[*] Not needed namespace.
authorAlexandr Arutjunov <smal.root@gmail.com>
Sat, 10 Sep 2016 06:07:50 +0000 (09:07 +0300)
committerAlexandr Arutjunov <smal.root@gmail.com>
Sat, 10 Sep 2016 06:07:50 +0000 (09:07 +0300)
code/glTFAsset.inl
code/glTFImporter.cpp

index ec6f7fe..b9f3fcc 100644 (file)
@@ -835,7 +835,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
 
                        if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
 
-                       Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
+                       DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
 
                        /************** Read data from JSON-document **************/
                        #define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
index 734a827..288cfd8 100644 (file)
@@ -672,7 +672,7 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
 
     // TODO: it does not split the loaded vertices, should it?
     //pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
-    Assimp::MakeVerboseFormatProcess process;
+       MakeVerboseFormatProcess process;
     process.Execute(pScene);