e_dnd: Fix e_object_alloc error 62/324562/1
authorJunkyeong Kim <jk0430.kim@samsung.com>
Tue, 20 May 2025 11:01:40 +0000 (20:01 +0900)
committerTizen Window System <tizen.windowsystem@gmail.com>
Tue, 20 May 2025 11:28:23 +0000 (20:28 +0900)
The 'E_Object e_obj_inherit' should be located at the first of structure for e_object.

Change-Id: Id971661e93d128bfad09bbecd1dc8f60bc0dcbe4

src/bin/windowmgr/e_dnd_intern.h

index 63cd56ef6cef838feaa64ce9d2a6584f51313240..32c7627dc68342678310da56edad155009d69dde 100644 (file)
@@ -30,14 +30,12 @@ typedef void (*E_Drag_Finished_Cb)(E_Drag *drag, E_Dnd_Drop_Type type);
 
 struct _E_Drag
 {
-   E_Seat *seat;
-
    E_Object           e_obj_inherit;
    struct
      {
         E_Drag_Finished_Cb finished;
      } cb;
-
+   E_Seat *seat;
    E_View            *view;
    E_View_Edje       *comp_edje;