Attempt to fix PixelC GLSL compilation error.
authorBen Wagner <benjaminwagner@google.com>
Fri, 4 Nov 2016 17:07:29 +0000 (13:07 -0400)
committerSkia Commit-Bot <skia-commit-bot@chromium.org>
Fri, 4 Nov 2016 21:15:23 +0000 (21:15 +0000)
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4436
CQ_INCLUDE_TRYBOTS=master.client.skia.android:Test-Android-Clang-PixelC-GPU-TegraX1-arm64-Debug-GN_Android-Trybot,Perf-Android-Clang-PixelC-GPU-TegraX1-arm64-Debug-GN_Android-Trybot

Change-Id: Id8ad69b5128653ba16dd99418334be75eb3485c5
Reviewed-on: https://skia-review.googlesource.com/4436
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>

src/sksl/sksl_frag.include

index 98dbc90..62f06e8 100644 (file)
@@ -11,8 +11,8 @@ layout(builtin=15) in vec4 gl_FragCoord;
 layout(builtin=9999) vec4 gl_LastFragData[1];
 layout(builtin=9999) vec4 gl_LastFragColor;
 layout(builtin=9999) vec4 gl_LastFragColorARM;
-layout(builtin=9999) int gl_SampleMaskIn[];
-layout(builtin=9999) out int gl_SampleMask[];
+layout(builtin=9999) int gl_SampleMaskIn[1];
+layout(builtin=9999) out int gl_SampleMask[1];
 layout(builtin=9999) vec4 gl_SecondaryFragColorEXT;
 
 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor;