#include <stdlib.h>
#include <sys/stat.h>
#include <minmax.h>
+#include <stdbool.h>
#include <syslinux/loadfile.h>
#include "vesa.h"
#include "video.h"
if (__vesacon_pixel_format == PXF_NONE)
return 0; /* Not in graphics mode */
- asm volatile("cld; rep; stosl"
+ asm volatile("rep; stosl"
: "+D" (bgptr), "+c" (count)
: "a" (rgb)
: "memory");
return 0;
}
+struct lss16_header {
+ uint32_t magic;
+ uint16_t xsize;
+ uint16_t ysize;
+};
+
+#define LSS16_MAGIC 0x1413f33d
+
+static inline int lss16_sig_cmp(const void *header, int len)
+{
+ const struct lss16_header *h = header;
+
+ if (len != 8)
+ return 1;
+
+ return !(h->magic == LSS16_MAGIC &&
+ h->xsize <= VIDEO_X_SIZE && h->ysize <= VIDEO_Y_SIZE);
+}
+
+static int read_lss16_file(FILE *fp, const void *header, int header_len)
+{
+ const struct lss16_header *h = header;
+ uint32_t colors[16], color;
+ bool has_nybble;
+ uint8_t byte;
+ int count;
+ int nybble, prev;
+ enum state {
+ st_start,
+ st_c0,
+ st_c1,
+ st_c2,
+ st_run,
+ } state;
+ int i, x, y;
+ uint32_t *bgptr = (void *)__vesacon_background;
+
+ /* Assume the header, 8 bytes, has already been loaded. */
+ if (header_len != 8)
+ return -1;
+
+ for (i = 0; i < 16; i++) {
+ uint8_t rgb[3];
+ if (fread(rgb, 1, 3, fp) != 3)
+ return -1;
+
+ colors[i] = (((rgb[0] & 63)*255/63) << 16) +
+ (((rgb[1] & 63)*255/63) << 8) +
+ ((rgb[2] & 63)*255/63);
+ }
+
+ /* By spec, the state machine is per row */
+ for (y = 0; y < h->ysize; y++) {
+ state = st_start;
+ has_nybble = false;
+ color = colors[prev = 0]; /* By specification */
+ count = 0;
+
+ for (x = 0; x < h->xsize;) {
+ if (!has_nybble) {
+ if (fread(&byte, 1, 1, fp) != 1)
+ return -1;
+ nybble = byte & 0xf;
+ has_nybble = true;
+ } else {
+ nybble = byte >> 4;
+ has_nybble = false;
+ }
+
+ switch (state) {
+ case st_start:
+ if (nybble != prev) {
+ *bgptr++ = color = colors[prev = nybble];
+ x++;
+ } else {
+ state = st_c0;
+ }
+ break;
+
+ case st_c0:
+ if (nybble == 0) {
+ state = st_c1;
+ } else {
+ count = nybble;
+ state = st_run;
+ }
+ break;
+
+ case st_c1:
+ count = nybble + 16;
+ state = st_c2;
+ break;
+
+ case st_c2:
+ count += nybble << 4;
+ state = st_run;
+ break;
+
+ case st_run:
+ /* Can't happen */
+ break;
+ }
+
+ if (state == st_run) {
+ count = min(count, h->xsize-x);
+ x += count;
+ asm volatile("rep; stosl"
+ : "+D" (bgptr), "+c" (count) : "a" (color));
+ state = st_start;
+ }
+ }
+
+ /* Zero-fill rest of row */
+ i = VIDEO_X_SIZE-x;
+ asm volatile("rep; stosl"
+ : "+D" (bgptr), "+c" (i) : "a" (0) : "memory");
+ }
+
+ /* Zero-fill rest of screen */
+ i = (VIDEO_Y_SIZE-y)*VIDEO_X_SIZE;
+ asm volatile("rep; stosl"
+ : "+D" (bgptr), "+c" (i) : "a" (0) : "memory");
+
+ return 0;
+}
+
int vesacon_load_background(const char *filename)
{
FILE *fp = NULL;
rv = read_png_file(fp);
} else if (!jpeg_sig_cmp(header, 8)) {
rv = read_jpeg_file(fp, header, 8);
+ } else if (!lss16_sig_cmp(header, 8)) {
+ rv = read_lss16_file(fp, header, 8);
}
/* This actually displays the stuff */