&st_update_scissor,
&st_update_blend,
&st_update_stencil,
+ &st_update_sampler,
+ &st_update_texture,
/* will be patched out at runtime */
/* &st_update_constants */
};
const struct st_tracked_state st_update_scissor;
const struct st_tracked_state st_update_blend;
const struct st_tracked_state st_update_stencil;
+const struct st_tracked_state st_update_sampler;
+const struct st_tracked_state st_update_texture;
#endif
memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS);
- sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
- sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
+ if (texobj) {
+ sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS);
+ sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
+ sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
- sampler.min_filter = gl_filter_to_sp(texobj->MinFilter);
- sampler.mag_filter = gl_filter_to_sp(texobj->MagFilter);
+ sampler.min_filter = gl_filter_to_sp(texobj->MinFilter);
+ sampler.mag_filter = gl_filter_to_sp(texobj->MagFilter);
- /* XXX more sampler state here */
+ /* XXX more sampler state here */
+ }
if (memcmp(&sampler, &st->state.sampler[u], sizeof(sampler)) != 0) {
/* state has changed */
#include "pipe/p_defines.h"
-
+/**
+ * XXX This needs some work yet....
+ * Need to "upload" texture images at appropriate times.
+ */
static void
update_textures(struct st_context *st)
{
}
+struct pipe_mipmap_tree *
+st_get_texobj_mipmap_tree(struct gl_texture_object *texObj)
+{
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ return stObj->mt;
+}
+
+
static int
intel_compressed_num_bytes(GLuint mesaFormat)
{
#define ST_CB_TEXTURE_H
+extern struct pipe_mipmap_tree *
+st_get_texobj_mipmap_tree(struct gl_texture_object *texObj);
+
+
extern GLuint
st_finalize_mipmap_tree(GLcontext *ctx,
struct pipe_context *pipe, GLuint unit,