+2007-06-01 Tomas Frydrych <tf@openedhand.com>
+
+ * clutter/clutter-actor.c:
+ (clutter_actor_get_transformed_point):
+ Make input again relative to the actor; feed depth into transform.
+
2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_class_init),
mtx_create (priv, &mtx[0], mtx_p);
- *x_return = CLUTTER_UNITS_FROM_INT(x) - priv->coords.x1;
- *y_return = CLUTTER_UNITS_FROM_INT(y) - priv->coords.y1;
- *z_return = 0;
+ *x_return = CLUTTER_UNITS_FROM_INT(x);
+ *y_return = CLUTTER_UNITS_FROM_INT(y);
+ *z_return = CLUTTER_INT_TO_FIXED (priv->z);
mtx_transform (&mtx[0], x_return, y_return, z_return);
}