/// Test if the given value is known to have exactly one bit set. This differs
/// from computeKnownBits in that it doesn't necessarily determine which bit
/// is set.
- bool isKnownToBeAPowerOfTwo(SDValue Val) const;
+ bool isKnownToBeAPowerOfTwo(SDValue Val, unsigned Depth = 0) const;
/// Return the number of times the sign bit of the register is replicated into
/// the other bits. We know that at least 1 bit is always equal to the sign
bool isKnownNeverZeroFloat(SDValue Op) const;
/// Test whether the given SDValue is known to contain non-zero value(s).
- bool isKnownNeverZero(SDValue Op) const;
+ bool isKnownNeverZero(SDValue Op, unsigned Depth = 0) const;
/// Test whether two SDValues are known to compare equal. This
/// is true if they are the same value, or if one is negative zero and the
return OFK_Sometime;
}
-bool SelectionDAG::isKnownToBeAPowerOfTwo(SDValue Val) const {
+bool SelectionDAG::isKnownToBeAPowerOfTwo(SDValue Val, unsigned Depth) const {
+ if (Depth >= MaxRecursionDepth)
+ return false; // Limit search depth.
+
EVT OpVT = Val.getValueType();
unsigned BitWidth = OpVT.getScalarSizeInBits();
// vscale(power-of-two) is a power-of-two for some targets
if (Val.getOpcode() == ISD::VSCALE &&
getTargetLoweringInfo().isVScaleKnownToBeAPowerOfTwo() &&
- isKnownToBeAPowerOfTwo(Val.getOperand(0)))
+ isKnownToBeAPowerOfTwo(Val.getOperand(0), Depth + 1))
return true;
// More could be done here, though the above checks are enough
return false;
}
-bool SelectionDAG::isKnownNeverZero(SDValue Op) const {
+bool SelectionDAG::isKnownNeverZero(SDValue Op, unsigned Depth) const {
+ if (Depth >= MaxRecursionDepth)
+ return false; // Limit search depth.
+
assert(!Op.getValueType().isFloatingPoint() &&
"Floating point types unsupported - use isKnownNeverZeroFloat");
switch (Op.getOpcode()) {
default: break;
case ISD::OR:
- if (isKnownNeverZero(Op.getOperand(1)) ||
- isKnownNeverZero(Op.getOperand(0)))
+ if (isKnownNeverZero(Op.getOperand(1), Depth + 1) ||
+ isKnownNeverZero(Op.getOperand(0), Depth + 1))
return true;
break;
}