--- /dev/null
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief FBO sRGB tests.
+*//*--------------------------------------------------------------------*/
+
+#include "es31fFboSRGBWriteControlTests.hpp"
+#include "es31fFboTestUtil.hpp"
+#include "gluTextureUtil.hpp"
+#include "gluContextInfo.hpp"
+#include "tcuTestLog.hpp"
+#include "glwEnums.hpp"
+#include "sglrContextUtil.hpp"
+#include "glwFunctions.hpp"
+#include "deUniquePtr.hpp"
+#include "deSharedPtr.hpp"
+#include "gluObjectWrapper.hpp"
+#include "gluPixelTransfer.hpp"
+#include "glsTextureTestUtil.hpp"
+#include "tcuVectorUtil.hpp"
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace
+{
+
+tcu::Vec4 getTestColorLinear (void)
+{
+ return tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f);
+}
+
+tcu::Vec4 getTestColorSRGB (void)
+{
+ return linearToSRGB(tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f));
+}
+
+tcu::Vec4 getTestColorBlank (void)
+{
+ return tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
+}
+
+tcu::Vec4 getEpsilonError (void)
+{
+ return tcu::Vec4(0.005f);
+}
+
+enum QueryType
+{
+ QUERYTYPE_ISENABLED = 0,
+ QUERYTYPE_BOOLEAN,
+ QUERYTYPE_FLOAT,
+ QUERYTYPE_INT,
+ QUERYTYPE_INT64,
+ QUERYTYPE_LAST
+};
+
+enum DataType
+{
+ DATATYPE_BOOLEAN = 0,
+ DATATYPE_FLOAT,
+ DATATYPE_INT,
+ DATATYPE_INT64,
+};
+
+enum FramebufferSRGB
+{
+ FRAMEBUFFERSRGB_ENABLED = 0,
+ FRAMEBUFFERSRGB_DISABLED
+};
+
+enum FramebufferBlend
+{
+ FRAMEBUFFERBLEND_ENABLED = 0,
+ FRAMEBUFFERBLEND_DISABLED
+};
+
+enum TextureSourcesType
+{
+ TEXTURESOURCESTYPE_RGBA = 0,
+ TEXTURESOURCESTYPE_SRGBA,
+ TEXTURESOURCESTYPE_BOTH,
+ TEXTURESOURCESTYPE_NONE
+};
+
+enum FboType
+{
+ FBOTYPE_SOURCE = 0,
+ FBOTYPE_DESTINATION
+};
+
+enum RendererTask
+{
+ RENDERERTASK_DRAW = 0,
+ RENDERERTASK_COPY
+};
+
+enum SamplingType
+{
+ SAMPLINGTYPE_TEXTURE = 0,
+ SAMPLINGTYPE_TEXTURE_LOD,
+ SAMPLINGTYPE_TEXTURE_GRAD,
+ SAMPLINGTYPE_TEXTURE_OFFSET,
+ SAMPLINGTYPE_TEXTURE_PROJ,
+};
+
+namespace TestTextureSizes
+{
+ const int WIDTH = 128;
+ const int HEIGHT = 128;
+} // global test texture sizes
+
+namespace SampligTypeCount
+{
+ const int MAX = 5;
+} // global max number of sampling types
+
+std::string buildSamplingPassType (const int samplerTotal)
+{
+ std::ostringstream shaderFragment;
+
+ const SamplingType samplingTypeList [] =
+ {
+ SAMPLINGTYPE_TEXTURE, SAMPLINGTYPE_TEXTURE_LOD, SAMPLINGTYPE_TEXTURE_GRAD, SAMPLINGTYPE_TEXTURE_OFFSET, SAMPLINGTYPE_TEXTURE_PROJ
+ } ;
+
+ for (int samplerTypeIdx = 0; samplerTypeIdx < DE_LENGTH_OF_ARRAY(samplingTypeList); samplerTypeIdx++)
+ {
+ shaderFragment
+ << " if (uFunctionType == " << samplerTypeIdx << ") \n"
+ << " { \n";
+
+ for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++)
+ {
+ switch (static_cast<SamplingType>(samplerTypeIdx))
+ {
+ case SAMPLINGTYPE_TEXTURE:
+ {
+ shaderFragment
+ << " texelColor" << samplerIdx << " = texture(uTexture" << samplerIdx << ", vs_aTexCoord); \n";
+ break;
+ }
+ case SAMPLINGTYPE_TEXTURE_LOD:
+ {
+ shaderFragment
+ << " texelColor" << samplerIdx << " = textureLod(uTexture" << samplerIdx << ", vs_aTexCoord, 0.0f); \n";
+ break;
+ }
+ case SAMPLINGTYPE_TEXTURE_GRAD:
+ {
+ shaderFragment
+ << " texelColor" << samplerIdx << " = textureGrad(uTexture" << samplerIdx << ", vs_aTexCoord, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); \n";
+ break;
+ }
+ case SAMPLINGTYPE_TEXTURE_OFFSET:
+ {
+ shaderFragment
+ << " texelColor" << samplerIdx << " = textureOffset(uTexture" << samplerIdx << ", vs_aTexCoord, ivec2(0.0f, 0.0f)); \n";
+ break;
+ }
+ case SAMPLINGTYPE_TEXTURE_PROJ:
+ {
+ shaderFragment
+ << " texelColor" << samplerIdx << " = textureProj(uTexture" << samplerIdx << ", vec3(vs_aTexCoord, 1.0f)); \n";
+ break;
+ }
+ default:
+ DE_FATAL("Error: sampling type unrecognised");
+ }
+ }
+
+ shaderFragment
+ << " } \n";
+ }
+
+ return shaderFragment.str();
+}
+
+void logColor (Context& context, const std::string& colorLogMessage, const tcu::Vec4 resultColor)
+{
+ tcu::TestLog& log = context.getTestContext().getLog();
+ std::ostringstream message;
+
+ message << colorLogMessage << " = (" << resultColor.x() << ", " << resultColor.y() << ", " << resultColor.z() << ", " << resultColor.w() << ")";
+ log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
+}
+
+struct TestFunction
+{
+ explicit TestFunction (const bool hasFunctionValue)
+ : hasFunction (hasFunctionValue) {}
+ TestFunction (const char* const functionNameValue, const char* const functionDefinition)
+ : hasFunction (true)
+ , functionName (functionNameValue)
+ , functionDefintion (functionDefinition) {}
+ ~TestFunction (void) {}
+
+ bool hasFunction;
+ const char* functionName;
+ const char* functionDefintion;
+};
+
+TestFunction getFunctionBlendLinearToSRGBCheck (void)
+{
+ const char* const functionName = "blendPlusLinearToSRGB";
+
+ const char* const functionDefinition =
+ "mediump vec4 blendPlusLinearToSRGB(in mediump vec4 colorSrc, in mediump vec4 colorDst) \n"
+ "{ \n"
+ " const int MAX_VECTOR_SIZE = 4; \n"
+ " mediump vec4 colorConverted; \n"
+ " mediump vec4 colorBlended; \n"
+ " for (int idx = 0; idx < MAX_VECTOR_SIZE; idx++) \n"
+ " { \n"
+ " if (uBlendFunctionType == 0) \n"
+ " { \n"
+ " colorBlended[idx] = (colorSrc[idx] * uFactorSrc) + colorDst[idx] * uFactorDst; \n"
+ " } \n"
+ " if (uBlendFunctionType == 1) \n"
+ " { \n"
+ " colorBlended[idx] = (colorSrc[idx] * uFactorSrc) - (colorDst[idx] * uFactorDst); \n"
+ " } \n"
+ "if (uBlendFunctionType == 2) \n"
+ " { \n"
+ " colorBlended[idx] = (colorDst[idx] * uFactorDst) - (colorSrc[idx] * uFactorSrc); \n"
+ " } \n"
+ " if (colorBlended[idx] < 0.0031308f) \n"
+ " { \n"
+ " colorConverted[idx] = 12.92f * colorBlended[idx]; \n"
+ " } \n"
+ " else \n"
+ " { \n"
+ " colorConverted[idx] = 1.055f * pow(colorBlended[idx], 0.41666f) - 0.055f; \n"
+ " } \n"
+ " } \n"
+ " return colorConverted; \n"
+ "} \n";
+
+ TestFunction testFunction(functionName, functionDefinition);
+
+ return testFunction;
+}
+
+struct FBOConfig
+{
+ FBOConfig (const deUint32 textureInternalFormatValue,
+ const tcu::Vec4 textureColorValue,
+ const deUint32 fboTargetTypeValue,
+ const deUint32 fboColorAttachmentValue,
+ const FboType fboTypeValue)
+ : textureInternalFormat (textureInternalFormatValue)
+ , textureColor (textureColorValue)
+ , fboTargetType (fboTargetTypeValue)
+ , fboColorAttachment (fboColorAttachmentValue)
+ , fboType (fboTypeValue) {}
+ ~FBOConfig (void) {}
+
+ deUint32 textureInternalFormat;
+ tcu::Vec4 textureColor;
+ deUint32 fboTargetType;
+ deUint32 fboColorAttachment;
+ FboType fboType;
+};
+
+struct BlendConfig
+{
+ deUint32 equation;
+ deUint32 funcSrc;
+ deUint32 funcDst;
+};
+
+std::vector<BlendConfig> getBlendingConfigList (void)
+{
+ BlendConfig blendConfigs[12];
+
+ // add function permutations
+ blendConfigs[0].equation = GL_FUNC_ADD;
+ blendConfigs[1].equation = GL_FUNC_ADD;
+ blendConfigs[2].equation = GL_FUNC_ADD;
+ blendConfigs[3].equation = GL_FUNC_ADD;
+
+ blendConfigs[0].funcSrc = GL_ONE;
+ blendConfigs[0].funcDst = GL_ONE;
+ blendConfigs[1].funcSrc = GL_ONE;
+ blendConfigs[1].funcDst = GL_ZERO;
+ blendConfigs[2].funcSrc = GL_ZERO;
+ blendConfigs[2].funcDst = GL_ONE;
+ blendConfigs[3].funcSrc = GL_ZERO;
+ blendConfigs[3].funcDst = GL_ZERO;
+
+ // subtract function permutations
+ blendConfigs[4].equation = GL_FUNC_SUBTRACT;
+ blendConfigs[5].equation = GL_FUNC_SUBTRACT;
+ blendConfigs[6].equation = GL_FUNC_SUBTRACT;
+ blendConfigs[7].equation = GL_FUNC_SUBTRACT;
+
+ blendConfigs[4].funcSrc = GL_ONE;
+ blendConfigs[4].funcDst = GL_ONE;
+ blendConfigs[5].funcSrc = GL_ONE;
+ blendConfigs[5].funcDst = GL_ZERO;
+ blendConfigs[6].funcSrc = GL_ZERO;
+ blendConfigs[6].funcDst = GL_ONE;
+ blendConfigs[7].funcSrc = GL_ZERO;
+ blendConfigs[7].funcDst = GL_ZERO;
+
+ // reverse subtract function permutations
+ blendConfigs[8].equation = GL_FUNC_REVERSE_SUBTRACT;
+ blendConfigs[9].equation = GL_FUNC_REVERSE_SUBTRACT;
+ blendConfigs[10].equation = GL_FUNC_REVERSE_SUBTRACT;
+ blendConfigs[11].equation = GL_FUNC_REVERSE_SUBTRACT;
+
+ blendConfigs[8].funcSrc = GL_ONE;
+ blendConfigs[8].funcDst = GL_ONE;
+ blendConfigs[9].funcSrc = GL_ONE;
+ blendConfigs[9].funcDst = GL_ZERO;
+ blendConfigs[10].funcSrc = GL_ZERO;
+ blendConfigs[10].funcDst = GL_ONE;
+ blendConfigs[11].funcSrc = GL_ZERO;
+ blendConfigs[11].funcDst = GL_ZERO;
+
+ std::vector<BlendConfig> configList(blendConfigs, blendConfigs + DE_LENGTH_OF_ARRAY(blendConfigs));
+
+ return configList;
+}
+
+struct TestRenderPassConfig
+{
+ TestRenderPassConfig (void)
+ : testFunction (false) {}
+
+ TestRenderPassConfig (const TextureSourcesType textureSourcesTypeValue,
+ FBOConfig fboConfigListValue,
+ const FramebufferSRGB framebufferSRGBValue,
+ const FramebufferBlend framebufferBendValue,
+ const RendererTask rendererTaskValue)
+ : textureSourcesType (textureSourcesTypeValue)
+ , framebufferSRGB (framebufferSRGBValue)
+ , frameBufferBlend (framebufferBendValue)
+ , testFunction (false)
+ , rendererTask (rendererTaskValue) {fboConfigList.push_back(fboConfigListValue);}
+
+ TestRenderPassConfig (const TextureSourcesType textureSourcesTypeValue,
+ FBOConfig fboConfigListValue,
+ const FramebufferSRGB framebufferSRGBValue,
+ const FramebufferBlend framebufferBendValue,
+ TestFunction testFunctionValue,
+ const RendererTask rendererTaskValue)
+ : textureSourcesType (textureSourcesTypeValue)
+ , framebufferSRGB (framebufferSRGBValue)
+ , frameBufferBlend (framebufferBendValue)
+ , testFunction (testFunctionValue)
+ , rendererTask (rendererTaskValue) {fboConfigList.push_back(fboConfigListValue);}
+
+ TestRenderPassConfig (const TextureSourcesType textureSourcesTypeValue,
+ std::vector<FBOConfig> fboConfigListValue,
+ const FramebufferSRGB framebufferSRGBValue,
+ const FramebufferBlend framebufferBendValue,
+ TestFunction testFunctionValue,
+ const RendererTask rendererTaskValue)
+ : textureSourcesType (textureSourcesTypeValue)
+ , fboConfigList (fboConfigListValue)
+ , framebufferSRGB (framebufferSRGBValue)
+ , frameBufferBlend (framebufferBendValue)
+ , testFunction (testFunctionValue)
+ , rendererTask (rendererTaskValue) {}
+
+ ~TestRenderPassConfig (void) {}
+
+ TextureSourcesType textureSourcesType;
+ std::vector<FBOConfig> fboConfigList;
+ FramebufferSRGB framebufferSRGB;
+ FramebufferBlend frameBufferBlend;
+ TestFunction testFunction;
+ RendererTask rendererTask;
+};
+
+class TestVertexData
+{
+public:
+ TestVertexData (Context& context);
+ ~TestVertexData (void);
+
+ void init (void);
+
+ void bind (void) const;
+ void unbind (void) const;
+
+private:
+ const glw::Functions* m_gl;
+ std::vector<float> m_data;
+ glw::GLuint m_vboHandle;
+ glw::GLuint m_vaoHandle;
+};
+
+TestVertexData::TestVertexData (Context& context)
+ : m_gl (&context.getRenderContext().getFunctions())
+{
+ const glw::GLfloat vertexData[] =
+ {
+ // position // texcoord
+ -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, // bottom left corner
+ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, // bottom right corner
+ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, // Top right corner
+
+ -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, // top left corner
+ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, // Top right corner
+ -1.0f, -1.0f, 0.0f, 0.0f, 0.0f // bottom left corner
+ };
+
+ m_data.resize(DE_LENGTH_OF_ARRAY(vertexData));
+ for (int idx = 0; idx < (int)m_data.size(); idx++)
+ m_data[idx] = vertexData[idx];
+
+ m_gl->genVertexArrays(1, &m_vaoHandle);
+ m_gl->bindVertexArray(m_vaoHandle);
+
+ m_gl->genBuffers(1, &m_vboHandle);
+ m_gl->bindBuffer(GL_ARRAY_BUFFER, m_vboHandle);
+
+ m_gl->bufferData(GL_ARRAY_BUFFER, (glw::GLsizei)(m_data.size() * sizeof(glw::GLfloat)), &m_data[0], GL_STATIC_DRAW);
+
+ m_gl->enableVertexAttribArray(0);
+ m_gl->vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * (glw::GLsizei)sizeof(GL_FLOAT), (glw::GLvoid *)0);
+ m_gl->enableVertexAttribArray(1);
+ m_gl->vertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * (glw::GLsizei)sizeof(GL_FLOAT), (glw::GLvoid *)(3 * sizeof(GL_FLOAT)));
+
+ m_gl->bindVertexArray(0);
+ m_gl->bindBuffer(GL_ARRAY_BUFFER, 0);
+ GLU_EXPECT_NO_ERROR(m_gl->getError(), "gl error during vertex data setup");
+}
+
+TestVertexData::~TestVertexData (void)
+{
+ m_gl->deleteBuffers(1, &m_vboHandle);
+ m_gl->deleteVertexArrays(1, &m_vaoHandle);
+}
+
+void TestVertexData::bind (void) const
+{
+ m_gl->bindVertexArray(m_vaoHandle);
+}
+
+void TestVertexData::unbind (void) const
+{
+ m_gl->bindVertexArray(0);
+}
+
+class TestTexture2D
+{
+public:
+ TestTexture2D (Context& context, const deUint32 internalFormatValue, const deUint32 transferFormatValue, const deUint32 transferTypeValue, const tcu::Vec4 imageColorValue, const int idx);
+ ~TestTexture2D (void);
+
+ int getTextureUnit (void) const;
+ deUint32 getHandle (void) const;
+ int getIdx (void) const;
+
+ void bind (const int textureUnit);
+ void unbind (void) const;
+
+private:
+ const glw::Functions* m_gl;
+ glw::GLuint m_handle;
+ const deUint32 m_internalFormat;
+ tcu::TextureFormat m_transferFormat;
+ int m_width;
+ int m_height;
+ tcu::TextureLevel m_imageData;
+ int m_textureUnit;
+ const int m_idx;
+};
+
+TestTexture2D::TestTexture2D (Context& context, const deUint32 internalFormat, const deUint32 transferFormat, const deUint32 transferType, const tcu::Vec4 imageColor, const int idx)
+ : m_gl (&context.getRenderContext().getFunctions())
+ , m_internalFormat (internalFormat)
+ , m_transferFormat (tcu::TextureFormat(glu::mapGLTransferFormat(transferFormat, transferType)))
+ , m_width (TestTextureSizes::WIDTH)
+ , m_height (TestTextureSizes::HEIGHT)
+ , m_imageData (tcu::TextureLevel(glu::mapGLInternalFormat(internalFormat), m_width, m_height, 1))
+ , m_idx (idx)
+{
+ // fill image data with a solid test color
+ tcu::clear(m_imageData.getAccess(), tcu::Vec4(0.0f));
+ for (int py = 0; py < m_imageData.getHeight(); py++)
+ {
+ for (int px = 0; px < m_imageData.getWidth(); px++)
+ m_imageData.getAccess().setPixel(imageColor, px, py);
+ }
+
+ m_gl->genTextures(1, &m_handle);
+
+ m_gl->bindTexture(GL_TEXTURE_2D, m_handle);
+ m_gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ m_gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ m_gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ m_gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ m_gl->texImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFormat, transferType, m_imageData.getAccess().getDataPtr());
+
+ m_gl->bindTexture(GL_TEXTURE_2D, 0);
+}
+
+TestTexture2D::~TestTexture2D (void)
+{
+ m_gl->deleteTextures(1, &m_handle);
+}
+
+int TestTexture2D::getTextureUnit (void) const
+{
+ return m_textureUnit;
+}
+
+deUint32 TestTexture2D::getHandle (void) const
+{
+ return m_handle;
+}
+
+int TestTexture2D::getIdx (void) const
+{
+ return m_idx;
+}
+
+void TestTexture2D::bind (const int textureUnit)
+{
+ m_textureUnit = textureUnit;
+ m_gl->activeTexture(GL_TEXTURE0 + m_textureUnit);
+ m_gl->bindTexture(GL_TEXTURE_2D, m_handle);
+}
+
+void TestTexture2D::unbind (void) const
+{
+ m_gl->bindTexture(GL_TEXTURE_2D, 0);
+}
+
+class TestFramebuffer
+{
+public:
+ TestFramebuffer (void);
+ TestFramebuffer (Context& context, const deUint32 targetType, const deUint32 colorAttachment, glw::GLuint textureAttachmentHandle, const bool isSRGB, const FboType fboType, const int idx);
+ ~TestFramebuffer (void);
+
+ void setTargetType (const deUint32 targetType);
+
+ FboType getType (void) const;
+ deUint32 getHandle (void) const;
+ deUint32 getColorAttachment (void) const;
+ int getIdx (void) const;
+ deUint32 getTargetType (void) const;
+
+ void bind (void);
+ void unbind (void);
+
+ typedef de::UniquePtr<glu::Framebuffer> fboUniquePtr;
+
+private:
+ const glw::Functions* m_gl;
+ fboUniquePtr m_referenceSource;
+ deUint32 m_targetType;
+ bool m_bound;
+ bool m_isSRGB;
+ FboType m_type;
+ const int m_idx;
+ deUint32 m_colorAttachment;
+};
+
+TestFramebuffer::TestFramebuffer (Context& context, const deUint32 targetType, const deUint32 colorAttachment, glw::GLuint textureAttachmentHandle, const bool isSRGB, const FboType fboType, const int idx)
+ : m_gl (&context.getRenderContext().getFunctions())
+ , m_referenceSource (new glu::Framebuffer(context.getRenderContext()))
+ , m_targetType (targetType)
+ , m_bound (false)
+ , m_isSRGB (isSRGB)
+ , m_type (fboType)
+ , m_idx (idx)
+ , m_colorAttachment (colorAttachment)
+{
+ m_gl->bindFramebuffer(m_targetType, **m_referenceSource);
+
+ m_gl->framebufferTexture2D(m_targetType, m_colorAttachment, GL_TEXTURE_2D, textureAttachmentHandle, 0);
+
+ TCU_CHECK(m_gl->checkFramebufferStatus(m_targetType) == GL_FRAMEBUFFER_COMPLETE);
+
+ if (targetType == GL_DRAW_BUFFER)
+ {
+ glw::GLuint textureAttachments[] = {m_colorAttachment};
+ m_gl->drawBuffers(DE_LENGTH_OF_ARRAY(textureAttachments), textureAttachments);
+ GLU_EXPECT_NO_ERROR(m_gl->getError(), "glDrawBuffer()");
+ }
+
+ if (targetType == GL_READ_BUFFER)
+ {
+ m_gl->readBuffer(m_colorAttachment);
+ GLU_EXPECT_NO_ERROR(m_gl->getError(), "glReadBuffer()");
+ }
+
+ m_gl->bindFramebuffer(m_targetType, 0);
+}
+
+TestFramebuffer::~TestFramebuffer (void)
+{
+}
+
+void TestFramebuffer::setTargetType (const deUint32 targetType)
+{
+ m_targetType = targetType;
+}
+
+FboType TestFramebuffer::getType (void) const
+{
+ return m_type;
+}
+
+deUint32 TestFramebuffer::getHandle (void) const
+{
+ return **m_referenceSource;
+}
+
+deUint32 TestFramebuffer::getColorAttachment (void) const
+{
+ return m_colorAttachment;
+}
+
+int TestFramebuffer::getIdx (void) const
+{
+ return m_idx;
+}
+
+deUint32 TestFramebuffer::getTargetType (void) const
+{
+ return m_targetType;
+}
+
+void TestFramebuffer::bind (void)
+{
+ if (!m_bound)
+ {
+ m_gl->bindFramebuffer(m_targetType, **m_referenceSource);
+ m_bound = true;
+ }
+}
+
+void TestFramebuffer::unbind (void)
+{
+ if (m_bound)
+ {
+ m_gl->bindFramebuffer(m_targetType, 0);
+ m_bound = false;
+ }
+}
+
+class TestShaderProgram
+{
+public:
+ TestShaderProgram (Context& context, const int samplerTotal, TestFunction testFunction);
+ ~TestShaderProgram (void);
+
+ glw::GLuint getHandle (void) const;
+ int getSamplerTotal (void) const;
+
+ void use (void) const;
+ void unuse (void) const;
+
+ glu::ShaderProgramInfo getLogInfo (void);
+
+private:
+ const glw::Functions* m_gl;
+ de::MovePtr<glu::ShaderProgram> m_referenceSource;
+ const int m_samplerTotal;
+ const int m_shaderStagesTotal;
+};
+
+TestShaderProgram::TestShaderProgram (Context& context, const int samplerTotal, TestFunction testFunction)
+ : m_gl (&context.getRenderContext().getFunctions())
+ , m_samplerTotal (samplerTotal)
+ , m_shaderStagesTotal (2)
+{
+ std::ostringstream shaderFragment;
+
+ const char* const shaderVertex =
+ "#version 310 es \n"
+ "layout (location = 0) in mediump vec3 aPosition; \n"
+ "layout (location = 1) in mediump vec2 aTexCoord; \n"
+ "out mediump vec2 vs_aTexCoord; \n"
+ "void main () \n"
+ "{ \n"
+ " gl_Position = vec4(aPosition, 1.0f); \n"
+ " vs_aTexCoord = aTexCoord; \n"
+ "} \n";
+
+ shaderFragment
+ << "#version 310 es \n"
+ << "in mediump vec2 vs_aTexCoord; \n"
+ << "layout (location = 0) out mediump vec4 fs_aColor0; \n";
+
+ for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++)
+ shaderFragment
+ << "uniform sampler2D uTexture" << samplerIdx << "; \n";
+
+ shaderFragment
+ << "uniform int uFunctionType; \n";
+
+ if (testFunction.hasFunction)
+ shaderFragment
+ << "uniform int uBlendFunctionType; \n"
+ << "uniform mediump float uFactorSrc; \n"
+ << "uniform mediump float uFactorDst; \n"
+ << testFunction.functionDefintion;
+
+ shaderFragment
+ << "void main () \n"
+ << "{ \n";
+
+ for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++)
+ shaderFragment
+ <<" mediump vec4 texelColor" << samplerIdx << " = vec4(0.0f, 0.0f, 0.0f, 1.0f); \n";
+
+ shaderFragment
+ << buildSamplingPassType(m_samplerTotal);
+
+ if (testFunction.hasFunction)
+ shaderFragment
+ << " fs_aColor0 = " << testFunction.functionName << "(texelColor0, texelColor1); \n";
+ else
+ shaderFragment
+ << " fs_aColor0 = texelColor0; \n";
+
+ shaderFragment
+ << "} \n";
+
+ m_referenceSource = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(context.getRenderContext(), glu::makeVtxFragSources(shaderVertex, shaderFragment.str())));
+ if (!m_referenceSource->isOk())
+ {
+ tcu::TestLog& log = context.getTestContext().getLog();
+ log << this->getLogInfo();
+ TCU_FAIL("Failed to compile shaders and link program");
+ }
+}
+
+TestShaderProgram::~TestShaderProgram (void)
+{
+ m_referenceSource = de::MovePtr<glu::ShaderProgram>(DE_NULL);
+ m_referenceSource.clear();
+}
+
+deUint32 TestShaderProgram::getHandle (void) const
+{
+ return m_referenceSource->getProgram();
+}
+
+int TestShaderProgram::getSamplerTotal (void) const
+{
+ return m_samplerTotal;
+}
+
+void TestShaderProgram::use (void) const
+{
+ m_gl->useProgram(this->getHandle());
+}
+
+void TestShaderProgram::unuse (void) const
+{
+ m_gl->useProgram(0);
+}
+
+glu::ShaderProgramInfo TestShaderProgram::getLogInfo (void)
+{
+ glu::ShaderProgramInfo buildInfo;
+
+ // log shader program info. Only vertex and fragment shaders included
+ buildInfo.program = m_referenceSource->getProgramInfo();
+ for (int shaderIdx = 0; shaderIdx < m_shaderStagesTotal; shaderIdx++)
+ {
+ glu::ShaderInfo shaderInfo = m_referenceSource->getShaderInfo(static_cast<glu::ShaderType>(static_cast<int>(glu::SHADERTYPE_VERTEX) + static_cast<int>(shaderIdx)), 0);
+ buildInfo.shaders.push_back(shaderInfo);
+ }
+ return buildInfo;
+}
+
+class Renderer
+{
+public:
+ Renderer (Context& context);
+ ~Renderer (void);
+
+ void init (const TestRenderPassConfig& renderPassConfig, const int renderpass);
+ void deinit (void);
+
+ void setSamplingType (const SamplingType samplerIdx);
+ void setBlendIteration (const int blendIteration);
+ void setFramebufferBlend (const bool blend);
+ void setFramebufferSRGB (const bool sRGB);
+
+ std::vector<tcu::Vec4> getResultsPreDraw (void) const;
+ std::vector<tcu::Vec4> getResultsPostDraw (void) const;
+ int getBlendConfigCount (void) const;
+ glu::ShaderProgramInfo getShaderProgramInfo (void);
+
+ void copyFrameBufferTexture (const int srcPx, const int srcPy, const int dstPx, const int dstPy);
+ void draw (void);
+ void storeShaderProgramInfo (void);
+ void logShaderProgramInfo (void);
+
+ typedef de::SharedPtr<TestTexture2D> TextureSp;
+ typedef de::SharedPtr<TestFramebuffer> FboSp;
+
+private:
+ void createFBOwithColorAttachment (const std::vector<FBOConfig> fboConfigList);
+ void setShaderProgramSamplingType (const int samplerIdx);
+ void setShaderBlendFunctionType (void);
+ void setShaderBlendSrcDstValues (void);
+ void bindActiveTexturesSamplers (void);
+ void bindAllRequiredSourceTextures (const TextureSourcesType texturesRequired);
+ void unbindAllSourceTextures (void);
+ void bindFramebuffer (const int framebufferIdx);
+ void unbindFramebuffer (const int framebufferIdx);
+ void enableFramebufferSRGB (void);
+ void enableFramebufferBlend (void);
+ bool isFramebufferAttachmentSRGB (const deUint32 targetType, const deUint32 attachment) const;
+ void readTexels (const int px, const int py, const deUint32 attachment, tcu::Vec4& texelData);
+ void logState (const deUint32 targetType, const deUint32 attachment, const SamplingType samplingType) const;
+
+ // renderer specific constants initialized during constructor
+ Context& m_context;
+ const TestVertexData m_vertexData;
+ const int m_textureSourceTotal;
+
+ // additional resources monitored by the renderer
+ std::vector<BlendConfig> m_blendConfigList;
+ std::vector<TextureSp> m_textureSourceList;
+ TestRenderPassConfig m_renderPassConfig;
+ std::vector<TextureSp> m_fboTextureList;
+ TestShaderProgram* m_shaderProgram;
+ std::vector<FboSp> m_framebufferList;
+ std::vector<tcu::Vec4> m_resultsListPreDraw;
+ std::vector<tcu::Vec4> m_resultsListPostDraw;
+
+ // mutable state variables (internal access only)
+ bool m_hasShaderProgramInfo;
+ int m_renderPass;
+ int m_samplersRequired;
+ bool m_hasFunction;
+ bool m_blittingEnabled;
+ glu::ShaderProgramInfo m_shaderProgramInfo;
+
+ // mutable state variables (external access via setters)
+ SamplingType m_samplingType;
+ int m_blendIteration;
+ bool m_framebufferBlendEnabled;
+ bool m_framebufferSRGBEnabled;
+};
+
+Renderer::Renderer (Context& context)
+ : m_context (context)
+ , m_vertexData (context)
+ , m_textureSourceTotal (2)
+ , m_blendConfigList (getBlendingConfigList())
+ , m_hasShaderProgramInfo (false)
+{
+ TextureSp textureLinear(new TestTexture2D(m_context, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, getTestColorLinear(), 0));
+ m_textureSourceList.push_back(textureLinear);
+
+ TextureSp textureSRGB(new TestTexture2D(m_context, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, getTestColorLinear(), 1));
+ m_textureSourceList.push_back(textureSRGB);
+}
+
+Renderer::~Renderer (void)
+{
+ m_textureSourceList.clear();
+ this->deinit();
+}
+
+void Renderer::init (const TestRenderPassConfig& renderPassConfig, const int renderpass)
+{
+ m_renderPassConfig = renderPassConfig;
+ m_renderPass = renderpass;
+
+ this->createFBOwithColorAttachment(m_renderPassConfig.fboConfigList);
+
+ if (m_renderPassConfig.textureSourcesType != TEXTURESOURCESTYPE_NONE)
+ {
+ if (m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_RGBA || m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_SRGBA)
+ m_samplersRequired = 1;
+ else if (m_renderPassConfig.textureSourcesType ==TEXTURESOURCESTYPE_BOTH )
+ m_samplersRequired = 2;
+ else
+ DE_FATAL("Error: Texture source required not recognised");
+
+ m_shaderProgram = new TestShaderProgram(m_context, m_samplersRequired, m_renderPassConfig.testFunction);
+ m_hasFunction = m_renderPassConfig.testFunction.hasFunction;
+ }
+ else
+ m_shaderProgram = DE_NULL;
+}
+
+void Renderer::deinit (void)
+{
+ if (m_shaderProgram != DE_NULL)
+ {
+ delete m_shaderProgram;
+ m_shaderProgram = DE_NULL;
+ }
+
+ m_fboTextureList.clear();
+ m_framebufferList.clear();
+}
+
+void Renderer::setSamplingType (const SamplingType samplingType)
+{
+ m_samplingType = samplingType;
+}
+
+void Renderer::setBlendIteration (const int blendIteration)
+{
+ m_blendIteration = blendIteration;
+}
+
+void Renderer::setFramebufferBlend (const bool blend)
+{
+ m_framebufferBlendEnabled = blend;
+}
+
+void Renderer::setFramebufferSRGB (const bool sRGB)
+{
+ m_framebufferSRGBEnabled = sRGB;
+}
+
+std::vector<tcu::Vec4> Renderer::getResultsPreDraw (void) const
+{
+ return m_resultsListPreDraw;
+}
+
+std::vector<tcu::Vec4> Renderer::getResultsPostDraw (void) const
+{
+ return m_resultsListPostDraw;
+}
+
+int Renderer::getBlendConfigCount (void) const
+{
+ return (int)m_blendConfigList.size();
+}
+
+void Renderer::copyFrameBufferTexture (const int srcPx, const int srcPy, const int dstPx, const int dstPy)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ int fboSrcIdx = -1;
+ int fboDstIdx = -1;
+ deUint32 fboSrcColAttachment = GL_NONE;
+ deUint32 fboDstColAttachment = GL_NONE;
+
+ for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
+ this->bindFramebuffer(idx);
+
+ // cache fbo attachments and idx locations
+ for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
+ {
+ if (m_framebufferList[idx]->getType() == FBOTYPE_SOURCE)
+ {
+ fboSrcIdx = m_framebufferList[idx]->getIdx();
+ fboSrcColAttachment = m_framebufferList[fboSrcIdx]->getColorAttachment();
+ }
+ if (m_framebufferList[idx]->getType() == FBOTYPE_DESTINATION)
+ {
+ fboDstIdx = m_framebufferList[idx]->getIdx();
+ fboDstColAttachment = m_framebufferList[fboDstIdx]->getColorAttachment();
+ }
+ }
+
+ for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
+ m_framebufferList[idx]->unbind();
+
+ // store texel data from both src and dst before performing the copy
+ m_resultsListPreDraw.resize(2);
+ m_framebufferList[fboSrcIdx]->bind();
+ this->readTexels(0, 0, fboSrcColAttachment, m_resultsListPreDraw[0]);
+ m_framebufferList[fboSrcIdx]->unbind();
+ m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER);
+ m_framebufferList[fboDstIdx]->bind();
+ this->readTexels(0, 0, fboDstColAttachment, m_resultsListPreDraw[1]);
+ m_framebufferList[fboDstIdx]->unbind();
+ m_framebufferList[fboDstIdx]->setTargetType(GL_DRAW_FRAMEBUFFER);
+
+ m_framebufferList[fboSrcIdx]->bind();
+ m_framebufferList[fboDstIdx]->bind();
+
+ this->enableFramebufferSRGB();
+ this->enableFramebufferBlend();
+
+ gl.blitFramebuffer( srcPx, srcPy, TestTextureSizes::WIDTH, TestTextureSizes::HEIGHT,
+ dstPx, dstPy, TestTextureSizes::WIDTH, TestTextureSizes::HEIGHT,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ m_resultsListPostDraw.resize(2);
+ this->readTexels(0, 0, fboSrcColAttachment, m_resultsListPostDraw[0]);
+ m_framebufferList[fboSrcIdx]->unbind();
+ m_framebufferList[fboDstIdx]->unbind();
+
+ m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER);
+ m_framebufferList[fboDstIdx]->bind();
+ this->readTexels(0, 0, fboDstColAttachment, m_resultsListPostDraw[1]);
+ m_framebufferList[fboDstIdx]->unbind();
+}
+
+void Renderer::draw (void)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ if (m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_NONE)
+ DE_FATAL("Error: Attempted to draw with no texture sources");
+
+ // resize results storage with each render pass
+ m_resultsListPreDraw.resize(m_renderPass + 1);
+ m_resultsListPostDraw.resize(m_renderPass + 1);
+
+ m_shaderProgram->use();
+ m_vertexData.bind();
+
+ for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
+ this->bindFramebuffer(idx);
+
+ this->bindAllRequiredSourceTextures(m_renderPassConfig.textureSourcesType);
+ this->bindActiveTexturesSamplers();
+
+ this->enableFramebufferSRGB();
+ this->enableFramebufferBlend();
+
+ this->readTexels(0, 0, GL_COLOR_ATTACHMENT0, m_resultsListPreDraw[m_renderPass]);
+ this->setShaderProgramSamplingType(m_samplingType);
+ if (m_hasFunction)
+ {
+ this->setShaderBlendFunctionType();
+ this->setShaderBlendSrcDstValues();
+ }
+
+ gl.drawArrays(GL_TRIANGLES, 0, 6);
+
+ this->readTexels(0, 0, GL_COLOR_ATTACHMENT0, m_resultsListPostDraw[m_renderPass]);
+ this->logState(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_samplingType);
+
+ this->unbindAllSourceTextures();
+ for (int idx = 0; idx < (int)m_framebufferList.size(); idx++)
+ this->unbindFramebuffer(idx);
+ m_vertexData.unbind();
+ m_shaderProgram->unuse();
+}
+
+void Renderer::storeShaderProgramInfo (void)
+{
+ m_shaderProgramInfo = m_shaderProgram->getLogInfo();
+ m_hasShaderProgramInfo = true;
+}
+
+void Renderer::logShaderProgramInfo (void)
+{
+ tcu::TestLog& log = m_context.getTestContext().getLog();
+
+ if (m_hasShaderProgramInfo)
+ log << m_shaderProgramInfo;
+}
+
+void Renderer::createFBOwithColorAttachment (const std::vector<FBOConfig> fboConfigList)
+{
+ const int size = (int)fboConfigList.size();
+ for (int idx = 0; idx < size; idx++)
+ {
+ TextureSp texture(new TestTexture2D(m_context, fboConfigList[idx].textureInternalFormat, GL_RGBA, GL_UNSIGNED_BYTE, fboConfigList[idx].textureColor, idx));
+ m_fboTextureList.push_back(texture);
+
+ bool isSRGB;
+ if (fboConfigList[idx].textureInternalFormat == GL_SRGB8_ALPHA8)
+ isSRGB = true;
+ else
+ isSRGB = false;
+
+ FboSp framebuffer(new TestFramebuffer(m_context, fboConfigList[idx].fboTargetType, fboConfigList[idx].fboColorAttachment, texture->getHandle(), isSRGB, fboConfigList[idx].fboType, idx));
+ m_framebufferList.push_back(framebuffer);
+ }
+}
+
+void Renderer::setShaderProgramSamplingType (const int samplerIdx)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFunctionType");
+ DE_ASSERT(location != (glw::GLuint)-1);
+ gl.uniform1i(location, samplerIdx);
+}
+
+void Renderer::setShaderBlendFunctionType (void)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ int function = -1;
+ if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_ADD)
+ function = 0;
+ else if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_SUBTRACT)
+ function = 1;
+ else if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_REVERSE_SUBTRACT)
+ function = 2;
+ else
+ DE_FATAL("Error: Blend function not recognised");
+
+ glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uBlendFunctionType");
+ DE_ASSERT(location != (glw::GLuint)-1);
+ gl.uniform1i(location, function);
+}
+
+void Renderer::setShaderBlendSrcDstValues (void)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ float funcSrc;
+ if (m_blendConfigList[m_blendIteration].funcSrc == GL_ONE)
+ funcSrc = 1.0f;
+ else
+ funcSrc = 0.0f;
+
+ float funcDst;
+ if (m_blendConfigList[m_blendIteration].funcDst == GL_ONE)
+ funcDst = 1.0f;
+ else
+ funcDst = 0.0f;
+
+ glw::GLuint locationSrc = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorSrc");
+ gl.uniform1f(locationSrc, funcSrc);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f()");
+
+ glw::GLuint locationDst = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorDst");
+ gl.uniform1f(locationDst, funcDst);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f()");
+}
+
+void Renderer::bindActiveTexturesSamplers (void)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ for (int idx = 0; idx < m_samplersRequired; idx++)
+ {
+ std::ostringstream stream;
+ stream << "uTexture" << idx;
+ std::string uniformName(stream.str());
+ glw::GLint location = gl.getUniformLocation(m_shaderProgram->getHandle(), uniformName.c_str());
+ DE_ASSERT(location != -1);
+ gl.uniform1i(location, m_textureSourceList[idx]->getTextureUnit());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
+ }
+}
+
+void Renderer::bindAllRequiredSourceTextures (const TextureSourcesType texturesRequired)
+{
+ if (texturesRequired == TEXTURESOURCESTYPE_RGBA)
+ m_textureSourceList[0]->bind(0);
+ else if (texturesRequired == TEXTURESOURCESTYPE_SRGBA)
+ m_textureSourceList[1]->bind(0);
+ else if (texturesRequired == TEXTURESOURCESTYPE_BOTH)
+ {
+ m_textureSourceList[0]->bind(0);
+ m_textureSourceList[1]->bind(1);
+ }
+ else
+ DE_FATAL("Error: Invalid sources requested in bind all");
+}
+
+void Renderer::unbindAllSourceTextures (void)
+{
+ for (int idx = 0; idx < (int)m_textureSourceList.size(); idx++)
+ m_textureSourceList[idx]->unbind();
+}
+
+void Renderer::bindFramebuffer (const int framebufferIdx)
+{
+ m_framebufferList[framebufferIdx]->bind();
+}
+
+void Renderer::unbindFramebuffer (const int framebufferIdx)
+{
+ m_framebufferList[framebufferIdx]->unbind();
+}
+
+void Renderer::enableFramebufferSRGB (void)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+
+ if (m_framebufferSRGBEnabled)
+ gl.enable(GL_FRAMEBUFFER_SRGB);
+ else
+ gl.disable(GL_FRAMEBUFFER_SRGB);
+}
+
+void Renderer::enableFramebufferBlend (void)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ tcu::TestLog& log = m_context.getTestContext().getLog();
+ std::ostringstream message;
+
+ message << "Blend settings = ";
+
+ if (m_framebufferBlendEnabled)
+ {
+ gl.enable(GL_BLEND);
+ gl.blendEquation(m_blendConfigList[m_blendIteration].equation);
+ gl.blendFunc(m_blendConfigList[m_blendIteration].funcSrc, m_blendConfigList[m_blendIteration].funcDst);
+
+ std::string equation, src, dst;
+ if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_ADD)
+ equation = "GL_FUNC_ADD";
+ if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_SUBTRACT)
+ equation = "GL_FUNC_SUBTRACT";
+ if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_REVERSE_SUBTRACT)
+ equation = "GL_FUNC_REVERSE_SUBTRACT";
+ if (m_blendConfigList[m_blendIteration].funcSrc == GL_ONE)
+ src = "GL_ONE";
+ else
+ src = "GL_ZERO";
+ if (m_blendConfigList[m_blendIteration].funcDst == GL_ONE)
+ dst = "GL_ONE";
+ else
+ dst = "GL_ZERO";
+
+ message << "Enabled: equation = " << equation << ", func src = " << src << ", func dst = " << dst;
+ }
+ else
+ {
+ gl.disable(GL_BLEND);
+ message << "Disabled";
+ }
+
+ log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
+}
+
+bool Renderer::isFramebufferAttachmentSRGB (const deUint32 targetType, const deUint32 attachment) const
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ glw::GLint encodingType;
+
+ gl.getFramebufferAttachmentParameteriv(targetType, attachment, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, &encodingType);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glGetNamedFramebufferAttachmentParameteriv()");
+
+ switch (static_cast<glw::GLenum>(encodingType))
+ {
+ case GL_SRGB:
+ {
+ return true;
+ break;
+ }
+ case GL_LINEAR:
+ {
+ return false;
+ break;
+ }
+ default:
+ {
+ DE_FATAL("Error: Color attachment format not recognised");
+ return false;
+ }
+ }
+}
+
+void Renderer::readTexels (const int px, const int py, const deUint32 mode, tcu::Vec4& texelData)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ tcu::TextureLevel textureRead;
+
+ // ensure result sampling coordinates are within range of the result color attachment
+ DE_ASSERT((px >= 0) && (px < m_context.getRenderTarget().getWidth()));
+ DE_ASSERT((py >= 0) && (py < m_context.getRenderTarget().getHeight()));
+
+ gl.readBuffer(mode);
+ textureRead.setStorage(glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE), TestTextureSizes::WIDTH, TestTextureSizes::HEIGHT);
+ glu::readPixels(m_context.getRenderContext(), px, py, textureRead.getAccess());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()");
+ texelData = textureRead.getAccess().getPixel(px, py);
+}
+
+void Renderer::logState (const deUint32 targetType, const deUint32 attachment, const SamplingType samplingType) const
+{
+ tcu::TestLog& log = m_context.getTestContext().getLog();
+ std::ostringstream message;
+
+ bool fboAttachmentSRGB = this->isFramebufferAttachmentSRGB(targetType, attachment);
+ message.str("");
+ message << "getFramebufferAttachmentParameteriv() check = ";
+ if (fboAttachmentSRGB)
+ message << "GL_SRGB";
+ else
+ message << "GL_LINEAR";
+ log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
+
+ message.str("");
+ message << "Framebuffer color attachment value BEFORE draw call";
+ logColor(m_context, message.str(), m_resultsListPreDraw[m_renderPass]);
+
+ message.str("");
+ message << "Framebuffer color attachment value AFTER draw call";
+ logColor(m_context, message.str(), m_resultsListPostDraw[m_renderPass]);
+
+ message.str("");
+ message << "Sampling type = ";
+ std::string type;
+ if (samplingType == 0)
+ type = "texture()";
+ else if (samplingType == 1)
+ type = "textureLOD()";
+ else if (samplingType == 2)
+ type = "textureGrad()";
+ else if (samplingType == 3)
+ type = "textureOffset()";
+ else if (samplingType == 4)
+ type = "textureProj()";
+ else
+ DE_FATAL("Error: Sampling type unregonised");
+ message << type;
+ log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
+
+ message.str("");
+ if (m_framebufferSRGBEnabled)
+ message << "Framebuffer SRGB = enabled";
+ else
+ message << "Framebuffer SRGB = disabled";
+ log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
+}
+
+class FboSRGBTestCase : public TestCase
+{
+public:
+ FboSRGBTestCase (Context& context, const char* const name, const char* const desc);
+ ~FboSRGBTestCase (void);
+
+ void init (void);
+ void deinit (void);
+ IterateResult iterate (void);
+
+ void setTestConfig (std::vector<TestRenderPassConfig> renderPassConfigList);
+
+ virtual void setupTest (void) = 0;
+ virtual bool verifyResult (void) = 0;
+
+protected:
+ bool m_hasTestConfig;
+ std::vector<TestRenderPassConfig> m_renderPassConfigList;
+ bool m_testcaseRequiresBlend;
+ std::vector<tcu::Vec4> m_resultsPreDraw;
+ std::vector<tcu::Vec4> m_resultsPostDraw;
+
+private:
+ FboSRGBTestCase (const FboSRGBTestCase&);
+ FboSRGBTestCase& operator= (const FboSRGBTestCase&);
+};
+
+FboSRGBTestCase::FboSRGBTestCase (Context& context, const char* const name, const char* const desc)
+ : TestCase (context, name, desc)
+ , m_hasTestConfig (false)
+{
+}
+
+FboSRGBTestCase::~FboSRGBTestCase (void)
+{
+ FboSRGBTestCase::deinit();
+}
+
+void FboSRGBTestCase::init (void)
+{
+ // extensions requirements for test
+ if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ TCU_THROW(NotSupportedError, "Test requires a context version equal or higher than 3.2");
+
+ if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_sRGB_write_control"))
+ TCU_THROW(NotSupportedError, "Test requires extension GL_EXT_sRGB_write_control");
+
+ if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_sRGB_decode"))
+ TCU_THROW(NotSupportedError, "Test requires GL_EXT_texture_sRGB_decode extension");
+}
+
+void FboSRGBTestCase::deinit (void)
+{
+}
+
+FboSRGBTestCase::IterateResult FboSRGBTestCase::iterate (void)
+{
+ this->setupTest();
+
+ DE_ASSERT(m_hasTestConfig && "Error: Renderer was not supplied a test config");
+
+ Renderer renderer(m_context);
+
+ // loop through each sampling type
+ for (int samplingIdx = 0; samplingIdx < SampligTypeCount::MAX; samplingIdx++)
+ {
+ renderer.setSamplingType(static_cast<SamplingType>(samplingIdx));
+
+ // loop through each blend configuration
+ const int blendCount = renderer.getBlendConfigCount();
+ for (int blendIdx = 0; blendIdx < blendCount; blendIdx++)
+ {
+ // loop through each render pass
+ const int renderPassCount = (int)m_renderPassConfigList.size();
+ for (int renderPassIdx = 0; renderPassIdx < renderPassCount; renderPassIdx++)
+ {
+ TestRenderPassConfig renderPassConfig = m_renderPassConfigList[renderPassIdx];
+
+ renderer.init(renderPassConfig, renderPassIdx);
+
+ if (blendIdx == 0 && renderPassConfig.rendererTask == RENDERERTASK_DRAW)
+ renderer.storeShaderProgramInfo();
+
+ if (renderPassConfig.frameBufferBlend == FRAMEBUFFERBLEND_ENABLED)
+ {
+ renderer.setBlendIteration(blendIdx);
+ renderer.setFramebufferBlend(true);
+ }
+ else
+ renderer.setFramebufferBlend(false);
+
+ if (renderPassConfig.framebufferSRGB == FRAMEBUFFERSRGB_ENABLED)
+ renderer.setFramebufferSRGB(true);
+ else
+ renderer.setFramebufferSRGB(false);
+
+ if (renderPassConfig.rendererTask == RENDERERTASK_DRAW)
+ renderer.draw();
+ else if (renderPassConfig.rendererTask == RENDERERTASK_COPY)
+ renderer.copyFrameBufferTexture(0, 0, 0, 0);
+ else
+ DE_FATAL("Error: render task not recognised");
+
+ renderer.deinit();
+
+ } // render passes
+
+ m_resultsPreDraw = renderer.getResultsPreDraw();
+ m_resultsPostDraw = renderer.getResultsPostDraw();
+
+ bool testPassed = this->verifyResult();
+ if (testPassed)
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ else
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed");
+ renderer.logShaderProgramInfo();
+ return STOP;
+ }
+
+ if (!m_testcaseRequiresBlend)
+ break;
+ } // blend configs
+
+ renderer.logShaderProgramInfo();
+ } // sampling types
+
+ return STOP;
+}
+
+void FboSRGBTestCase::setTestConfig (std::vector<TestRenderPassConfig> renderPassConfigList)
+{
+ m_renderPassConfigList = renderPassConfigList;
+ m_hasTestConfig = true;
+
+ for (int idx = 0; idx < (int)renderPassConfigList.size(); idx++)
+ {
+ if (renderPassConfigList[idx].frameBufferBlend == FRAMEBUFFERBLEND_ENABLED)
+ {
+ m_testcaseRequiresBlend = true;
+ return;
+ }
+ }
+ m_testcaseRequiresBlend = false;
+}
+
+class FboSRGBQueryCase : public TestCase
+{
+public:
+ FboSRGBQueryCase (Context& context, const char* const name, const char* const description);
+ ~FboSRGBQueryCase (void);
+
+ void init (void);
+ void deinit (void);
+ IterateResult iterate (void);
+};
+
+FboSRGBQueryCase::FboSRGBQueryCase (Context& context, const char* const name, const char* const description)
+ : TestCase (context, name, description)
+{
+}
+
+FboSRGBQueryCase::~FboSRGBQueryCase (void)
+{
+ FboSRGBQueryCase::deinit();
+}
+
+void FboSRGBQueryCase::init (void)
+{
+ // extension requirements for test
+ if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_sRGB_write_control"))
+ TCU_THROW(NotSupportedError, "Test requires extension GL_EXT_sRGB_write_control or a context version equal or higher than 3.2");
+}
+
+void FboSRGBQueryCase::deinit (void)
+{
+}
+
+FboSRGBQueryCase::IterateResult FboSRGBQueryCase::iterate (void)
+{
+ // TEST INFO:
+ // API tests which check when querying FRAMEBUFFER_SRGB_EXT capability returns the correct information when using glEnabled() or glDisabled()
+
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ tcu::TestLog& log = m_context.getTestContext().getLog();
+ const char* const msgPart = ", after disabling = ";
+
+ for (int idx = 0; idx < static_cast<int>(QUERYTYPE_LAST); idx++)
+ {
+ std::ostringstream message;
+ bool pass = false;
+
+ message << std::string("Results: After Enabling = ");
+
+ gl.enable(GL_FRAMEBUFFER_SRGB);
+
+ switch (static_cast<QueryType>(idx))
+ {
+ case QUERYTYPE_ISENABLED:
+ {
+ glw::GLboolean enabled[2];
+ enabled[0] = gl.isEnabled(GL_FRAMEBUFFER_SRGB);
+ gl.disable(GL_FRAMEBUFFER_SRGB);
+ enabled[1] = gl.isEnabled(GL_FRAMEBUFFER_SRGB);
+
+ message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
+ pass = (enabled[0] && !(enabled[1])) ? true : false;
+ break;
+ }
+ case QUERYTYPE_BOOLEAN:
+ {
+ glw::GLboolean enabled[2];
+ gl.getBooleanv(GL_FRAMEBUFFER_SRGB,&enabled[0]);
+ gl.disable(GL_FRAMEBUFFER_SRGB);
+ gl.getBooleanv(GL_FRAMEBUFFER_SRGB,&enabled[1]);
+
+ message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
+ pass = (enabled[0] && !(enabled[1])) ? true : false;
+ break;
+ }
+ case QUERYTYPE_FLOAT:
+ {
+ glw::GLfloat enabled[2];
+ gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[0]);
+ gl.disable(GL_FRAMEBUFFER_SRGB);
+ gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[1]);
+
+ message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
+ pass = ((int)enabled[0] && !((int)enabled[1])) ? true : false;
+ break;
+ }
+ case QUERYTYPE_INT:
+ {
+ glw::GLint enabled[2];
+ gl.getIntegerv(GL_FRAMEBUFFER_SRGB, &enabled[0]);
+ gl.disable(GL_FRAMEBUFFER_SRGB);
+ gl.getIntegerv(GL_FRAMEBUFFER_SRGB, &enabled[1]);
+
+ message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
+ pass = (enabled[0] && !(enabled[1])) ? true : false;
+ break;
+ }
+ case QUERYTYPE_INT64:
+ {
+ glw::GLint64 enabled[2];
+ gl.getInteger64v(GL_FRAMEBUFFER_SRGB, &enabled[0]);
+ gl.disable(GL_FRAMEBUFFER_SRGB);
+ gl.getInteger64v(GL_FRAMEBUFFER_SRGB, &enabled[1]);
+
+ message << static_cast<float>(enabled[0]) << msgPart << static_cast<float>(enabled[1]);
+ pass = (enabled[0] && !(enabled[1])) ? true : false;
+ break;
+ }
+ default:
+ DE_FATAL("Error: Datatype not recognised");
+ }
+
+ log << tcu::TestLog::Message << message.str() << tcu::TestLog::EndMessage;
+
+ if (pass)
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ else
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed");
+ return STOP;
+ }
+ }
+ return STOP;
+}
+
+class FboSRGBColAttachCase : public FboSRGBTestCase
+{
+public:
+ FboSRGBColAttachCase (Context& context, const char* const name, const char* const description)
+ : FboSRGBTestCase (context, name, description) {}
+ ~FboSRGBColAttachCase (void) {}
+
+ void setupTest (void);
+ bool verifyResult (void);
+};
+
+void FboSRGBColAttachCase::setupTest (void)
+{
+ // TEST INFO:
+ // Check if FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING set to SRGB and FRAMEBUFFER_SRGB_EXT enabled, destination colors are converted from SRGB to linear
+ // before and after blending, finally the result is converted back to SRGB for storage
+
+ // NOTE:
+ // if fbo pre-draw color set to linaer, color values get linearlized "twice"
+ // (0.2f, 0.3f, 0.4f, 1.0f) when sampled i.e. converted in shader = (0.0331048f, 0.073239f, 0.132868f)
+ // resulting in the follolwing blending equation (0.2f, 0.3f, 0.4f 1.0f) + (0.0331048, 0.073239, 0.132868) = (0.521569f, 0.647059f, 0.756863f, 1.0f)
+
+ FBOConfig fboConfig0 = FBOConfig(GL_SRGB8_ALPHA8, getTestColorLinear(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_SOURCE);
+ FBOConfig fboConfig1 = FBOConfig(GL_RGBA8, getTestColorLinear(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_SOURCE);
+
+ const TestRenderPassConfig renderPassConfigs[] =
+ {
+ TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_ENABLED, FRAMEBUFFERBLEND_ENABLED, RENDERERTASK_DRAW),
+ TestRenderPassConfig(TEXTURESOURCESTYPE_BOTH, fboConfig1, FRAMEBUFFERSRGB_DISABLED, FRAMEBUFFERBLEND_DISABLED, getFunctionBlendLinearToSRGBCheck(), RENDERERTASK_DRAW)
+ };
+ std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
+
+ this->setTestConfig(renderPassConfigList);
+}
+
+bool FboSRGBColAttachCase::verifyResult (void)
+{
+ if (tcu::boolAll(tcu::lessThan(tcu::abs(m_resultsPostDraw[0] - m_resultsPostDraw[1]), getEpsilonError())) || tcu::boolAll(tcu::equal(m_resultsPostDraw[0], m_resultsPostDraw[1])))
+ return true;
+ else
+ return false;
+}
+
+class FboSRGBToggleBlendCase : public FboSRGBTestCase
+{
+public:
+ FboSRGBToggleBlendCase (Context& context, const char* const name, const char* const description)
+ : FboSRGBTestCase (context, name, description) {}
+ ~FboSRGBToggleBlendCase (void) {}
+
+ void setupTest (void);
+ bool verifyResult (void);
+};
+
+void FboSRGBToggleBlendCase::setupTest (void)
+{
+ // TEST INFO:
+ // Test to check if changing FRAMEBUFFER_SRGB_EXT from enabled to disabled. Enabled should produce SRGB color whilst disabled
+ // should produce linear color. Test conducted with blending disabled.
+
+ FBOConfig fboConfig0 = FBOConfig(GL_SRGB8_ALPHA8, getTestColorLinear(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_DESTINATION);
+
+ const TestRenderPassConfig renderPassConfigs[] =
+ {
+ TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_ENABLED, FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_DRAW),
+ TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_DISABLED, FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_DRAW)
+ };
+ std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
+
+ this->setTestConfig(renderPassConfigList);
+}
+
+bool FboSRGBToggleBlendCase::verifyResult (void)
+{
+ if (tcu::boolAny(tcu::greaterThan(tcu::abs(m_resultsPostDraw[0] - m_resultsPostDraw[1]), getEpsilonError())))
+ return true;
+ else
+ return false;
+}
+
+class FboSRGBRenderTargetIgnoreCase : public FboSRGBTestCase
+{
+public:
+ FboSRGBRenderTargetIgnoreCase (Context& context, const char* const name, const char* const description)
+ : FboSRGBTestCase (context, name, description) {}
+ ~FboSRGBRenderTargetIgnoreCase (void) {}
+
+ void setupTest (void);
+ bool verifyResult (void);
+};
+
+void FboSRGBRenderTargetIgnoreCase::setupTest (void)
+{
+ // TEST INFO:
+ // Check if render targets that are non-RGB ignore the state of GL_FRAMEBUFFER_SRGB_EXT. Rendering to an fbo with non-sRGB color
+ // attachment should ignore color space conversion, producing linear color.
+
+ FBOConfig fboConfig0 = FBOConfig(GL_RGBA8, getTestColorBlank(), GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_DESTINATION);
+
+ const TestRenderPassConfig renderPassConfigs[] =
+ {
+ TestRenderPassConfig(TEXTURESOURCESTYPE_RGBA, fboConfig0, FRAMEBUFFERSRGB_ENABLED, FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_DRAW)
+
+ };
+ std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
+
+ this->setTestConfig(renderPassConfigList);
+}
+
+bool FboSRGBRenderTargetIgnoreCase::verifyResult (void)
+{
+ if (tcu::boolAll(tcu::lessThan(tcu::abs(m_resultsPostDraw[0] - getTestColorLinear()), getEpsilonError())) || tcu::boolAll(tcu::equal(m_resultsPostDraw[0], getTestColorLinear())))
+ return true;
+ else
+ return false;
+}
+
+class FboSRGBCopyToLinearCase : public FboSRGBTestCase
+{
+public:
+ FboSRGBCopyToLinearCase (Context& context, const char* const name, const char* const description)
+ : FboSRGBTestCase (context, name, description) {}
+ ~FboSRGBCopyToLinearCase (void) {}
+
+ void setupTest (void);
+ bool verifyResult (void);
+};
+
+void FboSRGBCopyToLinearCase::setupTest (void)
+{
+ // TEST INFO:
+ // Check if copying from an fbo with an sRGB color attachment to an fbo with a linear color attachment with FRAMEBUFFER_EXT enabled results in
+ // an sRGB to linear conversion
+
+ FBOConfig fboConfigs[] =
+ {
+ FBOConfig(GL_SRGB8_ALPHA8, getTestColorSRGB(), GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_SOURCE),
+ FBOConfig(GL_RGBA8, getTestColorBlank(), GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_DESTINATION)
+ };
+ std::vector<FBOConfig> fboConfigList(fboConfigs, fboConfigs + DE_LENGTH_OF_ARRAY(fboConfigs));
+
+ const TestRenderPassConfig renderPassConfigs[] =
+ {
+ TestRenderPassConfig(TEXTURESOURCESTYPE_NONE, fboConfigList, FRAMEBUFFERSRGB_ENABLED, FRAMEBUFFERBLEND_DISABLED, TestFunction(false), RENDERERTASK_COPY)
+ };
+ std::vector<TestRenderPassConfig> renderPassConfigList(renderPassConfigs, renderPassConfigs + DE_LENGTH_OF_ARRAY(renderPassConfigs));
+
+ this->setTestConfig(renderPassConfigList);
+}
+
+bool FboSRGBCopyToLinearCase::verifyResult (void)
+{
+ logColor(m_context, "pre-copy source fbo color values", m_resultsPreDraw[0]);
+ logColor(m_context, "pre-copy destination fbo color values", m_resultsPreDraw[1]);
+ logColor(m_context, "post-copy source fbo color values", m_resultsPostDraw[0]);
+ logColor(m_context, "post-copy destination fbo color values", m_resultsPostDraw[1]);
+
+ if (tcu::boolAll(tcu::lessThan(tcu::abs(m_resultsPostDraw[1] - getTestColorLinear()), getEpsilonError())) || tcu::boolAll(tcu::equal(m_resultsPostDraw[1], getTestColorLinear())))
+ return true;
+ else
+ return false;
+}
+
+} // anonymous
+
+FboSRGBWriteControlTests::FboSRGBWriteControlTests (Context& context)
+ : TestCaseGroup (context, "srgb_write_control", "Colorbuffer tests")
+{
+}
+
+FboSRGBWriteControlTests::~FboSRGBWriteControlTests (void)
+{
+}
+
+void FboSRGBWriteControlTests::init (void)
+{
+ this->addChild(new FboSRGBQueryCase (m_context, "framebuffer_srgb_enabled", "srgb enable framebuffer"));
+ this->addChild(new FboSRGBColAttachCase (m_context, "framebuffer_srgb_enabled_col_attach", "srgb enable color attachment and framebuffer"));
+ this->addChild(new FboSRGBToggleBlendCase (m_context, "framebuffer_srgb_enabled_blend", "toggle framebuffer srgb settings with blend disabled"));
+ this->addChild(new FboSRGBRenderTargetIgnoreCase (m_context, "framebuffer_srgb_enabled_render_target_ignore", "enable framebuffer srgb, non-srgb render target should ignore"));
+ this->addChild(new FboSRGBCopyToLinearCase (m_context, "framebuffer_srgb_enabled_copy_to_linear", "no conversion when blittering between framebuffer srgb and linear"));
+}
+
+}
+} // gles31
+} // deqp