d3d12: enable PIPE_CAP_IMAGE_STORE_FORMATTED
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Fri, 7 Jan 2022 17:47:06 +0000 (18:47 +0100)
committerMarge Bot <emma+marge@anholt.net>
Thu, 13 Jan 2022 09:12:35 +0000 (09:12 +0000)
Required to expose ARB_shader_load_image_store and thus
ARB_compute_shader, which are supported by the driver.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>

src/gallium/drivers/d3d12/d3d12_screen.cpp

index 8cd5877..ddc7c49 100644 (file)
@@ -274,6 +274,7 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_QUERY_TIMESTAMP:
    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+   case PIPE_CAP_IMAGE_STORE_FORMATTED:
       return 1;
 
    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: