, __pPublicEvent(null)
, __mode(ORIENTATION_PORTRAIT)
, __status(ORIENTATION_STATUS_PORTRAIT)
- , __tempStatus(ORIENTATION_STATUS_PORTRAIT)
, __firePublicEvent(false)
, __statusChanged(false)
, __updateStatus(true)
}
}
}
- else
- {
- switch (__mode)
- {
- case ORIENTATION_PORTRAIT:
- {
- __draw = draw;
- __tempStatus = ORIENTATION_STATUS_PORTRAIT;
- UpdateOrientation(true);
- }
- break;
- case ORIENTATION_LANDSCAPE:
- {
- __draw = draw;
- __tempStatus = ORIENTATION_STATUS_LANDSCAPE;
- UpdateOrientation(true);
- SysLog(NID_UI, "Window Manager Rotation");
- }
- break;
- case ORIENTATION_PORTRAIT_REVERSE:
- {
- __draw = draw;
- __tempStatus = ORIENTATION_STATUS_PORTRAIT_REVERSE;
- UpdateOrientation(true);
- }
- break;
- case ORIENTATION_LANDSCAPE_REVERSE:
- {
- __draw = draw;
- __tempStatus = ORIENTATION_STATUS_LANDSCAPE_REVERSE;
- UpdateOrientation(true);
- }
- break;
- default:
- {
- SysLog(NID_UI, "Window Manager Rotation Default");
- }
- break;
- }
- }
}
else
{
#if defined(WINDOW_BASE_ROTATE)
void
-_OrientationAgent::UpdateOrientation(bool force)
+_OrientationAgent::UpdateOrientation(void)
{
_EcoreEvas* pEcoreEvas = GetEcoreEvasMgr()->GetEcoreEvas();
if (!pEcoreEvas)
return;
}
- int rotation = 0;
-
- _Window* pWindow = pImpl->GetCore().GetRootWindow();
- if (pWindow)
- {
- rotation = pEcoreEvas->GetWindowRotation(*pWindow);
- }
+ int rotation = pEcoreEvas->GetWindowRotation(*(pImpl->GetCore().GetRootWindow()));
// Update evas objects.
OrientationStatus status = ORIENTATION_STATUS_NONE;
break;
}
- if (force)
- {
- status = __tempStatus;
- }
-
if (__updateStatus == true)
{
__statusChanged = false;
switch (orientation)
{
case ORIENTATION_PORTRAIT:
+ pEcoreEvas->SetWindowPreferredRotation(window, 0);
+
+ if ((deviceOrientation == 0) || (windowRotation == 0))
{
- pEcoreEvas->SetWindowPreferredRotation(window, 0);
-
- __tempStatus = ORIENTATION_STATUS_PORTRAIT;
- UpdateOrientation(true);
-
- return;
-
- /*
- if ((deviceOrientation == 0) || (windowRotation == 0))
- {
- callback = false;
- }
- */
+ callback = false;
}
+
break;
case ORIENTATION_LANDSCAPE:
+ pEcoreEvas->SetWindowPreferredRotation(window, 270);
+
+ if ((deviceOrientation == 270) || (windowRotation == 270))
{
- pEcoreEvas->SetWindowPreferredRotation(window, 270);
-
- __tempStatus = ORIENTATION_STATUS_LANDSCAPE;
- UpdateOrientation(true);
-
- return;
-
- /*
- if ((deviceOrientation == 270) || (windowRotation == 270))
- {
- callback = false;
- }
- */
+ callback = false;
}
+
break;
case ORIENTATION_PORTRAIT_REVERSE:
- {
- pEcoreEvas->SetWindowPreferredRotation(window, 180);
+ pEcoreEvas->SetWindowPreferredRotation(window, 180);
- __tempStatus = ORIENTATION_STATUS_PORTRAIT_REVERSE;
- UpdateOrientation(true);
-
- return;
-
- /*
- if ((deviceOrientation == 180) || (windowRotation == 180))
- {
- callback = false;
- }
- */
+ if ((deviceOrientation == 180) || (windowRotation == 180))
+ {
+ callback = false;
}
+
break;
case ORIENTATION_LANDSCAPE_REVERSE:
+ pEcoreEvas->SetWindowPreferredRotation(window, 90);
+
+ if ((deviceOrientation == 90) || (windowRotation == 90))
{
- pEcoreEvas->SetWindowPreferredRotation(window, 90);
-
- __tempStatus = ORIENTATION_STATUS_LANDSCAPE_REVERSE;
- UpdateOrientation(true);
-
- return;
-
- /*
- if ((deviceOrientation == 90) || (windowRotation == 90))
- {
- callback = false;
- }
- */
+ callback = false;
}
+
break;
case ORIENTATION_AUTOMATIC:
{