/*@{*/
static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- { & builtin_core_types[ 8], "near" },
- { & builtin_core_types[ 8], "far" },
- { & builtin_core_types[ 8], "diff" },
+ { glsl_type::float_type, "near" },
+ { glsl_type::float_type, "far" },
+ { glsl_type::float_type, "diff" },
};
static const struct glsl_type builtin_structure_types[] = {
/*@{*/
static const struct glsl_struct_field gl_PointParameters_fields[] = {
- { & builtin_core_types[ 8], "size" },
- { & builtin_core_types[ 8], "sizeMin" },
- { & builtin_core_types[ 8], "sizeMax" },
- { & builtin_core_types[ 8], "fadeThresholdSize" },
- { & builtin_core_types[ 8], "distanceConstantAttenuation" },
- { & builtin_core_types[ 8], "distanceLinearAttenuation" },
- { & builtin_core_types[ 8], "distanceQuadraticAttenuation" },
+ { glsl_type::float_type, "size" },
+ { glsl_type::float_type, "sizeMin" },
+ { glsl_type::float_type, "sizeMax" },
+ { glsl_type::float_type, "fadeThresholdSize" },
+ { glsl_type::float_type, "distanceConstantAttenuation" },
+ { glsl_type::float_type, "distanceLinearAttenuation" },
+ { glsl_type::float_type, "distanceQuadraticAttenuation" },
};
static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
- { & builtin_core_types[11], "emission" },
- { & builtin_core_types[11], "ambient" },
- { & builtin_core_types[11], "diffuse" },
- { & builtin_core_types[11], "specular" },
- { & builtin_core_types[ 8], "shininess" },
+ { glsl_type::vec4_type, "emission" },
+ { glsl_type::vec4_type, "ambient" },
+ { glsl_type::vec4_type, "diffuse" },
+ { glsl_type::vec4_type, "specular" },
+ { glsl_type::float_type, "shininess" },
};
static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
- { & builtin_core_types[11], "ambient" },
- { & builtin_core_types[11], "diffuse" },
- { & builtin_core_types[11], "specular" },
- { & builtin_core_types[11], "position" },
- { & builtin_core_types[11], "halfVector" },
- { & builtin_core_types[10], "spotDirection" },
- { & builtin_core_types[ 8], "spotExponent" },
- { & builtin_core_types[ 8], "spotCutoff" },
- { & builtin_core_types[ 8], "spotCosCutoff" },
- { & builtin_core_types[ 8], "constantAttenuation" },
- { & builtin_core_types[ 8], "linearAttenuation" },
- { & builtin_core_types[ 8], "quadraticAttenuation" },
+ { glsl_type::vec4_type, "ambient" },
+ { glsl_type::vec4_type, "diffuse" },
+ { glsl_type::vec4_type, "specular" },
+ { glsl_type::vec4_type, "position" },
+ { glsl_type::vec4_type, "halfVector" },
+ { glsl_type::vec3_type, "spotDirection" },
+ { glsl_type::float_type, "spotExponent" },
+ { glsl_type::float_type, "spotCutoff" },
+ { glsl_type::float_type, "spotCosCutoff" },
+ { glsl_type::float_type, "constantAttenuation" },
+ { glsl_type::float_type, "linearAttenuation" },
+ { glsl_type::float_type, "quadraticAttenuation" },
};
static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
- { & builtin_core_types[11], "ambient" },
+ { glsl_type::vec4_type, "ambient" },
};
static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
- { & builtin_core_types[11], "sceneColor" },
+ { glsl_type::vec4_type, "sceneColor" },
};
static const struct glsl_struct_field gl_LightProducts_fields[] = {
- { & builtin_core_types[11], "ambient" },
- { & builtin_core_types[11], "diffuse" },
- { & builtin_core_types[11], "specular" },
+ { glsl_type::vec4_type, "ambient" },
+ { glsl_type::vec4_type, "diffuse" },
+ { glsl_type::vec4_type, "specular" },
};
static const struct glsl_struct_field gl_FogParameters_fields[] = {
- { & builtin_core_types[11], "color" },
- { & builtin_core_types[ 8], "density" },
- { & builtin_core_types[ 8], "start" },
- { & builtin_core_types[ 8], "end" },
- { & builtin_core_types[ 8], "scale" },
+ { glsl_type::vec4_type, "color" },
+ { glsl_type::float_type, "density" },
+ { glsl_type::float_type, "start" },
+ { glsl_type::float_type, "end" },
+ { glsl_type::float_type, "scale" },
};
static const struct glsl_type builtin_110_deprecated_structure_types[] = {