Change to std::unordered_map instead of "using namespace std".
#include <string.h>
#include <unordered_map>
#include <list>
-using namespace std;
#include "vulkan/vk_layer.h"
#include "vk_layer_config.h"
};
struct layer_data;
-using namespace std;
static int threadingLockInitialized = 0;
static loader_platform_thread_mutex threadingLock;
public:
const char *typeName;
VkDebugReportObjectTypeEXT objectType;
- unordered_map<T, object_use_data> uses;
+ std::unordered_map<T, object_use_data> uses;
void startWrite(debug_report_data *report_data, T object)
{
VkBool32 skipCall = VK_FALSE;