When bringing a new RNG source online, it seems like it would make sense
to use some of its bytes to make the system entropy pool more random,
as done with all sorts of other devices that contain per-device or
per-boot differences.
Signed-off-by: Kees Cook <keescook@chromium.org>
Reviewed-by: Jason Cooper <jason@lakedaemon.net>
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
#include <linux/miscdevice.h>
#include <linux/delay.h>
#include <linux/slab.h>
+#include <linux/random.h>
#include <asm/uaccess.h>
{
int err = -EINVAL;
struct hwrng *old_rng, *tmp;
+ unsigned char bytes[16];
+ int bytes_read;
if (rng->name == NULL ||
(rng->data_read == NULL && rng->read == NULL))
}
INIT_LIST_HEAD(&rng->list);
list_add_tail(&rng->list, &rng_list);
+
+ bytes_read = rng_get_data(rng, bytes, sizeof(bytes), 1);
+ if (bytes_read > 0)
+ add_device_randomness(bytes, bytes_read);
out_unlock:
mutex_unlock(&rng_mutex);
out: