gallium: Fix leak of currently bound UBOs at CSO context destruction.
authorEric Anholt <eric@anholt.net>
Wed, 18 Nov 2020 19:31:33 +0000 (11:31 -0800)
committerMarge Bot <eric+marge@anholt.net>
Wed, 2 Dec 2020 20:43:33 +0000 (20:43 +0000)
Cc: mesa-stable
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7695>

src/gallium/auxiliary/cso_cache/cso_context.c

index 1b8ca6b..673f1ea 100644 (file)
@@ -382,6 +382,8 @@ void cso_destroy_context( struct cso_context *ctx )
                                                 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS);
             int maxssbo = scr->get_shader_param(scr, sh,
                                                 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
+            int maxcb = scr->get_shader_param(scr, sh,
+                                              PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
             assert(maxsam <= PIPE_MAX_SAMPLERS);
             assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
             assert(maxssbo <= PIPE_MAX_SHADER_BUFFERS);
@@ -394,6 +396,9 @@ void cso_destroy_context( struct cso_context *ctx )
             if (maxssbo > 0) {
                ctx->pipe->set_shader_buffers(ctx->pipe, sh, 0, maxssbo, ssbos, 0);
             }
+            for (int i = 0; i < maxcb; i++) {
+               ctx->pipe->set_constant_buffer(ctx->pipe, sh, i, NULL);
+            }
          }
       }
 
@@ -404,17 +409,13 @@ void cso_destroy_context( struct cso_context *ctx )
       ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL);
       if (ctx->has_geometry_shader) {
          ctx->pipe->bind_gs_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL);
       }
       if (ctx->has_tessellation) {
          ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL);
          ctx->pipe->bind_tes_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
       }
       if (ctx->has_compute_shader) {
          ctx->pipe->bind_compute_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, NULL);
       }
       ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );