VS_O_TEX0,
VS_O_TEX1,
VS_O_TEX2,
- VS_O_EB_0_0,
- VS_O_EB_0_1,
- VS_O_EB_1_0,
- VS_O_EB_1_1,
- VS_O_INTERLACED,
+ VS_O_EB_0,
+ VS_O_EB_1,
VS_O_MV0,
VS_O_MV1,
VS_O_MV2,
struct ureg_src scale;
struct ureg_src vrect, vpos, eb[2][2], interlaced, vmv[4];
struct ureg_dst t_vpos, t_vtex;
- struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2][2], o_interlaced, o_vmv[4];
+ struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2], o_vmv[4];
unsigned i, j, count, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0);
o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1);
o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
- o_eb[0][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0);
- o_eb[0][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1);
- o_eb[1][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0);
- o_eb[1][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1);
- o_interlaced = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED);
+ o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0);
+ o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1);
count=0;
for (i = 0; i < ref_frames; ++i) {
* o_vpos.xy = t_vpos
* o_vpos.zw = vpos
*
- * o_line = vpos * 8
+ * o_line.xy = vrect * 8
+ * o_line.z = interlaced
*
* if(interlaced) {
* t_vtex.x = vrect.x
* o_vtex[0..1].xy = t_vpos
* }
* o_vtex[2].xy = t_vpos
- * o_eb[0..1][0..1] = eb[0..1][0..1]
- * o_interlaced = interlaced
+ *
+ * o_eb[0..1] = vrect.x ? eb[0..1][1] : eb[0..1][0]
*
* if(count > 0) { // Apply motion vectors
* scale = 0.5 / (dst.width, dst.height);
ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_XY), vrect,
ureg_imm2f(shader, MACROBLOCK_WIDTH / 2, MACROBLOCK_HEIGHT / 2));
+ ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Z),
+ ureg_scalar(interlaced, TGSI_SWIZZLE_X));
ureg_IF(shader, interlaced, &label);
ureg_ENDIF(shader);
ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
- ureg_MOV(shader, o_eb[0][0], eb[0][0]);
- ureg_MOV(shader, o_eb[0][1], eb[0][1]);
- ureg_MOV(shader, o_eb[1][0], eb[1][0]);
- ureg_MOV(shader, o_eb[1][1], eb[1][1]);
-
- ureg_MOV(shader, o_interlaced, interlaced);
+ ureg_CMP(shader, ureg_writemask(o_eb[0], TGSI_WRITEMASK_XYZ),
+ ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
+ eb[0][1], eb[0][0]);
+ ureg_CMP(shader, ureg_writemask(o_eb[1], TGSI_WRITEMASK_XYZ),
+ ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
+ eb[1][1], eb[1][0]);
if(count > 0) {
scale = ureg_imm2f(shader,
line = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE, TGSI_INTERPOLATE_LINEAR);
/*
- * line going from 0 to 8 in steps of 0.5
+ * line.xy going from 0 to 8 in steps of 0.5
+ * line.z flag that controls interlacing
*
* tmp.z = fraction(line.y)
* tmp.z = tmp.z >= 0.5 ? 1 : 0
* tmp.xy = line >= 4 ? 1 : 0
+ * tmp.w = line.z ? tmp.z : tmp.y
*/
ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(line, TGSI_SWIZZLE_Y));
ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), line, ureg_imm2f(shader, BLOCK_WIDTH / 2, BLOCK_HEIGHT / 2));
+ ureg_CMP(shader, ureg_writemask(tmp, TGSI_WRITEMASK_W),
+ ureg_negate(ureg_scalar(line, TGSI_SWIZZLE_Z)),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Z),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
return tmp;
}
static struct ureg_dst
fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct ureg_dst field)
{
- struct ureg_src tc[3], sampler[3], eb[2][2], interlaced;
+ struct ureg_src tc[3], sampler[3], eb[2];
struct ureg_dst texel, t_tc, t_eb_info, tmp;
- unsigned i, label, l_x, l_y;
+ unsigned i, label;
texel = ureg_DECL_temporary(shader);
t_tc = ureg_DECL_temporary(shader);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1, TGSI_INTERPOLATE_LINEAR);
tc[2] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2, TGSI_INTERPOLATE_LINEAR);
- eb[0][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0, TGSI_INTERPOLATE_CONSTANT);
- eb[0][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1, TGSI_INTERPOLATE_CONSTANT);
- eb[1][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0, TGSI_INTERPOLATE_CONSTANT);
- eb[1][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1, TGSI_INTERPOLATE_CONSTANT);
-
- interlaced = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED, TGSI_INTERPOLATE_CONSTANT);
+ eb[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0, TGSI_INTERPOLATE_CONSTANT);
+ eb[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < 3; ++i) {
sampler[i] = ureg_DECL_sampler(shader, i);
* texel.cr = tex(tc[2], sampler[2])
*/
- ureg_IF(shader, interlaced, &label);
- ureg_MOV(shader, ureg_writemask(field, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z));
- ureg_ENDIF(shader);
-
ureg_CMP(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY),
- ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
+ ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_W)),
tc[1], tc[0]);
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &l_y);
+ ureg_CMP(shader, ureg_writemask(t_eb_info, TGSI_WRITEMASK_XYZ),
+ ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_W)),
+ eb[1], eb[0]);
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_X), &l_x);
- ureg_MOV(shader, t_eb_info, eb[1][1]);
- ureg_ELSE(shader, &l_x);
- ureg_MOV(shader, t_eb_info, eb[1][0]);
- ureg_ENDIF(shader);
-
- ureg_ELSE(shader, &l_y);
-
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_X), &l_x);
- ureg_MOV(shader, t_eb_info, eb[0][1]);
- ureg_ELSE(shader, &l_x);
- ureg_MOV(shader, t_eb_info, eb[0][0]);
- ureg_ENDIF(shader);
-
- ureg_ENDIF(shader);
+ /* r600g is ignoring TGSI_INTERPOLATE_CONSTANT, just workaround this */
+ ureg_SGE(shader, ureg_writemask(t_eb_info, TGSI_WRITEMASK_XYZ), ureg_src(t_eb_info), ureg_imm1f(shader, 0.5f));
for (i = 0; i < 3; ++i) {
ureg_IF(shader, ureg_scalar(ureg_src(t_eb_info), TGSI_SWIZZLE_X + i), &label);