I stared at this function for some time, and these were the only lines
I could sanely remove.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
case SHELL_SURFACE_TOPLEVEL:
surface->geometry.x = 10 + random() % 400;
surface->geometry.y = 10 + random() % 400;
- surface->geometry.dirty = 1;
break;
case SHELL_SURFACE_SCREENSAVER:
case SHELL_SURFACE_FULLSCREEN:
/* lock surface always visible, on top */
wl_list_insert(&compositor->surface_list, &surface->link);
- weston_compositor_repick(compositor);
weston_compositor_wake(compositor);
do_configure = 1;
break;