dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb10_a2,Fail
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose,Fail
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed,Fail
-dEQP-GLES2.functional.polygon_offset.default_displacement_with_units,Fail
-dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units,Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
spec@!opengl 1.1@longprim,Crash
spec@!opengl 1.1@point-line-no-cull,Crash
spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-offset,Fail
spec@!opengl 1.1@read-front,Fail
spec@!opengl 1.1@read-front clear-front-first,Fail
spec@!opengl 1.1@tex-upside-down-miptree,Fail
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 1.4@tex-miplevel-selection,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
- path: gputest/plot3d.trace
expectations:
- device: i915-g33
- checksum: dc187485584bc45b9050e88163e72c34
+ checksum: 6a3f62f1c6cc57c91188f93f37ebf9b4
- path: gputest/triangle.trace
expectations:
# Weird white bar behind Tux's head.
# The cel shading is pretty chunky, but maybe that's just precision stuff.
expectations:
- device: i915-g33
- checksum: 2258848deb4052a3c19145fe524e2805
+ checksum: 7518414e4f1a4f1e07c04ec1500f53e7
# Requires GLSL 1.30
#- path: humus/DynamicBranching3.trace
# expectations: