add PSP RAP L0 check when RAP TA is loaded.
Signed-off-by: Kevin Wang <kevin1.wang@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
{
int ret;
struct amdgpu_device *adev = (struct amdgpu_device *)handle;
+ enum ta_rap_status status = TA_RAP_STATUS__SUCCESS;
mutex_lock(&adev->firmware.mutex);
/*
}
mutex_unlock(&adev->firmware.mutex);
- return 0;
+
+ ret = psp_rap_invoke(&adev->psp, TA_CMD_RAP__VALIDATE_L0, &status);
+ if (ret || status != TA_RAP_STATUS__SUCCESS) {
+ dev_err(adev->dev, "RAP: (%d) Failed to Invoke Validate L0, status %d\n",
+ ret, status);
+ }
+
+ return ret;
failed:
adev->firmware.load_type = AMDGPU_FW_LOAD_DIRECT;