static const char SIGNAL_CONTRACTED[] = "elm,state,contracted";
static const char SIGNAL_FLIP_ENABLED[] = "elm,state,flip,enabled";
static const char SIGNAL_DECORATE_ENABLED[] = "elm,state,decorate,enabled";
+static const char SIGNAL_DECORATE_DISABLED[] = "elm,state,decorate,disabled";
static const char SIGNAL_DECORATE_ENABLED_EFFECT[] = "elm,state,decorate,enabled,effect";
static const char SIGNAL_REORDER_ENABLED[] = "elm,state,reorder,enabled";
static const char SIGNAL_REORDER_DISABLED[] = "elm,state,reorder,disabled";
&(GL_IT(it)->deco_all_contents), &(GL_IT(it)->deco_all_states),
&(GL_IT(it)->deco_all_content_objs));
+ edje_object_signal_emit(VIEW(it), SIGNAL_DECORATE_DISABLED, "elm");
+
edje_object_message_signal_process(it->deco_all_view);
_item_mouse_callbacks_del(it, it->deco_all_view);
_item_mouse_callbacks_add(it, VIEW(it));