/**
* Specify a buffer object to receive vertex shader results. Plus,
* specify the starting offset to place the results, and max size.
+ * Called from the glBindBufferRange() function.
*/
void
_mesa_bind_buffer_range_transform_feedback(struct gl_context *ctx,
/**
* Specify a buffer object to receive vertex shader results.
* As above, but start at offset = 0.
+ * Called from the glBindBufferBase() function.
*/
void
_mesa_bind_buffer_base_transform_feedback(struct gl_context *ctx,