{
struct pipe_screen *screen = pParams->device->screen;
struct pipe_resource *info = &This->base.base.info;
- struct pipe_resource *resource;
enum pipe_format pf;
unsigned *level_offsets;
unsigned l;
sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
sfdesc.MultiSampleQuality = 0;
- if (Pool == D3DPOOL_SYSTEMMEM)
- resource = NULL;
- else
- resource = This->base.base.resource;
-
for (l = 0; l <= info->last_level; ++l) {
sfdesc.Width = u_minify(Width, l);
sfdesc.Height = u_minify(Height, l);
level_offsets[l] : NULL;
hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
- resource, user_buffer_for_level,
+ This->base.base.resource, user_buffer_for_level,
D3DRTYPE_TEXTURE, l, 0,
&sfdesc, &This->surfaces[l]);
if (FAILED(hr))