* user space buffer
*/
socket->sk->sk_rcvtimeo = 7 * HZ;
- socket->sk->sk_sndtimeo = 3 * HZ;
+ socket->sk->sk_sndtimeo = 5 * HZ;
/* make the bufsizes depend on wsize/rsize and max requests */
if (server->noautotune) {
* user space buffer
*/
socket->sk->sk_rcvtimeo = 7 * HZ;
- socket->sk->sk_sndtimeo = 3 * HZ;
+ socket->sk->sk_sndtimeo = 5 * HZ;
server->ssocket = socket;
return rc;
n_vec - first_vec, total_len);
if ((rc == -ENOSPC) || (rc == -EAGAIN)) {
i++;
- if (i >= 14) {
+ /* if blocking send we try 3 times, since each can block
+ for 5 seconds. For nonblocking we have to try more
+ but wait increasing amounts of time allowing time for
+ socket to clear. The overall time we wait in either
+ case to send on the socket is about 15 seconds.
+ Similarly we wait for 15 seconds for
+ a response from the server in SendReceive[2]
+ for the server to send a response back for
+ most types of requests (except SMB Write
+ past end of file which can be slow, and
+ blocking lock operations). NFS waits slightly longer
+ than CIFS, but this can make it take longer for
+ nonresponsive servers to be detected and 15 seconds
+ is more than enough time for modern networks to
+ send a packet. In most cases if we fail to send
+ after the retries we will kill the socket and
+ reconnect which may clear the network problem.
+ */
+ if ((i >= 14) || (!server->noblocksnd && (i > 2))) {
cERROR(1,
("sends on sock %p stuck for 15 seconds",
ssocket));