magic numbers. :)
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 9 Aug 2010 08:38:28 +0000 (08:38 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 9 Aug 2010 08:38:28 +0000 (08:38 +0000)
git-svn-id: http://svn.enlightenment.org/svn/e/trunk/evas@50924 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_common/evas_gl_context.c

index 7e948a3..f5a09a9 100644 (file)
@@ -412,8 +412,11 @@ evas_gl_common_context_new(void)
         glGetIntegerv(GL_MAX_TEXTURE_SIZE,
                       &(shared->info.max_texture_size));
         
-        shared->info.cutout_max = MAX_CUTOUT;
-        shared->info.pipes_max = MAX_PIPES;
+        // magic numbers that are a result of imperical testing and getting
+        // "best case" performance across a range of systems
+        shared->info.cutout_max = 512;
+        shared->info.pipes_max = 32;
+        
         if (getenv("EVAS_GL_CUTOUT_MAX"))
            shared->info.cutout_max = atoi(getenv("EVAS_GL_CUTOUT_MAX"));
         if (getenv("EVAS_GL_PIPES_MAX"))