Given that I had to fix code inside Clutter that did not check for NULL
pointers, I assume other people may experience the same issues.
Release Notes for Clutter 1.10
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+• The ClutterActor::destroy signal is going to be emitted at the beginning
+ of the dispose sequence of a ClutterActor, instead of the end. This allows
+ to access the state of the actor being destroyed, instead of just being
+ able to use its pointer. This may expose bugs in code that does not check
+ for NULL actor pointers.
+
• The long since broken depth cueing support in ClutterStage has been
deprecated; the fixed pipeline fog API has been pretty much useless
since the switch to colors and textures with premultiplied alpha