}
//setup callbacks
- gst_gl_window_set_resize_callback (display->gl_window, gst_gl_display_on_resize, display);
- gst_gl_window_set_draw_callback (display->gl_window, gst_gl_display_on_draw, display);
- gst_gl_window_set_close_callback (display->gl_window, gst_gl_display_on_close, display);
+ gst_gl_window_set_resize_callback (display->gl_window, GST_GL_WINDOW_CB2 (gst_gl_display_on_resize), display);
+ gst_gl_window_set_draw_callback (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_on_draw), display);
+ gst_gl_window_set_close_callback (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_on_close), display);
g_cond_signal (display->cond_create_context);
gst_gl_window_set_resize_callback (display->gl_window, NULL, NULL);
gst_gl_window_set_draw_callback (display->gl_window, NULL, NULL);
gst_gl_window_set_close_callback (display->gl_window, NULL, NULL);
-
+
GST_INFO ("Context destroyed");
}
GST_INFO ("Context, ARB_fragment_shader supported: yes");
display->upload_colorspace_conversion = GST_GL_DISPLAY_CONVERSION_GLSL;
-
+
gst_gl_display_thread_init_upload_fbo (display);
if (!display->isAlive)
break;
guint key = (gint)width;
key <<= 16;
key |= (gint)height;
- sub_texture_pool = g_hash_table_lookup (display->texture_pool, GUINT_TO_POINTER((guint64)key));
+ sub_texture_pool = g_hash_table_lookup (display->texture_pool, GUINT_TO_POINTER (key));
//if there is a sub texture pool associated to th given key
if (sub_texture_pool && g_queue_get_length(sub_texture_pool) > 0)
//sub texture pool does not exist yet or empty
glGenTextures (1, pTexture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture);
-
+
switch (display->upload_video_format)
{
case GST_VIDEO_FORMAT_RGB:
default:
g_assert_not_reached ();
}
-
+
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
guint key = (gint)width;
key <<= 16;
key |= (gint)height;
- sub_texture_pool = g_hash_table_lookup (display->texture_pool, GUINT_TO_POINTER((guint64)key));
+ sub_texture_pool = g_hash_table_lookup (display->texture_pool, GUINT_TO_POINTER (key));
//if the size is known
if (!sub_texture_pool)
{
sub_texture_pool = g_queue_new ();
- g_hash_table_insert (display->texture_pool, GUINT_TO_POINTER((guint64)key), sub_texture_pool);
+ g_hash_table_insert (display->texture_pool, GUINT_TO_POINTER (key), sub_texture_pool);
GST_INFO ("one more sub texture pool inserted: %d ", key);
GST_INFO ("nb sub texture pools: %d", g_hash_table_size (display->texture_pool));
gst_gl_display_lock (display);
display->data = data;
display->generic_callback = func;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_run_generic, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_run_generic), display);
gst_gl_display_unlock (display);
}
gst_gl_display_lock (display);
display->gen_texture_width = width;
display->gen_texture_height = height;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_gen_texture, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_gen_texture), display);
*pTexture = display->gen_texture;
gst_gl_display_unlock (display);
}
display->del_texture = texture;
display->del_texture_width = width;
display->del_texture_height = height;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_del_texture, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_del_texture), display);
}
gst_gl_display_unlock (display);
}
display->upload_height = gl_height;
display->upload_data_width = video_width;
display->upload_data_height = video_height;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_init_upload, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_init_upload), display);
gst_gl_display_unlock (display);
}
display->upload_data_width = data_width;
display->upload_data_height = data_height;
display->upload_data = data;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_do_upload, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_do_upload), display);
}
gst_gl_display_unlock (display);
display->download_video_format = video_format;
display->download_width = width;
display->download_height = height;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_init_download, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_init_download), display);
gst_gl_display_unlock (display);
}
display->ouput_texture = texture;
display->ouput_texture_width = width;
display->ouput_texture_height = height;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_do_download, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_do_download), display);
}
gst_gl_display_unlock (display);
{
display->gen_fbo_width = width;
display->gen_fbo_height = height;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_gen_fbo, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_gen_fbo), display);
*fbo = display->generated_fbo;
*depthbuffer = display->generated_depth_buffer;
}
display->input_texture_width = input_texture_width;
display->input_texture_height = input_texture_height;
display->input_texture = input_texture;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_use_fbo, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_use_fbo), display);
}
gst_gl_display_unlock (display);
gst_gl_display_lock (display);
display->del_fbo = fbo;
display->del_depth_buffer = depth_buffer;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_del_fbo, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_del_fbo), display);
gst_gl_display_unlock (display);
}
gst_gl_display_lock (display);
display->gen_shader_vertex_source = shader_vertex_source;
display->gen_shader_fragment_source = shader_fragment_source;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_gen_shader, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_gen_shader), display);
if (shader)
*shader = display->gen_shader;
display->gen_shader = NULL;
{
gst_gl_display_lock (display);
display->del_shader = shader;
- gst_gl_window_send_message (display->gl_window, gst_gl_display_thread_del_shader, display);
+ gst_gl_window_send_message (display->gl_window, GST_GL_WINDOW_CB (gst_gl_display_thread_del_shader), display);
gst_gl_display_unlock (display);
}
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "gstglwindow.h"
+
+#include <GL/glx.h>
+
+
+//#define WM_GSTGLWINDOW (WM_APP+1)
+
+//void gst_gl_window_set_pixel_format (GstGLWindow *window);
+//LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+//LRESULT FAR PASCAL sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
+#define GST_GL_WINDOW_GET_PRIVATE(o) \
+ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
+
+enum
+{
+ ARG_0,
+ ARG_DISPLAY
+};
+
+struct _GstGLWindowPrivate
+{
+ gchar *display_name;
+ Display *device;
+ gint screen;
+ Window root;
+ gint device_width;
+ gint device_height;
+ gint connection;
+ Atom atom_delete_window;
+ XVisualInfo *visual_info;
+
+ Window internal_win_id;
+ GLXContext gl_context;
+
+ GstGLWindowCB draw_cb;
+ gpointer draw_data;
+ GstGLWindowCB2 resize_cb;
+ gpointer resize_data;
+ GstGLWindowCB close_cb;
+
+ gpointer close_data;
+ gboolean is_closed;
+};
+
+G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
+
+#undef G_LOG_DOMAIN
+#define G_LOG_DOMAIN "GstGLWindow"
+
+gboolean _gst_gl_window_debug = FALSE;
+
+/* Must be called in the gl thread */
+static void
+gst_gl_window_finalize (GObject * object)
+{
+ G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
+}
+
+static void
+gst_gl_window_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+{
+ GstGLWindow *window;
+ GstGLWindowPrivate *priv = window->priv;
+
+ g_return_if_fail (GST_GL_IS_WINDOW (object));
+
+ window = GST_GL_WINDOW (object);
+
+ priv = window->priv;
+
+ switch (prop_id) {
+ case ARG_DISPLAY:
+ priv->display_name = g_strdup (g_value_get_string (value));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_gl_window_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec)
+{
+ GstGLWindow *window;
+ GstGLWindowPrivate *priv = window->priv;
+
+ g_return_if_fail (GST_GL_IS_WINDOW (object));
+
+ window = GST_GL_WINDOW (object);
+
+ priv = window->priv;
+
+ switch (prop_id) {
+ case ARG_DISPLAY:
+ g_value_set_string (value, priv->display_name);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_gl_window_log_handler (const gchar *domain, GLogLevelFlags flags,
+ const gchar *message, gpointer user_data)
+{
+ if (_gst_gl_window_debug) {
+ g_log_default_handler (domain, flags, message, user_data);
+ }
+}
+
+static void
+gst_gl_window_class_init (GstGLWindowClass * klass)
+{
+ GObjectClass *obj_class = G_OBJECT_CLASS (klass);
+
+ g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
+
+ obj_class->finalize = gst_gl_window_finalize;
+ obj_class->set_property = gst_gl_window_set_property;
+ obj_class->get_property = gst_gl_window_get_property;
+
+ g_object_class_install_property (obj_class, ARG_DISPLAY,
+ g_param_spec_string ("display", "Display", "X Display name", NULL,
+ G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+}
+
+static void
+gst_gl_window_init (GstGLWindow *window)
+{
+ window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
+
+ if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL)
+ _gst_gl_window_debug = TRUE;
+
+ g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG,
+ gst_gl_window_log_handler, NULL);
+}
+
+/* Must be called in the gl thread */
+GstGLWindow *
+gst_gl_window_new (gint width, gint height)
+{
+ GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL);
+ GstGLWindowPrivate *priv = window->priv;
+
+ gint attrib[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ None
+ };
+
+ XSetWindowAttributes win_attr;
+ XTextProperty text_property;
+ XSizeHints size_hints;
+ XWMHints wm_hints;
+ unsigned long mask;
+ const gchar *title = "OpenGL renderer";
+
+ static gint x = 0;
+ static gint y = 0;
+
+ x += 20;
+ y += 20;
+
+ priv->device = XOpenDisplay (priv->display_name);
+ priv->screen = DefaultScreen (priv->device);
+ priv->root = RootWindow (priv->device, priv->screen);
+
+ priv->device_width = DisplayWidth (priv->device, priv->screen);
+ priv->device_height = DisplayHeight (priv->device, priv->screen);
+
+ priv->connection = ConnectionNumber (priv->device);
+ priv->atom_delete_window = XInternAtom (priv->device, "WM_DELETE_WINDOW", FALSE);
+
+ priv->visual_info = glXChooseVisual (priv->device, priv->screen, attrib);
+
+ win_attr.event_mask =
+ StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
+ ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask |
+ VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
+ PointerMotionMask | ButtonMotionMask;
+
+ win_attr.background_pixmap = None;
+ win_attr.background_pixel = 0;
+ win_attr.border_pixel = 0;
+
+ win_attr.colormap = XCreateColormap(priv->device, priv->root, priv->visual_info->visual, AllocNone);
+
+ mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
+
+ priv->internal_win_id = XCreateWindow (priv->device, priv->root, x, y,
+ width, height, 0, priv->visual_info->depth, InputOutput,
+ priv->visual_info->visual, mask, &win_attr);
+
+ priv->gl_context = glXCreateContext (priv->device, priv->visual_info, NULL, TRUE);
+
+ if (!glXIsDirect(priv->device, priv->gl_context))
+ g_debug ("direct rendering failed\n");
+
+ size_hints.flags = USPosition | USSize;
+ size_hints.x = x;
+ size_hints.y = y;
+ size_hints.width = width;
+ size_hints.height= height;
+
+ wm_hints.flags = StateHint;
+ wm_hints.initial_state = NormalState;
+
+ XStringListToTextProperty ((char**)&title, 1, &text_property);
+
+ XSetWMProperties (priv->device, priv->internal_win_id, &text_property, &text_property, 0, 0,
+ &size_hints, &wm_hints, NULL);
+
+ XFree (text_property.value);
+
+ XSetWMProtocols (priv->device, priv->internal_win_id, &priv->atom_delete_window, 1);
+
+ glXMakeCurrent (priv->device, priv->internal_win_id, priv->gl_context);
+
+ return window;
+}
+
+GQuark
+gst_gl_window_error_quark (void)
+{
+ return g_quark_from_static_string ("gst-gl-window-error");
+}
+
+void
+gst_gl_window_set_external_window_id (GstGLWindow *window, guint64 id)
+{
+ /*stGLWindowPrivate *priv = window->priv;
+ WNDPROC window_parent_proc = (WNDPROC) (guint64) GetWindowLongPtr((HWND)id, GWL_WNDPROC);
+ RECT rect;
+
+ SetProp (priv->internal_win_id, "gl_window_parent_id", (HWND)id);
+ SetProp ((HWND)id, "gl_window_id", priv->internal_win_id);
+ SetProp ((HWND)id, "gl_window_parent_proc", (WNDPROC) window_parent_proc);
+ SetWindowLongPtr ((HWND)id, GWL_WNDPROC, (DWORD) (guint64) sub_class_proc);
+
+ SetWindowLongPtr (priv->internal_win_id, GWL_STYLE, WS_CHILD | WS_MAXIMIZE);
+ SetParent (priv->internal_win_id, (HWND)id);
+
+ //take changes into account: SWP_FRAMECHANGED
+ GetClientRect ((HWND)id, &rect);
+ SetWindowPos (priv->internal_win_id, HWND_TOP, rect.left, rect.top, rect.right, rect.bottom,
+ SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE);
+ MoveWindow (priv->internal_win_id, rect.left, rect.top, rect.right, rect.bottom, FALSE);*/
+}
+
+void
+gst_gl_window_set_external_gl_context (GstGLWindow *window, guint64 context)
+{
+ g_warning ("gst_gl_window_set_external_gl_context: not implemented\n");
+}
+
+/* Must be called in the gl thread */
+void
+gst_gl_window_set_draw_callback (GstGLWindow *window, GstGLWindowCB callback, gpointer data)
+{
+ GstGLWindowPrivate *priv = window->priv;
+
+ priv->draw_cb = callback;
+ priv->draw_data = data;
+}
+
+/* Must be called in the gl thread */
+void
+gst_gl_window_set_resize_callback (GstGLWindow *window, GstGLWindowCB2 callback , gpointer data)
+{
+ GstGLWindowPrivate *priv = window->priv;
+
+ priv->resize_cb = callback;
+ priv->resize_data = data;
+}
+
+/* Must be called in the gl thread */
+void
+gst_gl_window_set_close_callback (GstGLWindow *window, GstGLWindowCB callback, gpointer data)
+{
+ GstGLWindowPrivate *priv = window->priv;
+
+ priv->close_cb = callback;
+ priv->close_data = data;
+}
+
+/* Thread safe */
+void
+gst_gl_window_visible (GstGLWindow *window, gboolean visible)
+{
+ /*GstGLWindowPrivate *priv = window->priv;
+ BOOL ret = FALSE;
+
+ g_debug ("set visible %d\n", priv->internal_win_id);
+
+ if (visible)
+ ret = ShowWindowAsync (priv->internal_win_id, SW_SHOW);
+ else
+ ret = ShowWindowAsync (priv->internal_win_id, SW_HIDE);*/
+}
+
+/* Thread safe */
+void
+gst_gl_window_draw (GstGLWindow *window)
+{
+ /*GstGLWindowPrivate *priv = window->priv;
+ RedrawWindow (priv->internal_win_id, NULL, NULL,
+ RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE);*/
+}
+
+void
+gst_gl_window_run_loop (GstGLWindow *window)
+{
+ /*GstGLWindowPrivate *priv = window->priv;
+ gboolean running = TRUE;
+ gboolean bRet = FALSE;
+ MSG msg;
+
+ g_debug ("begin loop\n");
+
+ while (running && (bRet = GetMessage (&msg, NULL, 0, 0)) != 0)
+ {
+ if (bRet == -1)
+ {
+ g_error ("Failed to get message %x\r\n", GetLastError());
+ running = FALSE;
+ }
+ else
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+ }
+
+ g_debug ("end loop\n");*/
+}
+
+/* Thread safe */
+void
+gst_gl_window_quit_loop (GstGLWindow *window)
+{
+ /*if (window)
+ {
+ GstGLWindowPrivate *priv = window->priv;
+ LRESULT res = PostMessage(priv->internal_win_id, WM_CLOSE, 0, 0);
+ g_assert (SUCCEEDED (res));
+ g_debug ("end loop requested\n");
+ }*/
+}
+
+/* Thread safe */
+void
+gst_gl_window_send_message (GstGLWindow *window, GstGLWindowCB callback, gpointer data)
+{
+ /*if (window)
+ {
+ GstGLWindowPrivate *priv = window->priv;
+ LRESULT res = SendMessage (priv->internal_win_id, WM_GSTGLWINDOW, (WPARAM) data, (LPARAM) callback);
+ g_assert (SUCCEEDED (res));
+ }*/
+}
+
+/* PRIVATE */
+/*
+void
+gst_gl_window_set_pixel_format (GstGLWindow *window)
+{
+ GstGLWindowPrivate *priv = window->priv;
+ PIXELFORMATDESCRIPTOR pfd;
+ gint pixelformat = 0;
+ gboolean res = FALSE;
+
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ pfd.cColorBits = 24;
+ pfd.cRedBits = 0;
+ pfd.cRedShift = 0;
+ pfd.cGreenBits = 0;
+ pfd.cGreenShift = 0;
+ pfd.cBlueBits = 0;
+ pfd.cBlueShift = 0;
+ pfd.cAlphaBits = 0;
+ pfd.cAlphaShift = 0;
+ pfd.cAccumBits = 0;
+ pfd.cAccumRedBits = 0;
+ pfd.cAccumGreenBits = 0;
+ pfd.cAccumBlueBits = 0;
+ pfd.cAccumAlphaBits = 0;
+ pfd.cDepthBits = 32;
+ pfd.cStencilBits = 8;
+ pfd.cAuxBuffers = 0;
+ pfd.iLayerType = PFD_MAIN_PLANE;
+ pfd.bReserved = 0;
+ pfd.dwLayerMask = 0;
+ pfd.dwVisibleMask = 0;
+ pfd.dwDamageMask = 0;
+
+ pfd.cColorBits = (BYTE) GetDeviceCaps (priv->device, BITSPIXEL);
+
+ pixelformat = ChoosePixelFormat (priv->device, &pfd );
+
+ g_assert (pixelformat);
+
+ res = SetPixelFormat (priv->device, pixelformat, &pfd);
+
+ g_assert (res);
+}*/
+/*
+LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ if (uMsg == WM_CREATE) {
+
+ GstGLWindow *window = (GstGLWindow *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
+
+ g_debug ("WM_CREATE\n");
+
+ g_assert (window);
+
+ {
+ GstGLWindowPrivate *priv = window->priv;
+ priv->device = GetDC (hWnd);
+ gst_gl_window_set_pixel_format (window);
+ priv->gl_context = wglCreateContext (priv->device);
+ if (priv->gl_context)
+ g_debug ("gl context created: %d\n", priv->gl_context);
+ else
+ g_debug ("failed to create glcontext %d, %x\r\n", hWnd, GetLastError());
+ g_assert (priv->gl_context);
+ ReleaseDC (hWnd, priv->device);
+ if (!wglMakeCurrent (priv->device, priv->gl_context))
+ g_debug ("failed to make opengl context current %d, %x\r\n", hWnd, GetLastError());
+ }
+
+ SetProp (hWnd, "gl_window", window);
+
+ return 0;
+ }
+ else if (GetProp(hWnd, "gl_window")) {
+
+ GstGLWindow *window = GetProp(hWnd, "gl_window");
+ GstGLWindowPrivate *priv = NULL;
+
+ g_assert (window);
+
+ priv = window->priv;
+
+ g_assert (priv);
+
+ g_assert (priv->internal_win_id == hWnd);
+
+ g_assert (priv->gl_context == wglGetCurrentContext());
+
+ switch ( uMsg ) {
+
+ case WM_SIZE:
+ {
+ if (priv->resize_cb)
+ priv->resize_cb (priv->resize_data, LOWORD(lParam), HIWORD(lParam));
+ break;
+ }
+
+ case WM_PAINT:
+ {
+ if (priv->draw_cb)
+ {
+ PAINTSTRUCT ps;
+ BeginPaint (hWnd, &ps);
+ priv->draw_cb (priv->draw_data);
+ SwapBuffers (priv->device);
+ EndPaint (hWnd, &ps);
+ }
+ break;
+ }
+
+ case WM_CLOSE:
+ {
+ HWND parent_id = 0;
+
+ g_debug ("WM_CLOSE\n");
+
+ parent_id = GetProp (hWnd, "gl_window_parent_id");
+ if (parent_id)
+ {
+ WNDPROC parent_proc = GetProp (parent_id, "gl_window_parent_proc");
+
+ g_assert (parent_proc);
+
+ SetWindowLongPtr (parent_id, GWL_WNDPROC, (LONG) (guint64) parent_proc);
+ SetParent (hWnd, NULL);
+
+ RemoveProp (parent_id, "gl_window_parent_proc");
+ RemoveProp (hWnd, "gl_window_parent_id");
+ }
+
+ priv->is_closed = TRUE;
+ RemoveProp (hWnd, "gl_window");
+
+ if (!wglMakeCurrent (NULL, NULL))
+ g_debug ("failed to make current %d, %x\r\n", hWnd, GetLastError());
+
+ if (priv->gl_context)
+ {
+ if (!wglDeleteContext (priv->gl_context))
+ g_debug ("failed to destroy context %d, %x\r\n", priv->gl_context, GetLastError());
+ }
+
+ if (priv->internal_win_id)
+ {
+ g_debug ("BEFORE\n");
+ if (!DestroyWindow(priv->internal_win_id))
+ g_debug ("failed to destroy window %d, %x\r\n", hWnd, GetLastError());
+ g_debug ("AFTER\n");
+ }
+
+ PostQuitMessage (0);
+ break;
+ }
+
+ case WM_CAPTURECHANGED:
+ {
+ g_debug ("WM_CAPTURECHANGED\n");
+ if (priv->draw_cb)
+ priv->draw_cb (priv->draw_data);
+ break;
+ }
+
+ case WM_GSTGLWINDOW:
+ {
+ if (priv->is_closed && priv->close_cb)
+ priv->close_cb (priv->close_data);
+ else
+ {
+ GstGLWindowCB custom_cb = (GstGLWindowCB) lParam;
+ custom_cb ((gpointer) wParam);
+ }
+ break;
+ }
+
+ case WM_ERASEBKGND:
+ return TRUE;
+
+ default:
+ return DefWindowProc( hWnd, uMsg, wParam, lParam );
+ }
+
+ return 0;
+ }
+ else
+ return DefWindowProc( hWnd, uMsg, wParam, lParam );
+}
+
+LRESULT FAR PASCAL sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ WNDPROC window_parent_proc = GetProp (hWnd, "gl_window_parent_proc");
+
+ if (uMsg == WM_SIZE)
+ {
+ HWND gl_window_id = GetProp (hWnd, "gl_window_id");
+ MoveWindow (gl_window_id, 0, 0, LOWORD(lParam), HIWORD(lParam), FALSE);
+ }
+
+ return CallWindowProc (window_parent_proc, hWnd, uMsg, wParam, lParam);
+}
+*/