Add const qualifiers in a number of places.
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 23 May 2006 02:44:46 +0000 (02:44 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 23 May 2006 02:44:46 +0000 (02:44 +0000)
src/mesa/drivers/dri/i915/intel_tris.c
src/mesa/main/mtypes.h
src/mesa/main/texenvprogram.c
src/mesa/swrast/s_context.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c

index cef6db7..e1a5321 100644 (file)
@@ -642,7 +642,7 @@ void intelChooseRenderState(GLcontext *ctx)
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    intelContextPtr intel = INTEL_CONTEXT(ctx);
    GLuint flags = ctx->_TriangleCaps;
-   struct fragment_program *fprog = ctx->FragmentProgram._Current;
+   const struct fragment_program *fprog = ctx->FragmentProgram._Current;
    GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
    GLuint index = 0;
 
index 91c1797..e9893dd 100644 (file)
@@ -1917,9 +1917,9 @@ struct gl_vertex_program_state
    GLboolean PointSizeEnabled;         /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
    GLboolean TwoSideEnabled;           /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
    struct vertex_program *Current;     /**< ptr to currently bound program */
-   struct vertex_program *_Current;    /**< ptr to currently bound
-                                          program, including internal
-                                          (t_vp_build.c) programs */
+   const struct vertex_program *_Current;    /**< ptr to currently bound
+                                                 program, including internal
+                                                 (t_vp_build.c) programs */
 
    GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
    GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
@@ -1950,8 +1950,8 @@ struct gl_fragment_program_state
    GLboolean _Enabled;                   /* Enabled and valid program? */
    GLboolean _Active;
    struct fragment_program *Current;     /* ptr to currently bound program */
-   struct fragment_program *_Current;    /* ptr to currently active program 
-                                           (including internal programs) */
+   const struct fragment_program *_Current; /* ptr to currently active program 
+                                              (including internal programs) */
    struct fp_machine Machine;            /* machine state */
    GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
 
index 5b2eb2e..5db2f62 100644 (file)
@@ -192,7 +192,7 @@ static void make_state_key( GLcontext *ctx,  struct state_key *key )
    memset(key, 0, sizeof(*key));
 
    for (i=0;i<MAX_TEXTURE_UNITS;i++) {
-      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+      const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
                
       if (!texUnit->_ReallyEnabled)
          continue;
@@ -727,7 +727,7 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
                                 GLuint unit,
                                 GLuint nr,
                                 GLuint mode,
-                                struct mode_opt *opt)
+                                const struct mode_opt *opt)
 {
    struct ureg src[3];
    struct ureg tmp, half;
@@ -1103,16 +1103,17 @@ create_new_program(struct state_key *key, GLcontext *ctx,
 }
 
 
-static void *search_cache( struct texenvprog_cache *cache,
-                          GLuint hash,
-                          const void *key,
-                          GLuint keysize)
+static struct fragment_program *
+search_cache(const struct texenvprog_cache *cache,
+             GLuint hash,
+             const const void *key,
+             GLuint keysize)
 {
    struct texenvprog_cache_item *c;
 
    for (c = cache->items[hash % cache->size]; c; c = c->next) {
       if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
-        return c->data;
+        return (struct fragment_program *) c->data;
    }
 
    return NULL;
@@ -1185,7 +1186,7 @@ static void cache_item( struct texenvprog_cache *cache,
    cache->items[hash % cache->size] = c;
 }
 
-static GLuint hash_key( struct state_key *key )
+static GLuint hash_key( const struct state_key *key )
 {
    GLuint *ikey = (GLuint *)key;
    GLuint hash = 0, i;
@@ -1206,14 +1207,14 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
 {
    struct state_key key;
    GLuint hash;
-   struct fragment_program *prev = ctx->FragmentProgram._Current;
+   const struct fragment_program *prev = ctx->FragmentProgram._Current;
        
    if (!ctx->FragmentProgram._Enabled) {
       make_state_key(ctx, &key);
       hash = hash_key(&key);
       
-      ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
-        (struct fragment_program *)
+      ctx->FragmentProgram._Current =
+      ctx->_TexEnvProgram =
         search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
        
       if (!ctx->_TexEnvProgram) {
index c544e6c..a243881 100644 (file)
@@ -231,7 +231,7 @@ static void
 _swrast_update_fragment_program( GLcontext *ctx )
 {
    if (ctx->FragmentProgram._Active) {
-      struct fragment_program *program = ctx->FragmentProgram._Current;
+      const struct fragment_program *program = ctx->FragmentProgram._Current;
       _mesa_load_state_parameters(ctx, program->Base.Parameters);
    }
 }
index 9fa53e2..88d8fe9 100644 (file)
@@ -1257,7 +1257,7 @@ static INLINE void call_func( struct tnl_compiled_program *p,
 static GLboolean
 run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
 {
-   struct vertex_program *program;
+   const struct vertex_program *program;
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
    struct tnl_compiled_program *p;
index eb12dfe..6789fd3 100644 (file)
@@ -115,7 +115,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
 {
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    struct vertex_buffer *VB = &tnl->vb;
-   struct fragment_program *fp = ctx->FragmentProgram._Current;
+   const struct fragment_program *fp = ctx->FragmentProgram._Current;
    struct state_key *key = CALLOC_STRUCT(state_key);
    GLuint i;
 
@@ -1493,7 +1493,7 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    struct state_key *key;
    GLuint hash;
-   struct vertex_program *prev = ctx->VertexProgram._Current;
+   const struct vertex_program *prev = ctx->VertexProgram._Current;
 
    if (ctx->VertexProgram._Enabled == GL_FALSE) { 
       /* Grab all the relevent state and put it in a single structure: