There is no support for resuming streamout. Furthermore, this also
controls glDrawTransformFeedback functionality which requires the same
ability to query how many primitives were sent out of TF.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return 0;
case PIPE_CAP_VENDOR_ID: