Value &V = getAssociatedValue();
if (auto *I = dyn_cast<Instruction>(&V))
if (wouldInstructionBeTriviallyDead(I)) {
- A.deleteAfterManifest(*I);
- return ChangeStatus::CHANGED;
+ A.deleteAfterManifest(*I);
+ return ChangeStatus::CHANGED;
}
if (V.use_empty())
/// See AbstractAttribute::initialize(...).
void initialize(Attributor &A) override {
const Function *F = getAssociatedFunction();
- if (F && !F->isDeclaration())
- exploreFromEntry(A, F);
- }
-
- void exploreFromEntry(Attributor &A, const Function *F) {
- ToBeExploredPaths.insert(&(F->getEntryBlock().front()));
-
- for (size_t i = 0; i < ToBeExploredPaths.size(); ++i)
- if (const Instruction *NextNoReturnI =
- findNextNoReturn(A, ToBeExploredPaths[i]))
- NoReturnCalls.insert(NextNoReturnI);
-
- // Mark the block live after we looked for no-return instructions.
- assumeLive(A, F->getEntryBlock());
+ if (F && !F->isDeclaration()) {
+ ToBeExploredFrom.insert(&F->getEntryBlock().front());
+ assumeLive(A, F->getEntryBlock());
+ }
}
- /// Find the next assumed noreturn instruction in the block of \p I starting
- /// from, thus including, \p I.
- ///
- /// The caller is responsible to monitor the ToBeExploredPaths set as new
- /// instructions discovered in other basic block will be placed in there.
- ///
- /// \returns The next assumed noreturn instructions in the block of \p I
- /// starting from, thus including, \p I.
- const Instruction *findNextNoReturn(Attributor &A, const Instruction *I);
-
/// See AbstractAttribute::getAsStr().
const std::string getAsStr() const override {
return "Live[#BB " + std::to_string(AssumedLiveBlocks.size()) + "/" +
- std::to_string(getAssociatedFunction()->size()) + "][#NRI " +
- std::to_string(NoReturnCalls.size()) + "]";
+ std::to_string(getAssociatedFunction()->size()) + "][#TBEP " +
+ std::to_string(ToBeExploredFrom.size()) + "]";
}
/// See AbstractAttribute::manifest(...).
// function allows to catch asynchronous exceptions.
bool Invoke2CallAllowed = !mayCatchAsynchronousExceptions(F);
- for (const Instruction *NRC : NoReturnCalls) {
- Instruction *I = const_cast<Instruction *>(NRC);
+ for (const Instruction *ExploreEndI : ToBeExploredFrom) {
+ auto *CB = dyn_cast<CallBase>(ExploreEndI);
+ if (!CB)
+ continue;
+ const auto &NoReturnAA =
+ A.getAAFor<AANoReturn>(*this, IRPosition::callsite_function(*CB));
+ if (!NoReturnAA.isAssumedNoReturn())
+ continue;
+ Instruction *I = const_cast<Instruction *>(ExploreEndI);
BasicBlock *BB = I->getParent();
Instruction *SplitPos = I->getNextNode();
// TODO: mark stuff before unreachable instructions as dead.
if (!AssumedLiveBlocks.count(I->getParent()))
return true;
- // If it is not after a noreturn call, than it is live.
- return isAfterNoReturn(I);
+ // If it is not after a liveness barrier it is live.
+ const Instruction *PrevI = I->getPrevNode();
+ while (PrevI) {
+ if (ToBeExploredFrom.count(PrevI))
+ return true;
+ PrevI = PrevI->getPrevNode();
+ }
+ return false;
}
/// See AAIsDead::isKnownDead(Instruction *I).
return getKnown() && isAssumedDead(I);
}
- /// Check if instruction is after noreturn call, in other words, assumed dead.
- bool isAfterNoReturn(const Instruction *I) const;
-
/// Determine if \p F might catch asynchronous exceptions.
static bool mayCatchAsynchronousExceptions(const Function &F) {
return F.hasPersonalityFn() && !canSimplifyInvokeNoUnwind(&F);
/// Assume \p BB is (partially) live now and indicate to the Attributor \p A
/// that internal function called from \p BB should now be looked at.
- void assumeLive(Attributor &A, const BasicBlock &BB) {
+ bool assumeLive(Attributor &A, const BasicBlock &BB) {
if (!AssumedLiveBlocks.insert(&BB).second)
- return;
+ return false;
// We assume that all of BB is (probably) live now and if there are calls to
// internal functions we will assume that those are now live as well. This
if (const Function *F = ICS.getCalledFunction())
if (F->hasLocalLinkage())
A.markLiveInternalFunction(*F);
+ return true;
}
- /// Collection of to be explored paths.
- SmallSetVector<const Instruction *, 8> ToBeExploredPaths;
+ /// Collection of instructions that need to be explored again, e.g., we
+ /// did assume they do not transfer control to (one of their) successors.
+ SmallSetVector<const Instruction *, 8> ToBeExploredFrom;
/// Collection of all assumed live BasicBlocks.
DenseSet<const BasicBlock *> AssumedLiveBlocks;
-
- /// Collection of calls with noreturn attribute, assumed or knwon.
- SmallSetVector<const Instruction *, 4> NoReturnCalls;
};
-bool AAIsDeadFunction::isAfterNoReturn(const Instruction *I) const {
- const Instruction *PrevI = I->getPrevNode();
- while (PrevI) {
- if (NoReturnCalls.count(PrevI))
- return true;
- PrevI = PrevI->getPrevNode();
- }
+static bool
+identifyAliveSuccessors(Attributor &A, const CallBase &CB,
+ AbstractAttribute &AA,
+ SmallVectorImpl<const Instruction *> &AliveSuccessors) {
+ const IRPosition &IPos = IRPosition::callsite_function(CB);
+
+ const auto &NoReturnAA = A.getAAFor<AANoReturn>(AA, IPos);
+ if (NoReturnAA.isAssumedNoReturn())
+ return true;
+ if (CB.isTerminator())
+ AliveSuccessors.push_back(&CB.getSuccessor(0)->front());
+ else
+ AliveSuccessors.push_back(CB.getNextNode());
return false;
}
-const Instruction *AAIsDeadFunction::findNextNoReturn(Attributor &A,
- const Instruction *I) {
- const BasicBlock *BB = I->getParent();
- const Function &F = *BB->getParent();
-
- // Flag to determine if we can change an invoke to a call assuming the callee
- // is nounwind. This is not possible if the personality of the function allows
- // to catch asynchronous exceptions.
- bool Invoke2CallAllowed = !mayCatchAsynchronousExceptions(F);
-
- // TODO: We should have a function that determines if an "edge" is dead.
- // Edges could be from an instruction to the next or from a terminator
- // to the successor. For now, we need to special case the unwind block
- // of InvokeInst below.
-
- while (I) {
- ImmutableCallSite ICS(I);
-
- if (ICS) {
- const IRPosition &IPos = IRPosition::callsite_function(ICS);
- // Regarless of the no-return property of an invoke instruction we only
- // learn that the regular successor is not reachable through this
- // instruction but the unwind block might still be.
- if (auto *Invoke = dyn_cast<InvokeInst>(I)) {
- // Use nounwind to justify the unwind block is dead as well.
- const auto &AANoUnw = A.getAAFor<AANoUnwind>(*this, IPos);
- if (!Invoke2CallAllowed || !AANoUnw.isAssumedNoUnwind()) {
- assumeLive(A, *Invoke->getUnwindDest());
- ToBeExploredPaths.insert(&Invoke->getUnwindDest()->front());
- }
- }
-
- const auto &NoReturnAA = A.getAAFor<AANoReturn>(*this, IPos);
- if (NoReturnAA.isAssumedNoReturn())
- return I;
+static bool
+identifyAliveSuccessors(Attributor &A, const InvokeInst &II,
+ AbstractAttribute &AA,
+ SmallVectorImpl<const Instruction *> &AliveSuccessors) {
+ bool UsedAssumedInformation =
+ identifyAliveSuccessors(A, cast<CallBase>(II), AA, AliveSuccessors);
+
+ // First, determine if we can change an invoke to a call assuming the
+ // callee is nounwind. This is not possible if the personality of the
+ // function allows to catch asynchronous exceptions.
+ if (AAIsDeadFunction::mayCatchAsynchronousExceptions(*II.getFunction())) {
+ AliveSuccessors.push_back(&II.getUnwindDest()->front());
+ } else {
+ const IRPosition &IPos = IRPosition::callsite_function(II);
+ const auto &AANoUnw = A.getAAFor<AANoUnwind>(AA, IPos);
+ if (!AANoUnw.isAssumedNoUnwind()) {
+ AliveSuccessors.push_back(&II.getUnwindDest()->front());
+ UsedAssumedInformation = true;
}
-
- I = I->getNextNode();
}
+ return UsedAssumedInformation;
+}
+
+static Optional<ConstantInt *> getAssumedConstant(Attributor &A, const Value &V,
+ AbstractAttribute &AA) {
+ const auto &ValueSimplifyAA =
+ A.getAAFor<AAValueSimplify>(AA, IRPosition::value(V));
+ Optional<Value *> SimplifiedV = ValueSimplifyAA.getAssumedSimplifiedValue(A);
+ if (!SimplifiedV.hasValue())
+ return llvm::None;
+ if (isa_and_nonnull<UndefValue>(SimplifiedV.getValue()))
+ return llvm::None;
+ return dyn_cast_or_null<ConstantInt>(SimplifiedV.getValue());
+}
- // get new paths (reachable blocks).
- for (const BasicBlock *SuccBB : successors(BB)) {
- assumeLive(A, *SuccBB);
- ToBeExploredPaths.insert(&SuccBB->front());
+static bool
+identifyAliveSuccessors(Attributor &A, const BranchInst &BI,
+ AbstractAttribute &AA,
+ SmallVectorImpl<const Instruction *> &AliveSuccessors) {
+ bool UsedAssumedInformation = false;
+ if (BI.getNumSuccessors() == 1) {
+ AliveSuccessors.push_back(&BI.getSuccessor(0)->front());
+ } else {
+ Optional<ConstantInt *> CI = getAssumedConstant(A, *BI.getCondition(), AA);
+ if (!CI.hasValue()) {
+ // No value yet, assume both edges are dead.
+ } else if (CI.getValue()) {
+ const BasicBlock *SuccBB =
+ BI.getSuccessor(1 - CI.getValue()->getZExtValue());
+ AliveSuccessors.push_back(&SuccBB->front());
+ UsedAssumedInformation = true;
+ } else {
+ AliveSuccessors.push_back(&BI.getSuccessor(0)->front());
+ AliveSuccessors.push_back(&BI.getSuccessor(1)->front());
+ }
}
+ return UsedAssumedInformation;
+}
- // No noreturn instruction found.
- return nullptr;
+static bool
+identifyAliveSuccessors(Attributor &A, const SwitchInst &SI,
+ AbstractAttribute &AA,
+ SmallVectorImpl<const Instruction *> &AliveSuccessors) {
+ bool UsedAssumedInformation = false;
+ Optional<ConstantInt *> CI = getAssumedConstant(A, *SI.getCondition(), AA);
+ if (!CI.hasValue()) {
+ // No value yet, assume all edges are dead.
+ } else if (CI.getValue()) {
+ for (auto &CaseIt : SI.cases()) {
+ if (CaseIt.getCaseValue() == CI.getValue()) {
+ AliveSuccessors.push_back(&CaseIt.getCaseSuccessor()->front());
+ UsedAssumedInformation = true;
+ break;
+ }
+ }
+ } else {
+ for (const BasicBlock *SuccBB : successors(SI.getParent()))
+ AliveSuccessors.push_back(&SuccBB->front());
+ }
+ return UsedAssumedInformation;
}
ChangeStatus AAIsDeadFunction::updateImpl(Attributor &A) {
- ChangeStatus Status = ChangeStatus::UNCHANGED;
+ ChangeStatus Change = ChangeStatus::UNCHANGED;
- // Temporary collection to iterate over existing noreturn instructions. This
- // will alow easier modification of NoReturnCalls collection
- SmallVector<const Instruction *, 8> NoReturnChanged;
+ LLVM_DEBUG(dbgs() << "[AAIsDead] Live [" << AssumedLiveBlocks.size() << "/"
+ << getAssociatedFunction()->size() << "] BBs and "
+ << ToBeExploredFrom.size() << " exploration points\n");
- for (const Instruction *I : NoReturnCalls)
- NoReturnChanged.push_back(I);
+ // Copy and clear the list of instructions we need to explore from. It is
+ // refilled with instructions the next update has to look at.
+ SmallVector<const Instruction *, 8> Worklist(ToBeExploredFrom.begin(),
+ ToBeExploredFrom.end());
+ decltype(ToBeExploredFrom) NewToBeExploredFrom;
+
+ SmallVector<const Instruction *, 8> AliveSuccessors;
+ while (!Worklist.empty()) {
+ const Instruction *I = Worklist.pop_back_val();
+ LLVM_DEBUG(dbgs() << "[AAIsDead] Exploration inst: " << *I << "\n");
- for (const Instruction *I : NoReturnChanged) {
- size_t Size = ToBeExploredPaths.size();
+ AliveSuccessors.clear();
- const Instruction *NextNoReturnI = findNextNoReturn(A, I);
- if (NextNoReturnI != I) {
- Status = ChangeStatus::CHANGED;
- NoReturnCalls.remove(I);
- if (NextNoReturnI)
- NoReturnCalls.insert(NextNoReturnI);
+ bool UsedAssumedInformation = false;
+ switch (I->getOpcode()) {
+ // TODO: look for (assumed) UB to backwards propagate "deadness".
+ default:
+ if (I->isTerminator()) {
+ for (const BasicBlock *SuccBB : successors(I->getParent()))
+ AliveSuccessors.push_back(&SuccBB->front());
+ } else {
+ AliveSuccessors.push_back(I->getNextNode());
+ }
+ break;
+ case Instruction::Call:
+ UsedAssumedInformation = identifyAliveSuccessors(A, cast<CallInst>(*I),
+ *this, AliveSuccessors);
+ break;
+ case Instruction::Invoke:
+ UsedAssumedInformation = identifyAliveSuccessors(A, cast<InvokeInst>(*I),
+ *this, AliveSuccessors);
+ break;
+ case Instruction::Br:
+ UsedAssumedInformation = identifyAliveSuccessors(A, cast<BranchInst>(*I),
+ *this, AliveSuccessors);
+ break;
+ case Instruction::Switch:
+ UsedAssumedInformation = identifyAliveSuccessors(A, cast<SwitchInst>(*I),
+ *this, AliveSuccessors);
+ break;
}
- // Explore new paths.
- while (Size != ToBeExploredPaths.size()) {
- Status = ChangeStatus::CHANGED;
- if (const Instruction *NextNoReturnI =
- findNextNoReturn(A, ToBeExploredPaths[Size++]))
- NoReturnCalls.insert(NextNoReturnI);
+ if (UsedAssumedInformation)
+ NewToBeExploredFrom.insert(I);
+ else
+ Change = ChangeStatus::CHANGED;
+
+ LLVM_DEBUG(dbgs() << "[AAIsDead] #AliveSuccessors: "
+ << AliveSuccessors.size() << " UsedAssumedInformation: "
+ << UsedAssumedInformation << "\n");
+
+ for (const Instruction *AliveSuccessor : AliveSuccessors) {
+ if (!I->isTerminator()) {
+ assert(AliveSuccessors.size() == 1 &&
+ "Non-terminator expected to have a single successor!");
+ Worklist.push_back(AliveSuccessor);
+ } else {
+ if (assumeLive(A, *AliveSuccessor->getParent()))
+ Worklist.push_back(AliveSuccessor);
+ }
}
}
- LLVM_DEBUG(dbgs() << "[AAIsDead] AssumedLiveBlocks: "
- << AssumedLiveBlocks.size() << " Total number of blocks: "
- << getAssociatedFunction()->size() << "\n");
+ ToBeExploredFrom = std::move(NewToBeExploredFrom);
// If we know everything is live there is no need to query for liveness.
- if (NoReturnCalls.empty() &&
- getAssociatedFunction()->size() == AssumedLiveBlocks.size()) {
- // Indicating a pessimistic fixpoint will cause the state to be "invalid"
- // which will cause the Attributor to not return the AAIsDead on request,
- // which will prevent us from querying isAssumedDead().
- indicatePessimisticFixpoint();
- assert(!isValidState() && "Expected an invalid state!");
- Status = ChangeStatus::CHANGED;
- }
-
- return Status;
+ // Instead, indicating a pessimistic fixpoint will cause the state to be
+ // "invalid" and all queries to be answered conservatively.
+ if (ToBeExploredFrom.empty() &&
+ getAssociatedFunction()->size() == AssumedLiveBlocks.size())
+ return indicatePessimisticFixpoint();
+ return Change;
}
/// Liveness information for a call sites.