--- /dev/null
+hlsl.emptystructreturn.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
+0:10 Function Parameters:
+0:10 'i' ( in structure{})
+0:? Sequence
+0:12 Branch: Return with expression
+0:12 'o' ( temp structure{})
+0:10 Function Definition: main( ( temp void)
+0:10 Function Parameters:
+0:? Sequence
+0:10 move second child to first child ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? 'i' (layout( location=0) in structure{})
+0:10 Sequence
+0:10 move second child to first child ( temp structure{})
+0:? '@entryPointOutput' ( out structure{})
+0:10 Function Call: @main(struct-ps_in1; ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? Linker Objects
+0:? 'i' (layout( location=0) in structure{})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
+0:10 Function Parameters:
+0:10 'i' ( in structure{})
+0:? Sequence
+0:12 Branch: Return with expression
+0:12 'o' ( temp structure{})
+0:10 Function Definition: main( ( temp void)
+0:10 Function Parameters:
+0:? Sequence
+0:10 move second child to first child ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? 'i' (layout( location=0) in structure{})
+0:10 Sequence
+0:10 move second child to first child ( temp structure{})
+0:? '@entryPointOutput' ( out structure{})
+0:10 Function Call: @main(struct-ps_in1; ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? Linker Objects
+0:? 'i' (layout( location=0) in structure{})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 27
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 20 23
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 6 "ps_in"
+ Name 8 "ps_out"
+ Name 11 "@main(struct-ps_in1;"
+ Name 10 "i"
+ Name 14 "o"
+ Name 18 "i"
+ Name 20 "i"
+ Name 23 "@entryPointOutput"
+ Name 24 "param"
+ Decorate 20(i) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6(ps_in): TypeStruct
+ 7: TypePointer Function 6(ps_in)
+ 8(ps_out): TypeStruct
+ 9: TypeFunction 8(ps_out) 7(ptr)
+ 13: TypePointer Function 8(ps_out)
+ 19: TypePointer Input 6(ps_in)
+ 20(i): 19(ptr) Variable Input
+ 22: TypePointer Output 8(ps_out)
+23(@entryPointOutput): 22(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 18(i): 7(ptr) Variable Function
+ 24(param): 7(ptr) Variable Function
+ 21: 6(ps_in) Load 20(i)
+ Store 18(i) 21
+ 25: 6(ps_in) Load 18(i)
+ Store 24(param) 25
+ 26: 8(ps_out) FunctionCall 11(@main(struct-ps_in1;) 24(param)
+ Store 23(@entryPointOutput) 26
+ Return
+ FunctionEnd
+11(@main(struct-ps_in1;): 8(ps_out) Function None 9
+ 10(i): 7(ptr) FunctionParameter
+ 12: Label
+ 14(o): 13(ptr) Variable Function
+ 15: 8(ps_out) Load 14(o)
+ ReturnValue 15
+ FunctionEnd
--- /dev/null
+hlsl.emptystructreturn.vert
+Shader version: 450
+0:? Sequence
+0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
+0:10 Function Parameters:
+0:10 'i' ( in structure{})
+0:? Sequence
+0:12 Branch: Return with expression
+0:12 'o' ( temp structure{})
+0:10 Function Definition: main( ( temp void)
+0:10 Function Parameters:
+0:? Sequence
+0:10 Sequence
+0:10 move second child to first child ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? 'i' ( in structure{})
+0:10 move second child to first child ( temp structure{})
+0:? '@entryPointOutput' (layout( location=0) out structure{})
+0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out structure{})
+
+
+Linked vertex stage:
+
+
+Shader version: 450
+0:? Sequence
+0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
+0:10 Function Parameters:
+0:10 'i' ( in structure{})
+0:? Sequence
+0:12 Branch: Return with expression
+0:12 'o' ( temp structure{})
+0:10 Function Definition: main( ( temp void)
+0:10 Function Parameters:
+0:? Sequence
+0:10 Sequence
+0:10 move second child to first child ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? 'i' ( in structure{})
+0:10 move second child to first child ( temp structure{})
+0:? '@entryPointOutput' (layout( location=0) out structure{})
+0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
+0:? 'i' ( temp structure{})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out structure{})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 27
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 20 23
+ Name 4 "main"
+ Name 6 "vs_in"
+ Name 8 "vs_out"
+ Name 11 "@main(struct-vs_in1;"
+ Name 10 "i"
+ Name 14 "o"
+ Name 18 "i"
+ Name 20 "i"
+ Name 23 "@entryPointOutput"
+ Name 24 "param"
+ Decorate 23(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6(vs_in): TypeStruct
+ 7: TypePointer Function 6(vs_in)
+ 8(vs_out): TypeStruct
+ 9: TypeFunction 8(vs_out) 7(ptr)
+ 13: TypePointer Function 8(vs_out)
+ 19: TypePointer Input 6(vs_in)
+ 20(i): 19(ptr) Variable Input
+ 22: TypePointer Output 8(vs_out)
+23(@entryPointOutput): 22(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 18(i): 7(ptr) Variable Function
+ 24(param): 7(ptr) Variable Function
+ 21: 6(vs_in) Load 20(i)
+ Store 18(i) 21
+ 25: 6(vs_in) Load 18(i)
+ Store 24(param) 25
+ 26: 8(vs_out) FunctionCall 11(@main(struct-vs_in1;) 24(param)
+ Store 23(@entryPointOutput) 26
+ Return
+ FunctionEnd
+11(@main(struct-vs_in1;): 8(vs_out) Function None 9
+ 10(i): 7(ptr) FunctionParameter
+ 12: Label
+ 14(o): 13(ptr) Variable Function
+ 15: 8(vs_out) Load 14(o)
+ ReturnValue 15
+ FunctionEnd
--- /dev/null
+struct ps_in\r
+{\r
+};\r
+\r
+struct ps_out \r
+{\r
+};\r
+\r
+ps_out main (ps_in i)\r
+{ \r
+ ps_out o;\r
+ return o;\r
+}\r
--- /dev/null
+struct vs_in
+{
+};
+
+struct vs_out
+{
+};
+
+vs_out main (vs_in i)
+{
+ vs_out o;
+ return o;
+}
{"hlsl.depthLess.frag", "PixelShaderFunction"},
{"hlsl.discard.frag", "PixelShaderFunction"},
{"hlsl.doLoop.frag", "PixelShaderFunction"},
+ {"hlsl.emptystructreturn.frag", "main"},
+ {"hlsl.emptystructreturn.vert", "main"},
{"hlsl.entry-in.frag", "PixelShaderFunction"},
{"hlsl.entry-out.frag", "PixelShaderFunction"},
{"hlsl.float1.frag", "PixelShaderFunction"},
int memberL = 0;
int memberR = 0;
+ // Handle empty structure assignment
+ if (int(membersL.size()) == 0 && int(membersR.size()) == 0)
+ assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, left, right, loc), loc);
+
for (int member = 0; member < int(membersL.size()); ++member) {
const TType& typeL = *membersL[member].type;
const TType& typeR = *membersR[member].type;