ret void
}
declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32, <4 x i1>)
+
+define void @sink_splat_udiv(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_udiv:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: li a2, 1024
+; CHECK-NEXT: .LBB38_1: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
+; CHECK-NEXT: vle32.v v8, (a0)
+; CHECK-NEXT: vdivu.vx v8, v8, a1
+; CHECK-NEXT: vse32.v v8, (a0)
+; CHECK-NEXT: addi a2, a2, -4
+; CHECK-NEXT: addi a0, a0, 16
+; CHECK-NEXT: bnez a2, .LBB38_1
+; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds i32, i32* %a, i64 %index
+ %1 = bitcast i32* %0 to <4 x i32>*
+ %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
+ %2 = udiv <4 x i32> %wide.load, %broadcast.splat
+ %3 = bitcast i32* %0 to <4 x i32>*
+ store <4 x i32> %2, <4 x i32>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+define void @sink_splat_sdiv(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_sdiv:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: li a2, 1024
+; CHECK-NEXT: .LBB39_1: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
+; CHECK-NEXT: vle32.v v8, (a0)
+; CHECK-NEXT: vdiv.vx v8, v8, a1
+; CHECK-NEXT: vse32.v v8, (a0)
+; CHECK-NEXT: addi a2, a2, -4
+; CHECK-NEXT: addi a0, a0, 16
+; CHECK-NEXT: bnez a2, .LBB39_1
+; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds i32, i32* %a, i64 %index
+ %1 = bitcast i32* %0 to <4 x i32>*
+ %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
+ %2 = sdiv <4 x i32> %wide.load, %broadcast.splat
+ %3 = bitcast i32* %0 to <4 x i32>*
+ store <4 x i32> %2, <4 x i32>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+define void @sink_splat_urem(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_urem:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: li a2, 1024
+; CHECK-NEXT: .LBB40_1: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
+; CHECK-NEXT: vle32.v v8, (a0)
+; CHECK-NEXT: vremu.vx v8, v8, a1
+; CHECK-NEXT: vse32.v v8, (a0)
+; CHECK-NEXT: addi a2, a2, -4
+; CHECK-NEXT: addi a0, a0, 16
+; CHECK-NEXT: bnez a2, .LBB40_1
+; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds i32, i32* %a, i64 %index
+ %1 = bitcast i32* %0 to <4 x i32>*
+ %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
+ %2 = urem <4 x i32> %wide.load, %broadcast.splat
+ %3 = bitcast i32* %0 to <4 x i32>*
+ store <4 x i32> %2, <4 x i32>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+define void @sink_splat_srem(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_srem:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: li a2, 1024
+; CHECK-NEXT: .LBB41_1: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
+; CHECK-NEXT: vle32.v v8, (a0)
+; CHECK-NEXT: vrem.vx v8, v8, a1
+; CHECK-NEXT: vse32.v v8, (a0)
+; CHECK-NEXT: addi a2, a2, -4
+; CHECK-NEXT: addi a0, a0, 16
+; CHECK-NEXT: bnez a2, .LBB41_1
+; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds i32, i32* %a, i64 %index
+ %1 = bitcast i32* %0 to <4 x i32>*
+ %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
+ %2 = srem <4 x i32> %wide.load, %broadcast.splat
+ %3 = bitcast i32* %0 to <4 x i32>*
+ store <4 x i32> %2, <4 x i32>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+define void @sink_splat_udiv_scalable(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_udiv_scalable:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: csrr a2, vlenb
+; CHECK-NEXT: srli a7, a2, 1
+; CHECK-NEXT: li a3, 1024
+; CHECK-NEXT: bgeu a3, a7, .LBB42_2
+; CHECK-NEXT: # %bb.1:
+; CHECK-NEXT: li t0, 0
+; CHECK-NEXT: j .LBB42_5
+; CHECK-NEXT: .LBB42_2: # %vector.ph
+; CHECK-NEXT: li a5, 0
+; CHECK-NEXT: remu a6, a3, a7
+; CHECK-NEXT: sub t0, a3, a6
+; CHECK-NEXT: slli a4, a2, 1
+; CHECK-NEXT: mv a2, a0
+; CHECK-NEXT: .LBB42_3: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vl2re32.v v8, (a2)
+; CHECK-NEXT: vsetvli a3, zero, e32, m2, ta, mu
+; CHECK-NEXT: vdivu.vx v8, v8, a1
+; CHECK-NEXT: vs2r.v v8, (a2)
+; CHECK-NEXT: add a5, a5, a7
+; CHECK-NEXT: add a2, a2, a4
+; CHECK-NEXT: bne a5, t0, .LBB42_3
+; CHECK-NEXT: # %bb.4: # %middle.block
+; CHECK-NEXT: beqz a6, .LBB42_7
+; CHECK-NEXT: .LBB42_5: # %for.body.preheader
+; CHECK-NEXT: addi a2, t0, -1024
+; CHECK-NEXT: slli a3, t0, 2
+; CHECK-NEXT: add a0, a0, a3
+; CHECK-NEXT: .LBB42_6: # %for.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: lw a3, 0(a0)
+; CHECK-NEXT: mv a4, a2
+; CHECK-NEXT: divuw a2, a3, a1
+; CHECK-NEXT: sw a2, 0(a0)
+; CHECK-NEXT: addi a2, a4, 1
+; CHECK-NEXT: addi a0, a0, 4
+; CHECK-NEXT: bgeu a2, a4, .LBB42_6
+; CHECK-NEXT: .LBB42_7: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %0 = call i64 @llvm.vscale.i64()
+ %1 = shl i64 %0, 2
+ %min.iters.check = icmp ugt i64 %1, 1024
+ br i1 %min.iters.check, label %for.body.preheader, label %vector.ph
+
+vector.ph: ; preds = %entry
+ %2 = call i64 @llvm.vscale.i64()
+ %3 = shl i64 %2, 2
+ %n.mod.vf = urem i64 1024, %3
+ %n.vec = sub nsw i64 1024, %n.mod.vf
+ %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+ %4 = call i64 @llvm.vscale.i64()
+ %5 = shl i64 %4, 2
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %6 = getelementptr inbounds i32, i32* %a, i64 %index
+ %7 = bitcast i32* %6 to <vscale x 4 x i32>*
+ %wide.load = load <vscale x 4 x i32>, <vscale x 4 x i32>* %7, align 4
+ %8 = udiv <vscale x 4 x i32> %wide.load, %broadcast.splat
+ %9 = bitcast i32* %6 to <vscale x 4 x i32>*
+ store <vscale x 4 x i32> %8, <vscale x 4 x i32>* %9, align 4
+ %index.next = add nuw i64 %index, %5
+ %10 = icmp eq i64 %index.next, %n.vec
+ br i1 %10, label %middle.block, label %vector.body
+
+middle.block: ; preds = %vector.body
+ %cmp.n = icmp eq i64 %n.mod.vf, 0
+ br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader
+
+for.body.preheader: ; preds = %entry, %middle.block
+ %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ]
+ br label %for.body
+
+for.cond.cleanup: ; preds = %for.body, %middle.block
+ ret void
+
+for.body: ; preds = %for.body.preheader, %for.body
+ %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ]
+ %arrayidx = getelementptr inbounds i32, i32* %a, i64 %indvars.iv
+ %11 = load i32, i32* %arrayidx, align 4
+ %div = udiv i32 %11, %x
+ store i32 %div, i32* %arrayidx, align 4
+ %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
+ %cmp.not = icmp eq i64 %indvars.iv.next, 1024
+ br i1 %cmp.not, label %for.cond.cleanup, label %for.body
+}
+
+define void @sink_splat_sdiv_scalable(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_sdiv_scalable:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: csrr a2, vlenb
+; CHECK-NEXT: srli a7, a2, 1
+; CHECK-NEXT: li a3, 1024
+; CHECK-NEXT: bgeu a3, a7, .LBB43_2
+; CHECK-NEXT: # %bb.1:
+; CHECK-NEXT: li t0, 0
+; CHECK-NEXT: j .LBB43_5
+; CHECK-NEXT: .LBB43_2: # %vector.ph
+; CHECK-NEXT: li a5, 0
+; CHECK-NEXT: remu a6, a3, a7
+; CHECK-NEXT: sub t0, a3, a6
+; CHECK-NEXT: slli a4, a2, 1
+; CHECK-NEXT: mv a2, a0
+; CHECK-NEXT: .LBB43_3: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vl2re32.v v8, (a2)
+; CHECK-NEXT: vsetvli a3, zero, e32, m2, ta, mu
+; CHECK-NEXT: vdiv.vx v8, v8, a1
+; CHECK-NEXT: vs2r.v v8, (a2)
+; CHECK-NEXT: add a5, a5, a7
+; CHECK-NEXT: add a2, a2, a4
+; CHECK-NEXT: bne a5, t0, .LBB43_3
+; CHECK-NEXT: # %bb.4: # %middle.block
+; CHECK-NEXT: beqz a6, .LBB43_7
+; CHECK-NEXT: .LBB43_5: # %for.body.preheader
+; CHECK-NEXT: addi a2, t0, -1024
+; CHECK-NEXT: slli a3, t0, 2
+; CHECK-NEXT: add a0, a0, a3
+; CHECK-NEXT: .LBB43_6: # %for.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: lw a3, 0(a0)
+; CHECK-NEXT: mv a4, a2
+; CHECK-NEXT: divw a2, a3, a1
+; CHECK-NEXT: sw a2, 0(a0)
+; CHECK-NEXT: addi a2, a4, 1
+; CHECK-NEXT: addi a0, a0, 4
+; CHECK-NEXT: bgeu a2, a4, .LBB43_6
+; CHECK-NEXT: .LBB43_7: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %0 = call i64 @llvm.vscale.i64()
+ %1 = shl i64 %0, 2
+ %min.iters.check = icmp ugt i64 %1, 1024
+ br i1 %min.iters.check, label %for.body.preheader, label %vector.ph
+
+vector.ph: ; preds = %entry
+ %2 = call i64 @llvm.vscale.i64()
+ %3 = shl i64 %2, 2
+ %n.mod.vf = urem i64 1024, %3
+ %n.vec = sub nsw i64 1024, %n.mod.vf
+ %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+ %4 = call i64 @llvm.vscale.i64()
+ %5 = shl i64 %4, 2
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %6 = getelementptr inbounds i32, i32* %a, i64 %index
+ %7 = bitcast i32* %6 to <vscale x 4 x i32>*
+ %wide.load = load <vscale x 4 x i32>, <vscale x 4 x i32>* %7, align 4
+ %8 = sdiv <vscale x 4 x i32> %wide.load, %broadcast.splat
+ %9 = bitcast i32* %6 to <vscale x 4 x i32>*
+ store <vscale x 4 x i32> %8, <vscale x 4 x i32>* %9, align 4
+ %index.next = add nuw i64 %index, %5
+ %10 = icmp eq i64 %index.next, %n.vec
+ br i1 %10, label %middle.block, label %vector.body
+
+middle.block: ; preds = %vector.body
+ %cmp.n = icmp eq i64 %n.mod.vf, 0
+ br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader
+
+for.body.preheader: ; preds = %entry, %middle.block
+ %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ]
+ br label %for.body
+
+for.cond.cleanup: ; preds = %for.body, %middle.block
+ ret void
+
+for.body: ; preds = %for.body.preheader, %for.body
+ %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ]
+ %arrayidx = getelementptr inbounds i32, i32* %a, i64 %indvars.iv
+ %11 = load i32, i32* %arrayidx, align 4
+ %div = sdiv i32 %11, %x
+ store i32 %div, i32* %arrayidx, align 4
+ %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
+ %cmp.not = icmp eq i64 %indvars.iv.next, 1024
+ br i1 %cmp.not, label %for.cond.cleanup, label %for.body
+}
+
+define void @sink_splat_urem_scalable(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_urem_scalable:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: csrr a2, vlenb
+; CHECK-NEXT: srli a7, a2, 1
+; CHECK-NEXT: li a3, 1024
+; CHECK-NEXT: bgeu a3, a7, .LBB44_2
+; CHECK-NEXT: # %bb.1:
+; CHECK-NEXT: li t0, 0
+; CHECK-NEXT: j .LBB44_5
+; CHECK-NEXT: .LBB44_2: # %vector.ph
+; CHECK-NEXT: li a5, 0
+; CHECK-NEXT: remu a6, a3, a7
+; CHECK-NEXT: sub t0, a3, a6
+; CHECK-NEXT: slli a4, a2, 1
+; CHECK-NEXT: mv a2, a0
+; CHECK-NEXT: .LBB44_3: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vl2re32.v v8, (a2)
+; CHECK-NEXT: vsetvli a3, zero, e32, m2, ta, mu
+; CHECK-NEXT: vremu.vx v8, v8, a1
+; CHECK-NEXT: vs2r.v v8, (a2)
+; CHECK-NEXT: add a5, a5, a7
+; CHECK-NEXT: add a2, a2, a4
+; CHECK-NEXT: bne a5, t0, .LBB44_3
+; CHECK-NEXT: # %bb.4: # %middle.block
+; CHECK-NEXT: beqz a6, .LBB44_7
+; CHECK-NEXT: .LBB44_5: # %for.body.preheader
+; CHECK-NEXT: addi a2, t0, -1024
+; CHECK-NEXT: slli a3, t0, 2
+; CHECK-NEXT: add a0, a0, a3
+; CHECK-NEXT: .LBB44_6: # %for.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: lw a3, 0(a0)
+; CHECK-NEXT: mv a4, a2
+; CHECK-NEXT: remuw a2, a3, a1
+; CHECK-NEXT: sw a2, 0(a0)
+; CHECK-NEXT: addi a2, a4, 1
+; CHECK-NEXT: addi a0, a0, 4
+; CHECK-NEXT: bgeu a2, a4, .LBB44_6
+; CHECK-NEXT: .LBB44_7: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %0 = call i64 @llvm.vscale.i64()
+ %1 = shl i64 %0, 2
+ %min.iters.check = icmp ugt i64 %1, 1024
+ br i1 %min.iters.check, label %for.body.preheader, label %vector.ph
+
+vector.ph: ; preds = %entry
+ %2 = call i64 @llvm.vscale.i64()
+ %3 = shl i64 %2, 2
+ %n.mod.vf = urem i64 1024, %3
+ %n.vec = sub nsw i64 1024, %n.mod.vf
+ %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+ %4 = call i64 @llvm.vscale.i64()
+ %5 = shl i64 %4, 2
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %6 = getelementptr inbounds i32, i32* %a, i64 %index
+ %7 = bitcast i32* %6 to <vscale x 4 x i32>*
+ %wide.load = load <vscale x 4 x i32>, <vscale x 4 x i32>* %7, align 4
+ %8 = urem <vscale x 4 x i32> %wide.load, %broadcast.splat
+ %9 = bitcast i32* %6 to <vscale x 4 x i32>*
+ store <vscale x 4 x i32> %8, <vscale x 4 x i32>* %9, align 4
+ %index.next = add nuw i64 %index, %5
+ %10 = icmp eq i64 %index.next, %n.vec
+ br i1 %10, label %middle.block, label %vector.body
+
+middle.block: ; preds = %vector.body
+ %cmp.n = icmp eq i64 %n.mod.vf, 0
+ br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader
+
+for.body.preheader: ; preds = %entry, %middle.block
+ %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ]
+ br label %for.body
+
+for.cond.cleanup: ; preds = %for.body, %middle.block
+ ret void
+
+for.body: ; preds = %for.body.preheader, %for.body
+ %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ]
+ %arrayidx = getelementptr inbounds i32, i32* %a, i64 %indvars.iv
+ %11 = load i32, i32* %arrayidx, align 4
+ %rem = urem i32 %11, %x
+ store i32 %rem, i32* %arrayidx, align 4
+ %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
+ %cmp.not = icmp eq i64 %indvars.iv.next, 1024
+ br i1 %cmp.not, label %for.cond.cleanup, label %for.body
+}
+
+define void @sink_splat_srem_scalable(i32* nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_srem_scalable:
+; CHECK: # %bb.0: # %entry
+; CHECK-NEXT: csrr a2, vlenb
+; CHECK-NEXT: srli a7, a2, 1
+; CHECK-NEXT: li a3, 1024
+; CHECK-NEXT: bgeu a3, a7, .LBB45_2
+; CHECK-NEXT: # %bb.1:
+; CHECK-NEXT: li t0, 0
+; CHECK-NEXT: j .LBB45_5
+; CHECK-NEXT: .LBB45_2: # %vector.ph
+; CHECK-NEXT: li a5, 0
+; CHECK-NEXT: remu a6, a3, a7
+; CHECK-NEXT: sub t0, a3, a6
+; CHECK-NEXT: slli a4, a2, 1
+; CHECK-NEXT: mv a2, a0
+; CHECK-NEXT: .LBB45_3: # %vector.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: vl2re32.v v8, (a2)
+; CHECK-NEXT: vsetvli a3, zero, e32, m2, ta, mu
+; CHECK-NEXT: vrem.vx v8, v8, a1
+; CHECK-NEXT: vs2r.v v8, (a2)
+; CHECK-NEXT: add a5, a5, a7
+; CHECK-NEXT: add a2, a2, a4
+; CHECK-NEXT: bne a5, t0, .LBB45_3
+; CHECK-NEXT: # %bb.4: # %middle.block
+; CHECK-NEXT: beqz a6, .LBB45_7
+; CHECK-NEXT: .LBB45_5: # %for.body.preheader
+; CHECK-NEXT: addi a2, t0, -1024
+; CHECK-NEXT: slli a3, t0, 2
+; CHECK-NEXT: add a0, a0, a3
+; CHECK-NEXT: .LBB45_6: # %for.body
+; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT: lw a3, 0(a0)
+; CHECK-NEXT: mv a4, a2
+; CHECK-NEXT: remw a2, a3, a1
+; CHECK-NEXT: sw a2, 0(a0)
+; CHECK-NEXT: addi a2, a4, 1
+; CHECK-NEXT: addi a0, a0, 4
+; CHECK-NEXT: bgeu a2, a4, .LBB45_6
+; CHECK-NEXT: .LBB45_7: # %for.cond.cleanup
+; CHECK-NEXT: ret
+entry:
+ %0 = call i64 @llvm.vscale.i64()
+ %1 = shl i64 %0, 2
+ %min.iters.check = icmp ugt i64 %1, 1024
+ br i1 %min.iters.check, label %for.body.preheader, label %vector.ph
+
+vector.ph: ; preds = %entry
+ %2 = call i64 @llvm.vscale.i64()
+ %3 = shl i64 %2, 2
+ %n.mod.vf = urem i64 1024, %3
+ %n.vec = sub nsw i64 1024, %n.mod.vf
+ %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+ %4 = call i64 @llvm.vscale.i64()
+ %5 = shl i64 %4, 2
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %6 = getelementptr inbounds i32, i32* %a, i64 %index
+ %7 = bitcast i32* %6 to <vscale x 4 x i32>*
+ %wide.load = load <vscale x 4 x i32>, <vscale x 4 x i32>* %7, align 4
+ %8 = srem <vscale x 4 x i32> %wide.load, %broadcast.splat
+ %9 = bitcast i32* %6 to <vscale x 4 x i32>*
+ store <vscale x 4 x i32> %8, <vscale x 4 x i32>* %9, align 4
+ %index.next = add nuw i64 %index, %5
+ %10 = icmp eq i64 %index.next, %n.vec
+ br i1 %10, label %middle.block, label %vector.body
+
+middle.block: ; preds = %vector.body
+ %cmp.n = icmp eq i64 %n.mod.vf, 0
+ br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader
+
+for.body.preheader: ; preds = %entry, %middle.block
+ %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ]
+ br label %for.body
+
+for.cond.cleanup: ; preds = %for.body, %middle.block
+ ret void
+
+for.body: ; preds = %for.body.preheader, %for.body
+ %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ]
+ %arrayidx = getelementptr inbounds i32, i32* %a, i64 %indvars.iv
+ %11 = load i32, i32* %arrayidx, align 4
+ %rem = srem i32 %11, %x
+ store i32 %rem, i32* %arrayidx, align 4
+ %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
+ %cmp.not = icmp eq i64 %indvars.iv.next, 1024
+ br i1 %cmp.not, label %for.cond.cleanup, label %for.body
+}