Implement callback when script finishes running in V8 API.
authoryangguo@chromium.org <yangguo@chromium.org@ce2b1a6d-e550-0410-aec6-3dcde31c8c00>
Wed, 4 Jan 2012 08:48:35 +0000 (08:48 +0000)
committeryangguo@chromium.org <yangguo@chromium.org@ce2b1a6d-e550-0410-aec6-3dcde31c8c00>
Wed, 4 Jan 2012 08:48:35 +0000 (08:48 +0000)
TEST=test-api/LeaveScriptCallback

Review URL: http://codereview.chromium.org/8937003

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@10323 ce2b1a6d-e550-0410-aec6-3dcde31c8c00

include/v8.h
src/api.cc
src/v8.cc
src/v8.h
test/cctest/test-api.cc

index 53bad21..1819943 100644 (file)
@@ -2635,6 +2635,9 @@ typedef void (*MemoryAllocationCallback)(ObjectSpace space,
                                          AllocationAction action,
                                          int size);
 
+// --- Leave Script Callback ---
+typedef void (*CallCompletedCallback)();
+
 // --- Failed Access Check Callback ---
 typedef void (*FailedAccessCheckCallback)(Local<Object> target,
                                           AccessType type,
@@ -3033,12 +3036,25 @@ class V8EXPORT V8 {
                                           AllocationAction action);
 
   /**
-   * This function removes callback which was installed by
-   * AddMemoryAllocationCallback function.
+   * Removes callback that was installed by AddMemoryAllocationCallback.
    */
   static void RemoveMemoryAllocationCallback(MemoryAllocationCallback callback);
 
   /**
+   * Adds a callback to notify the host application when a script finished
+   * running.  If a script re-enters the runtime during executing, the
+   * CallCompletedCallback is only invoked when the outer-most script
+   * execution ends.  Executing scripts inside the callback do not trigger
+   * further callbacks.
+   */
+  static void AddCallCompletedCallback(CallCompletedCallback callback);
+
+  /**
+   * Removes callback that was installed by AddCallCompletedCallback.
+   */
+  static void RemoveCallCompletedCallback(CallCompletedCallback callback);
+
+  /**
    * Allows the host application to group objects together. If one
    * object in the group is alive, all objects in the group are alive.
    * After each garbage collection, object groups are removed. It is
index 7eaadbb..3bd5a31 100644 (file)
@@ -78,7 +78,7 @@ namespace v8 {
   bool has_pending_exception = false
 
 
-#define EXCEPTION_BAILOUT_CHECK(isolate, value)                                \
+#define EXCEPTION_BAILOUT_CHECK_GENERIC(isolate, value, do_callback)           \
   do {                                                                         \
     i::HandleScopeImplementer* handle_scope_implementer =                      \
         (isolate)->handle_scope_implementer();                                 \
@@ -91,11 +91,22 @@ namespace v8 {
       }                                                                        \
       bool call_depth_is_zero = handle_scope_implementer->CallDepthIsZero();   \
       (isolate)->OptionalRescheduleException(call_depth_is_zero);              \
+      do_callback                                                              \
       return value;                                                            \
     }                                                                          \
+    do_callback                                                                \
   } while (false)
 
 
+#define EXCEPTION_BAILOUT_CHECK_DO_CALLBACK(isolate, value)                    \
+  EXCEPTION_BAILOUT_CHECK_GENERIC(                                             \
+      isolate, value, i::V8::FireCallCompletedCallback(isolate);)
+
+
+#define EXCEPTION_BAILOUT_CHECK(isolate, value)                                \
+  EXCEPTION_BAILOUT_CHECK_GENERIC(isolate, value, ;)
+
+
 #define API_ENTRY_CHECK(isolate, msg)                                          \
   do {                                                                         \
     if (v8::Locker::IsActive()) {                                              \
@@ -1568,7 +1579,7 @@ Local<Value> Script::Run() {
         isolate->context()->global_proxy(), isolate);
     i::Handle<i::Object> result =
         i::Execution::Call(fun, receiver, 0, NULL, &has_pending_exception);
-    EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
+    EXCEPTION_BAILOUT_CHECK_DO_CALLBACK(isolate, Local<Value>());
     raw_result = *result;
   }
   i::Handle<i::Object> result(raw_result, isolate);
@@ -3494,7 +3505,7 @@ Local<v8::Value> Object::CallAsFunction(v8::Handle<v8::Object> recv,
   EXCEPTION_PREAMBLE(isolate);
   i::Handle<i::Object> returned =
       i::Execution::Call(fun, recv_obj, argc, args, &has_pending_exception);
-  EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
+  EXCEPTION_BAILOUT_CHECK_DO_CALLBACK(isolate, Local<Value>());
   return Utils::ToLocal(scope.CloseAndEscape(returned));
 }
 
@@ -3515,7 +3526,7 @@ Local<v8::Value> Object::CallAsConstructor(int argc,
     EXCEPTION_PREAMBLE(isolate);
     i::Handle<i::Object> returned =
         i::Execution::New(fun, argc, args, &has_pending_exception);
-    EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
+    EXCEPTION_BAILOUT_CHECK_DO_CALLBACK(isolate, Local<v8::Object>());
     return Utils::ToLocal(scope.CloseAndEscape(
         i::Handle<i::JSObject>::cast(returned)));
   }
@@ -3528,7 +3539,7 @@ Local<v8::Value> Object::CallAsConstructor(int argc,
     EXCEPTION_PREAMBLE(isolate);
     i::Handle<i::Object> returned =
         i::Execution::Call(fun, obj, argc, args, &has_pending_exception);
-    EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
+    EXCEPTION_BAILOUT_CHECK_DO_CALLBACK(isolate, Local<v8::Object>());
     ASSERT(!delegate->IsUndefined());
     return Utils::ToLocal(scope.CloseAndEscape(returned));
   }
@@ -3555,7 +3566,7 @@ Local<v8::Object> Function::NewInstance(int argc,
   EXCEPTION_PREAMBLE(isolate);
   i::Handle<i::Object> returned =
       i::Execution::New(function, argc, args, &has_pending_exception);
-  EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
+  EXCEPTION_BAILOUT_CHECK_DO_CALLBACK(isolate, Local<v8::Object>());
   return scope.Close(Utils::ToLocal(i::Handle<i::JSObject>::cast(returned)));
 }
 
@@ -3576,7 +3587,7 @@ Local<v8::Value> Function::Call(v8::Handle<v8::Object> recv, int argc,
     EXCEPTION_PREAMBLE(isolate);
     i::Handle<i::Object> returned =
         i::Execution::Call(fun, recv_obj, argc, args, &has_pending_exception);
-    EXCEPTION_BAILOUT_CHECK(isolate, Local<Object>());
+    EXCEPTION_BAILOUT_CHECK_DO_CALLBACK(isolate, Local<Object>());
     raw_result = *returned;
   }
   i::Handle<i::Object> result(raw_result);
@@ -5045,6 +5056,21 @@ void V8::RemoveMemoryAllocationCallback(MemoryAllocationCallback callback) {
 }
 
 
+void V8::AddCallCompletedCallback(CallCompletedCallback callback) {
+  if (callback == NULL) return;
+  i::Isolate* isolate = i::Isolate::Current();
+  if (IsDeadCheck(isolate, "v8::V8::AddLeaveScriptCallback()")) return;
+  i::V8::AddCallCompletedCallback(callback);
+}
+
+
+void V8::RemoveCallCompletedCallback(CallCompletedCallback callback) {
+  i::Isolate* isolate = i::Isolate::Current();
+  if (IsDeadCheck(isolate, "v8::V8::RemoveLeaveScriptCallback()")) return;
+  i::V8::RemoveCallCompletedCallback(callback);
+}
+
+
 void V8::PauseProfiler() {
   i::Isolate* isolate = i::Isolate::Current();
   isolate->logger()->PauseProfiler();
index 0354fc1..c882d86 100644 (file)
--- a/src/v8.cc
+++ b/src/v8.cc
@@ -51,6 +51,7 @@ bool V8::has_been_setup_ = false;
 bool V8::has_been_disposed_ = false;
 bool V8::has_fatal_error_ = false;
 bool V8::use_crankshaft_ = true;
+List<CallCompletedCallback>* V8::call_completed_callbacks_ = NULL;
 
 static Mutex* entropy_mutex = OS::CreateMutex();
 static EntropySource entropy_source;
@@ -104,6 +105,9 @@ void V8::TearDown() {
 
   is_running_ = false;
   has_been_disposed_ = true;
+
+  delete call_completed_callbacks_;
+  call_completed_callbacks_ = NULL;
 }
 
 
@@ -169,6 +173,41 @@ bool V8::IdleNotification(int hint) {
 }
 
 
+void V8::AddCallCompletedCallback(CallCompletedCallback callback) {
+  if (call_completed_callbacks_ == NULL) {  // Lazy init.
+    call_completed_callbacks_ = new List<CallCompletedCallback>();
+  }
+  for (int i = 0; i < call_completed_callbacks_->length(); i++) {
+    if (callback == call_completed_callbacks_->at(i)) return;
+  }
+  call_completed_callbacks_->Add(callback);
+}
+
+
+void V8::RemoveCallCompletedCallback(CallCompletedCallback callback) {
+  if (call_completed_callbacks_ == NULL) return;
+  for (int i = 0; i < call_completed_callbacks_->length(); i++) {
+    if (callback == call_completed_callbacks_->at(i)) {
+      call_completed_callbacks_->Remove(i);
+    }
+  }
+}
+
+
+void V8::FireCallCompletedCallback(Isolate* isolate) {
+  if (call_completed_callbacks_ == NULL) return;
+  HandleScopeImplementer* handle_scope_implementer =
+      isolate->handle_scope_implementer();
+  if (!handle_scope_implementer->CallDepthIsZero()) return;
+  // Fire callbacks.  Increase call depth to prevent recursive callbacks.
+  handle_scope_implementer->IncrementCallDepth();
+  for (int i = 0; i < call_completed_callbacks_->length(); i++) {
+    call_completed_callbacks_->at(i)();
+  }
+  handle_scope_implementer->DecrementCallDepth();
+}
+
+
 // Use a union type to avoid type-aliasing optimizations in GCC.
 typedef union {
   double double_value;
index 71e7fe4..b9a3e05 100644 (file)
--- a/src/v8.h
+++ b/src/v8.h
@@ -108,6 +108,10 @@ class V8 : public AllStatic {
   // Idle notification directly from the API.
   static bool IdleNotification(int hint);
 
+  static void AddCallCompletedCallback(CallCompletedCallback callback);
+  static void RemoveCallCompletedCallback(CallCompletedCallback callback);
+  static void FireCallCompletedCallback(Isolate* isolate);
+
  private:
   static void InitializeOncePerProcess();
 
@@ -123,6 +127,8 @@ class V8 : public AllStatic {
   static bool has_been_disposed_;
   // True if we are using the crankshaft optimizing compiler.
   static bool use_crankshaft_;
+  // List of callbacks when a Call completes.
+  static List<CallCompletedCallback>* call_completed_callbacks_;
 };
 
 
index dab8b7c..c48a521 100644 (file)
@@ -15726,3 +15726,97 @@ THREADED_TEST(ForeignFunctionReceiver) {
 
   foreign_context.Dispose();
 }
+
+
+uint8_t callback_fired = 0;
+
+
+void CallCompletedCallback1() {
+  printf("Firing callback 1.\n");
+  callback_fired ^= 1;  // Toggle first bit.
+}
+
+
+void CallCompletedCallback2() {
+  printf("Firing callback 2.\n");
+  callback_fired ^= 2;  // Toggle second bit.
+}
+
+
+Handle<Value> RecursiveCall(const Arguments& args) {
+  uint32_t level = args[0]->Uint32Value();
+  if (level < 3) {
+    level++;
+    printf("Entering recursion level %d.\n", level);
+    char script[64];
+    snprintf(script, sizeof(script), "recursion(%d)", level);
+    CompileRun(script);
+    printf("Leaving recursion level %d.\n", level);
+    CHECK_EQ(0, callback_fired);
+  } else {
+    printf("Recursion ends.\n");
+    CHECK_EQ(0, callback_fired);
+  }
+  return Undefined();
+}
+
+
+TEST(CallCompletedCallback) {
+  v8::HandleScope scope;
+  LocalContext env;
+  v8::Handle<v8::FunctionTemplate> recursive_runtime =
+      v8::FunctionTemplate::New(RecursiveCall);
+  env->Global()->Set(v8_str("recursion"),
+                     recursive_runtime->GetFunction());
+  // Adding the same callback a second time has no effect.
+  v8::V8::AddCallCompletedCallback(CallCompletedCallback1);
+  v8::V8::AddCallCompletedCallback(CallCompletedCallback1);
+  v8::V8::AddCallCompletedCallback(CallCompletedCallback2);
+  printf("--- Script (1) ---\n");
+  Local<Script> script =
+      v8::Script::Compile(v8::String::New("recursion(0)"));
+  script->Run();
+  CHECK_EQ(3, callback_fired);
+
+  printf("\n--- Script (2) ---\n");
+  callback_fired = 0;
+  v8::V8::RemoveCallCompletedCallback(CallCompletedCallback1);
+  script->Run();
+  CHECK_EQ(2, callback_fired);
+
+  printf("\n--- Function ---\n");
+  callback_fired = 0;
+  Local<Function> recursive_function =
+      Local<Function>::Cast(env->Global()->Get(v8_str("recursion")));
+  v8::Handle<Value> args[] = { v8_num(0) };
+  recursive_function->Call(env->Global(), 1, args);
+  CHECK_EQ(2, callback_fired);
+}
+
+
+void CallCompletedCallbackNoException() {
+  v8::HandleScope scope;
+  CompileRun("1+1;");
+}
+
+
+void CallCompletedCallbackException() {
+  v8::HandleScope scope;
+  CompileRun("throw 'second exception';");
+}
+
+
+TEST(CallCompletedCallbackOneException) {
+  v8::HandleScope scope;
+  LocalContext env;
+  v8::V8::AddCallCompletedCallback(CallCompletedCallbackNoException);
+  CompileRun("throw 'exception';");
+}
+
+
+TEST(CallCompletedCallbackTwoExceptions) {
+  v8::HandleScope scope;
+  LocalContext env;
+  v8::V8::AddCallCompletedCallback(CallCompletedCallbackException);
+  CompileRun("throw 'first exception';");
+}