static void
radv_pipeline_init_multisample_state(struct radv_graphics_pipeline *pipeline,
- const struct radv_blend_state *blend,
const struct vk_graphics_pipeline_state *state,
unsigned rast_prim)
{
uint32_t vgt_gs_out_prim_type = radv_pipeline_init_vgt_gs_out(pipeline, &state);
- radv_pipeline_init_multisample_state(pipeline, &blend, &state, vgt_gs_out_prim_type);
+ radv_pipeline_init_multisample_state(pipeline, &state, vgt_gs_out_prim_type);
if (!radv_pipeline_has_stage(pipeline, MESA_SHADER_MESH))
radv_pipeline_init_input_assembly_state(pipeline);