llvmpipe: add support for shader viewport layer
authorDave Airlie <airlied@redhat.com>
Thu, 4 Mar 2021 06:29:24 +0000 (16:29 +1000)
committerMarge Bot <eric+marge@anholt.net>
Fri, 5 Mar 2021 21:43:59 +0000 (21:43 +0000)
This should already be implemented just never enabled the CAP

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9401>

src/gallium/drivers/llvmpipe/lp_screen.c

index 68ee640..3f50eb7 100644 (file)
@@ -233,6 +233,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
       return PIPE_MAX_VIEWPORTS;
    case PIPE_CAP_ENDIANNESS:
       return PIPE_ENDIAN_NATIVE;
+   case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
       return 1;
    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: