wait_queue_head_t wq;
} socket_lock_t;
+extern struct lock_class_key af_family_keys[AF_MAX];
+
#define sock_lock_init(__sk) \
do { spin_lock_init(&((__sk)->sk_lock.slock)); \
+ lockdep_set_class(&(__sk)->sk_lock.slock, \
+ af_family_keys + (__sk)->sk_family); \
(__sk)->sk_lock.owner = NULL; \
init_waitqueue_head(&((__sk)->sk_lock.wq)); \
} while(0)
#include <net/tcp.h>
#endif
+/*
+ * Each address family might have different locking rules, so we have
+ * one slock key per address family:
+ */
+struct lock_class_key af_family_keys[AF_MAX];
+
+/*
+ * sk_callback_lock locking rules are per-address-family,
+ * so split the lock classes by using a per-AF key:
+ */
+static struct lock_class_key af_callback_keys[AF_MAX];
+
/* Take into consideration the size of the struct sk_buff overhead in the
* determination of these values, since that is non-constant across
* platforms. This makes socket queueing behavior and performance
rwlock_init(&newsk->sk_dst_lock);
rwlock_init(&newsk->sk_callback_lock);
+ lockdep_set_class(&newsk->sk_callback_lock,
+ af_callback_keys + newsk->sk_family);
newsk->sk_dst_cache = NULL;
newsk->sk_wmem_queued = 0;
rwlock_init(&sk->sk_dst_lock);
rwlock_init(&sk->sk_callback_lock);
+ lockdep_set_class(&sk->sk_callback_lock,
+ af_callback_keys + sk->sk_family);
sk->sk_state_change = sock_def_wakeup;
sk->sk_data_ready = sock_def_readable;