anim_start_all, ad);
+   evas_object_smart_callback_add(start_all_btn, "clicked",
+                                  _anim_start_all, ad);
    ad->start_all_btn = start_all_btn;
 
-   int i;
    for (i = 0; i < INTERP_NUM; i++)
      {
         Evas_Object *label = elm_label_add(win);
@@ -184,7 +187,8 @@ test_efl_anim_interpolator(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED,
         evas_object_smart_callback_add(btn, "clicked", _anim_start, ad);
         ad->btn[i] = btn;
 
-        Efl_Canvas_Animation *anim = efl_add(EFL_CANVAS_ANIMATION_TRANSLATE_CLASS, win);
+        Efl_Canvas_Animation *anim =
+          efl_add(EFL_CANVAS_ANIMATION_TRANSLATE_CLASS, win);
         efl_animation_translate_set(anim, 0, 0, (WIN_W - BTN_W), 0);
         efl_animation_duration_set(anim, 2.0);
         efl_animation_final_state_keep_set(anim, EINA_FALSE);
@@ -194,19 +198,23 @@ test_efl_anim_interpolator(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED,
         ad->anim[i] = anim;
 
         //Create Animation Object from Animation
-        Efl_Canvas_Animation_Player *anim_obj = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, win,
-                                                 efl_animation_player_animation_set(efl_added, anim),
-                                                 efl_animation_player_target_set(efl_added, btn));
+        Efl_Canvas_Animation_Player *anim_obj =
+          efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, win,
+                  efl_animation_player_animation_set(efl_added, anim),
+                  efl_animation_player_target_set(efl_added, btn));
         ad->anim_obj[i] = anim_obj;
 
         //Register callback called when animation starts
-        efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, _anim_started_cb, ad);
+        efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED,
+                               _anim_started_cb, ad);
 
         //Register callback called when animation ends
-        efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, _anim_ended_cb, ad);
+        efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED,
+                               _anim_ended_cb, ad);
 
         //Register callback called while animation is executed
-        efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING, _anim_running_cb, NULL);
+        efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING,
+                               _anim_running_cb, NULL);
      }
 
    ad->running_anim_cnt = 0;