intel: Support GLSL compiling in less intrusive way
authorCourtney Goeltzenleuchter <courtney@LunarG.com>
Fri, 10 Oct 2014 22:29:46 +0000 (16:29 -0600)
committerCourtney Goeltzenleuchter <courtney@LunarG.com>
Fri, 31 Oct 2014 21:29:16 +0000 (15:29 -0600)
Removed all the extension semantics. Support for compiling GLSL in the
driver is intended to be a tempory feature and these changes minimize
the impact on the driver and make it easier to remove in the future.

include/xglIntelExt.h [deleted file]

diff --git a/include/xglIntelExt.h b/include/xglIntelExt.h
deleted file mode 100644 (file)
index 15c7f52..0000000
+++ /dev/null
@@ -1,30 +0,0 @@
-/* IN DEVELOPMENT.  DO NOT SHIP. */
-
-#ifndef __XGLINTELEXT_H__
-#define __XGLINTELEXT_H__
-
-#include <xcb/xcb.h>
-#include <xcb/randr.h>
-#include "xgl.h"
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif // __cplusplus
-
-typedef enum _XGL_INTEL_STRUCTURE_TYPE
-{
-    XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO             = 1000,
-} XGL_INTEL_STRUCTURE_TYPE;
-
-typedef struct _XGL_INTEL_COMPILE_GLSL
-{
-    XGL_PIPELINE_SHADER_STAGE       stage;
-    const char                     *pCode;
-} XGL_INTEL_COMPILE_GLSL;
-
-#ifdef __cplusplus
-} // extern "C"
-#endif // __cplusplus
-
-#endif // __XGLINTELEXT_H__