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intel: Use GL_FRONT_AND_BACK for stencil clearing.
author
Eric Anholt
<eric@anholt.net>
Thu, 14 May 2009 01:18:29 +0000
(18:18 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 17 Jun 2009 17:52:54 +0000
(10:52 -0700)
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit
d866abeffc7e4a29736fa35fb8ac09c3a28a44d6
)
src/mesa/drivers/dri/intel/intel_clear.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_clear.c
b/src/mesa/drivers/dri/intel/intel_clear.c
index
eb0d890
..
488db2c
100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_clear.c
+++ b/
src/mesa/drivers/dri/intel/intel_clear.c
@@
-256,7
+256,8
@@
intel_clear_tris(GLcontext *ctx, GLbitfield mask)
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);