To allow language bindings to properly override Script.connect_signals()
they'll need access access to Script.connect_signals_full().
Thanks to Jeremy Moles for reporting.
}
/**
- * clutter_script_connect_signals_full: (skip)
+ * clutter_script_connect_signals_full:
* @script: a #ClutterScript
- * @func: signal connection function
+ * @func: (scope call): signal connection function
* @user_data: data to be passed to the signal handlers, or %NULL
*
* Connects all the signals defined into a UI definition file to their