if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
- Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
+ DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
/************** Read data from JSON-document **************/
#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
// TODO: it does not split the loaded vertices, should it?
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
- Assimp::MakeVerboseFormatProcess process;
+ MakeVerboseFormatProcess process;
process.Execute(pScene);