define float @testvscale6(<vscale x 4 x float> %X) {
; CHECK-LABEL: @testvscale6(
-; CHECK-NEXT: [[T:%.*]] = shufflevector <vscale x 4 x float> [[X:%.*]], <vscale x 4 x float> undef, <vscale x 4 x i32> zeroinitializer
-; CHECK-NEXT: [[R:%.*]] = extractelement <vscale x 4 x float> [[T]], i32 0
+; CHECK-NEXT: [[T2:%.*]] = shufflevector <vscale x 4 x float> [[X:%.*]], <vscale x 4 x float> undef, <vscale x 4 x i32> zeroinitializer
+; CHECK-NEXT: [[R:%.*]] = extractelement <vscale x 4 x float> [[T2]], i32 0
; CHECK-NEXT: ret float [[R]]
;
%X1 = bitcast <vscale x 4 x float> %X to <vscale x 4 x i32>
define i32 @pr19737(<4 x i32> %in0) {
; CHECK-LABEL: @pr19737(
-; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x i32> [[IN0:%.*]], i32 0
-; CHECK-NEXT: ret i32 [[TMP1]]
+; CHECK-NEXT: [[RV:%.*]] = extractelement <4 x i32> [[IN0:%.*]], i32 0
+; CHECK-NEXT: ret i32 [[RV]]
;
%shuffle.i = shufflevector <4 x i32> zeroinitializer, <4 x i32> %in0, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
%neg.i = xor <4 x i32> %shuffle.i, <i32 -1, i32 -1, i32 -1, i32 -1>