This reverts commit
adee54f8269c5e9f4fde91d19f0e465afc8f14d8.
Further down in the GLSL ES 3.10 spec it say:
"If an array is declared as the last member of a shader storage block
and the size is not specified at compile-time, it is sized at run-time.
In all other cases, arrays are sized only at compile-time."
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
decl->identifier);
}
- /* GLSL ES 3.10 removes the restriction on unsized arrays.
- *
- * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
- *
- * "Variables of the same type can be aggregated into arrays by
- * declaring a name followed by brackets ([ ]) enclosing an
- * optional size."
- */
- if (state->es_shader && state->language_version < 310) {
+ if (state->es_shader) {
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;