const nir_function *func = reinterpret_cast<const nir_function *>(exec_list_get_head_const(&sel->nir->functions));
- bool optimize = func->impl->registers.length() == 0 && !has_saturate(func);
+ assert(func->impl->registers.length() == 0 && !has_saturate(func));
- if (optimize) {
+ if (true) {
optimize_once(sel->nir);
NIR_PASS_V(sel->nir, r600_lower_ubo_to_align16);
}
* when there are registers, then we can no longer copy propagate, so
* skip the optimization then. (There is probably a better way, but yeah)
*/
- if (optimize)
+ if (true)
while(optimize_once(sel->nir));
NIR_PASS_V(sel->nir, nir_remove_dead_variables, nir_var_shader_in, NULL);
40,
r600_get_natural_size_align_bytes);
- while (optimize && optimize_once(sel->nir));
+ while (optimize_once(sel->nir));
- NIR_PASS_V(sel->nir, nir_lower_locals_to_regs);
+ auto sh = nir_shader_clone(sel->nir, sel->nir);
+
+ NIR_PASS_V(sh, nir_lower_locals_to_regs);
//NIR_PASS_V(sel->nir, nir_opt_algebraic);
//NIR_PASS_V(sel->nir, nir_copy_prop);
- NIR_PASS_V(sel->nir, nir_lower_to_source_mods, nir_lower_float_source_mods);
- NIR_PASS_V(sel->nir, nir_convert_from_ssa, true);
- NIR_PASS_V(sel->nir, nir_opt_dce);
+ NIR_PASS_V(sh, nir_lower_to_source_mods, nir_lower_float_source_mods);
+ NIR_PASS_V(sh, nir_convert_from_ssa, true);
+ NIR_PASS_V(sh, nir_opt_dce);
if ((rctx->screen->b.debug_flags & DBG_NIR) &&
(rctx->screen->b.debug_flags & DBG_ALL_SHADERS)) {
fprintf(stderr, "-- NIR --------------------------------------------------------\n");
- struct nir_function *func = (struct nir_function *)exec_list_get_head(&sel->nir->functions);
+ struct nir_function *func = (struct nir_function *)exec_list_get_head(&sh->functions);
nir_index_ssa_defs(func->impl);
- nir_print_shader(sel->nir, stderr);
+ nir_print_shader(sh, stderr);
fprintf(stderr, "-- END --------------------------------------------------------\n");
}
gs_shader = &rctx->gs_shader->current->shader;
r600_screen *rscreen = rctx->screen;
- bool r = convert.lower(sel->nir, pipeshader, sel, *key, gs_shader, rscreen->b.chip_class);
+ bool r = convert.lower(sh, pipeshader, sel, *key, gs_shader, rscreen->b.chip_class);
if (!r || rctx->screen->b.debug_flags & DBG_ALL_SHADERS) {
static int shnr = 0;
if (f) {
fprintf(f, "const char *shader_blob_%s = {\nR\"(", sel->nir->info.name);
- nir_print_shader(sel->nir, f);
+ nir_print_shader(sh, f);
fprintf(f, ")\";\n");
fclose(f);
}