dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.base_level.sparse_level_1
dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.base_level.level_2
dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.base_level.sparse_level_2
-dEQP-VK.glsl.builtin_var.simple.frontfacing
+dEQP-VK.glsl.builtin_var.frontfacing.point_list
+dEQP-VK.glsl.builtin_var.frontfacing.line_list
+dEQP-VK.glsl.builtin_var.frontfacing.triangle_list
+dEQP-VK.glsl.builtin_var.frontfacing.triangle_strip
+dEQP-VK.glsl.builtin_var.frontfacing.triangle_fan
dEQP-VK.glsl.builtin_var.simple.fragcoord_xyz
dEQP-VK.glsl.builtin_var.simple.fragcoord_w
+ dEQP-VK.glsl.builtin_var.simple.pointcoord
dEQP-VK.glsl.builtin_var.input_variations.input_none
dEQP-VK.glsl.builtin_var.input_variations.input_builtin
dEQP-VK.glsl.builtin_var.input_variations.input_varying